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Bartok



Joined: Jul 28, 2004

Post   Posted: Nov 07, 2004 - 13:01 Reply with quote Back to top

The idea of TS is great but it doesn't work for stunty teams. It's suposed to tell the strength of a team but it doesn't fit with the reality.

Many players put more of their confidence in TS then TR an refuse to play when u have much more then they do!

Exampe1.

A newly made Goblin team has around 75 in TS
A newly made Squiq Herder team has around 110 it TS

The win rate for squiqs is 25% while goblins have 37%

Example2
A newly made Chaos Hafling team has around 60 in TS
A newly made Snotling team has around 100 in TS

the win rate for snotlings is 31% while chaos haflings have 43%

In my opinion the TS for Stunty should be dropped or revised, cause it weakens Stuntygamefinding.


Jeppe


Last edited by Bartok on Nov 07, 2004 - 13:25; edited 1 time in total
Integrity



Joined: Nov 04, 2003

Post   Posted: Nov 07, 2004 - 13:06 Reply with quote Back to top

Agreed, I think revised would be too much effort for a minor league so probably best to just remove itfrom teams in the Stunty Leeg.

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Never hit a man with glasses. Hit him with something bigger and heavier.
Grumbledook



Joined: Aug 02, 2003

Post   Posted: Nov 07, 2004 - 13:24 Reply with quote Back to top

or just drop stunty....
AvatarDM



Joined: Aug 02, 2003
Location: Birsfelden, Switzerland

Post   Posted: Nov 07, 2004 - 13:57 Reply with quote Back to top

We could drop Grumbledook instead... Cool
sk8bcn



Joined: Apr 13, 2004

Post   Posted: Nov 07, 2004 - 14:39 Reply with quote Back to top

simply do not refer to Str. I personnaly don't care about str
hunter



Joined: Aug 11, 2003
Location: Milwaukee, WI

Post   Posted: Nov 07, 2004 - 16:28 Reply with quote Back to top

Agreed. TS is great for other divisions, but for stunty is quite inaccurate.

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Stunty Leeg Central - For ALL your Stunty needs! Very Happy
peikko



Joined: Aug 02, 2003
Location: Helsinki, Finland

Post   Posted: Nov 08, 2004 - 08:14
FUMBBL Staff
Reply with quote Back to top

Coding different calculations for str in stunty would be too big task and would never really be perfect. Even tr is way off as stunty teams are not that finalised and playtested. My advice is to look at opponents team and ignore str and most of the tr too as its like every coach who has played more stunty knows how much more difference block-tackel on big guy means than 12 diving tackle-sidesteps on little ones...
For first aid stick post-it notes in your screen so you dont see those strs if you cant just simply ignore them... Razz
johan



Joined: Aug 02, 2003

Post   Posted: Nov 08, 2004 - 10:54 Reply with quote Back to top

We don't ask for perfection, peikko (well, we do, but we'll settle for sublimity). But every little bit helps (for instance, not adding Team Strength for that oh-so-powerful Thrall skill... Surprised )

/johan

_________________
”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”

—Benny Andersson & Björn Ulvaeus, Chess
BunnyPuncher



Joined: Aug 02, 2003
Location: Down Mexico Way

Post   Posted: Nov 08, 2004 - 13:52 Reply with quote Back to top

Do we know what the win % for gobs and flings in stunty is?

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