Kondor
Joined: Apr 04, 2008
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  Posted:
Feb 07, 2012 - 17:41 |
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How does a niggle work now? Does the niggler still have a chance to sit out the game, or does a niggle effect the next injury roll he takes.
I used to fire all niglers automatically. I do not know how it works now so I don't know what I should do with them. |
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Kryten
Joined: Sep 02, 2003
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Keep firing them, it is still awful. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Feb 07, 2012 - 17:44 |
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No its just +1 to injury now. They aren't auto fire anymore but yeah it is still usually best to fire them unless it is a key player. |
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Hitonagashi
Joined: Apr 09, 2006
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  Posted:
Feb 07, 2012 - 17:44 |
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Rule of thumb, if the niggler gets put on the ground a lot, no, else yes.
An example of a niggler I'd keep would be a 52+ spp saurus with blodge and av 9. With st 4, blodge, av 9, the odds are he's not going to go down that much, so the niggle isn't fatal.
Similarly, a ball carrier who is only fielded on offense and never should get hit is probably okay with a niggle.
If I see my opponent has a niggled player, I hunt it and foul it. A niggle takes you back to LRB 4 DP!
If you'd keep -av, you can probably keep a niggle. |
Last edited by Hitonagashi on %b %07, %2012 - %17:%Feb; edited 1 time in total |
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xyon
Joined: Apr 19, 2005
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  Posted:
Feb 07, 2012 - 17:44 |
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When a player is knocked down, and if their armor is broken, each niggle adds +1 to injur them, so a player with 2 niggles would be casualty on a 8+ and knocked out on a 6-7. |
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JimmyFantastic wrote: | Whenever I think I might be wrong, I check with xyon to make sure I'm always right. |
JimmyFantastic wrote: | Hey Xyon you need to change your sig son, I never said anything vaguely like that! |
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Calcium
Joined: Apr 08, 2007
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  Posted:
Feb 07, 2012 - 17:46 |
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Niggle is far worse now than it was...any half decent coach will target these weak links at the earliest opportunity and send them off pitch quicker than you can say +1 to injury....let them go as soon as it is reasonable to do so..... |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Feb 07, 2012 - 18:00 |
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yeah, i sack em unless they are essential, and even then i replace them when i have someone else to do the job |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Feb 07, 2012 - 18:01 |
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The sooner you fire a niggler, the sooner you can skill up the new replacement player and avoid to waste a MVP on the niggler.
Only in rare cases I would keep a niggler (i.e. a one turner, or a good player in a short private league, for example).
Generally speaking, though, I fire a niggler as soon as I can buy a replacement. |
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clarkin
Joined: Oct 15, 2007
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  Posted:
Feb 07, 2012 - 18:04 |
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-av is worse than a niggle however |
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gpope
Joined: Jun 04, 2010
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  Posted:
Feb 07, 2012 - 18:22 |
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clarkin wrote: | -av is worse than a niggle however |
I dunno, I'd keep a key -av player over a key niggled one as long as they were still AV7 or better. If they get clawed or gangfouled the -av pretty much doesn't matter whereas a niggle will get them sent straight to the casualty box.
(They're both still pretty awful, of course.) |
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soranos
Joined: May 14, 2009
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  Posted:
Feb 07, 2012 - 18:38 |
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I guess with "tough races" you should fire them, with elfs I keep them normally as cash management is important (unless you already meta-gamed for 1 000 000+) and every game they survive on the LOS is money saved.
If you play in a structured league and they already have skills, I don't see firing as an option either. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Feb 07, 2012 - 19:58 |
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Again asking how official rules work isn't in fumbbl's criteria. If you are playing here, you should have the most current ruleset.
Locked. |
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