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Carnis



Joined: Feb 03, 2009

Post   Posted: Feb 12, 2009 - 14:36 Reply with quote Back to top

Don't know if many of you play LRB 6.0 experimental rules / teams. As GW has promised miniatures for Slann players we allowed them in our league and I G'stuffed myself a team (from kroot-squad miniatures).

The team seems very good overall, if you can get it developed, but lacking all dodge/block from the starting roster is a huge hindrance. That seems to be more than compensated by having an Agility4 team with access to S and a big guy.

Now the linemen are great, leap 3+ and cost only 60k with human lineman stats (6338, G access & vll/leap). VLL doesn't give +MA anymore just +1 leap / intercept rolls.

Catchers are better than average at 80k (7247 leap, vll, diving catch), but lacking in all essential skills (Dodge/Block/Catch - in a team with no passers) means they aren't really catchers in the conventional sense. Furthermore, they don't ever really develop into OTTs. One of them also has to be the thrower (without P access), should you opt for a passing play.

The blitzers are the problem. Access to GAS, and starting with 7338 Leap, VLL, Jump Up, Diving Tackle.

Would you go for Wrestle or Block? Would you go for Guard/Stand Firm or Guard/Sidestep or neither? Would you build a remover (MB/PO/Frenzy) or stack up on guards?

They have such a high cost (110k and no "useful" starting skills ie block/dodge/guard/mb), they really need to play their part. What would you even pick as first skill Wrestle/block or guard or even MB? Seem to be spoiled for choice here. Guard makes them really powerful 3+ leaping guards, but having 11 leaps isn't really half as good as it sounds since they can only be rerolled with pro or team rerolls so you can't normally break a cage by leaping 4 players in.

So really, I'm wondering what is their part. Also, would you take an AV increase? +30k player cost for AV9. It will be very hard to get the 2nd skill with just the baseline stats and 16 SPP required. Finally, would you buy all 4? In conventional LRB 4.0 it's easy enough since the handicap system is random and you can't really rely on it. But due to revamped inducement system having high cost players with no clear role is a real hindrance in LRB 6.0.
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