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Maxiavelli



Joined: Apr 02, 2008

Post   Posted: Feb 06, 2009 - 21:53 Reply with quote Back to top

In our Physical League we use the "I've got my eye on you" fouling rule. when you foul the ref has his eye on you. in game the way it works is at the Beginning of each half you need to get doubles to be kicked out for fouling. when you foul you get the eye token, we use the ref minis, if you foul again before your opponent you need to get doubles to not be kicked out. if or when the opponent fouls the eye goes to them. it seems like a better system than not awarding SSP for fouling. Bribes are not changed by this rule.
PainState



Joined: Apr 04, 2007

Post   Posted: Feb 06, 2009 - 22:00 Reply with quote Back to top

Iam left speechless at this post.

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Koigokoro



Joined: Sep 29, 2005

Post   Posted: Feb 06, 2009 - 22:01 Reply with quote Back to top

Why would you want spps for fouls?

You just ruin a perfectly good Dirty player by making him cost more.
PainState



Joined: Apr 04, 2007

Post   Posted: Feb 06, 2009 - 22:02 Reply with quote Back to top

Koigokoro wrote:
Why would you want spps for fouls?

You just ruin a perfectly good Dirty player by making him cost more.


Great point!
Frankenstein



Joined: Aug 02, 2003

Post   Posted: Feb 06, 2009 - 22:03 Reply with quote Back to top

Thx for telling us. Couldn't have lived without it.
PainState



Joined: Apr 04, 2007

Post   Posted: Feb 06, 2009 - 22:04 Reply with quote Back to top

PainState wrote:
Koigokoro wrote:
Why would you want spps for fouls?

You just ruin a perfectly good Dirty player by making him cost more.


Great point!


On second thought it is not. This is a table top discussion, I quess, SO they do not have to worry about the much maligned,loved,loathed or embraced TS calculator. Sure getting spp starts to inflate your TR over time but its not that big of a deal.
SillySod



Joined: Oct 10, 2006

Post   Posted: Feb 06, 2009 - 22:06 Reply with quote Back to top

This would work very well with LRB4 style fouling (+2 to armour/injury with DP) .

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Koigokoro



Joined: Sep 29, 2005

Post   Posted: Feb 06, 2009 - 22:08 Reply with quote Back to top

They propably play by lrb5(+) so team value increases on every skill and dirty player doesn't exactly need anything but DP and Sneaky Git on some teams. As inducements exist you pay for all team value you have on every game as Inducements exist.

But true it's still not that big a deal in tabletop league.
PainState



Joined: Apr 04, 2007

Post   Posted: Feb 06, 2009 - 22:12 Reply with quote Back to top

I smell a RAT!!! I think that the Thread was designed as a ruse to get all the Forum Trolls trapped on this thread and then emolate it with flame and hopefully destroy all the forum trolls in one massive attack. I RUN FOR THE HILLS!!!!!

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Russo



Joined: Apr 11, 2006

Post   Posted: Feb 06, 2009 - 22:26 Reply with quote Back to top

Forum Trolls falling for such an obvious trap...I dont think so matey...

Whoa whats that...wow it looks like a huge sort of cannon...hmm no on second thoughts its a flame thrower

OOOO what a pretty yellow light it makes...wait its getting closer...agghhhhh....

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Zombie69



Joined: Jul 02, 2007

Post   Posted: Feb 06, 2009 - 22:28 Reply with quote Back to top

I've got my eye on you is part of LRB4, which Fumbbl uses. So what's the point of describing a rule that we all use here too?

IGMEOY was however changed (i think it was in LRB1) to make it 4+ instead of 2+ (rather than being ejected on doubles or no doubles). Partly because the other way was considered too harsh, and partly because linking it to the armor roll skewed the odds when you had multipliers on the armor roll.

So what you're describing is the original IGMEOY rule designed for the old 4th ed, that was ported over and improved for LRB.

Way to be years behind!
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