Poll |
4, 6 skill roll for Pact Gob..? |
+MA - more range on TTM scoring |
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83% |
[ 26 ] |
+AV - live longer |
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9% |
[ 3 ] |
Big Hand - defensive ball collecting |
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3% |
[ 1 ] |
Leap - cage breaking? I dunno, it'd be fun though |
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0% |
[ 0 ] |
Sure Feet - for TTMing, again |
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0% |
[ 0 ] |
Macavity's Fish Tentacle Pie (that's how it's done, right?) |
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3% |
[ 1 ] |
Other obvious choice, you blind fool... |
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0% |
[ 0 ] |
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Total Votes : 31 |
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xnoelx
Joined: Jun 05, 2012
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  Posted:
Sep 09, 2012 - 15:52 |
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Rabe
Joined: Jun 06, 2009
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  Posted:
Sep 09, 2012 - 15:56 |
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You should have mentioned it's his 5th skill as well!
Take +AV so that he can make it to legend status (and it's also good on all the dodgy rolls he fails)! |
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Enigma179
Joined: Sep 19, 2010
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  Posted:
Sep 09, 2012 - 16:19 |
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He doesn't need leap when he has stunty on his side, the dodges are more likely to work anyway.
I'd go for big hand; he's already dodging and picking up on a 2+, might as well let him do both of those in tacklezones no problemo. Gobbos are fragile no matter what, and the +MA is tempting but not my choice in the end.
Big hand! |
_________________ The greatest trick the devil ever pulled was convincing the world he didn't exist. And like that, *poof*... he's gone |
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bassista
Joined: Dec 31, 2009
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  Posted:
Sep 09, 2012 - 17:30 |
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+ma, then two heads and other stuff for ottd |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Sep 09, 2012 - 17:38 |
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move, move, and then move. |
_________________
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xnoelx
Joined: Jun 05, 2012
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  Posted:
Sep 09, 2012 - 19:01 |
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I was tempted by Big Hand for all-out mutatedness, but +MA seems the clear choice. If he doesn't make it to Legend, I'll blame you all. |
_________________ Nerf Ball 2014 |
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Rabe
Joined: Jun 06, 2009
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  Posted:
Sep 09, 2012 - 20:25 |
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Bah, not me! I told you to take +AV! |
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