Rat_Salat
Joined: Apr 22, 2011
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  Posted:
Dec 13, 2012 - 07:00 |
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So, Red Rover (http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=717322) is coming along nicely, despite losing a couple of stars along the way. Unfortunatly, I'm finding that I am not using my thrower much, and he's costing me a relative arm and a leg, as much as my star gutter runners.
I've been holding steady in the 1500-1700 tv range, without any thought for TV bloat, but now that a couple of my stars have been replaced with rookies, that thrower is looking more and more like a bit of a white elephant. I was told by many people not to use a thrower at all, and now I am seeing why.
So what will it be folks? Put Allen out to pasture or try to find a good use for him? |
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jarvis_pants
Joined: Oct 30, 2008
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With those skills hes as good at retrieving the ball as a gutter runner. With the added advantage that you can keep him in your half on there drive as a sweeper/sacker.
Your tv is not insane yet i would keep him. |
_________________ "May Nuffle have mercy on your rolls." - St.Basher |
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ClayInfinity
Joined: Aug 15, 2003
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  Posted:
Dec 13, 2012 - 07:46 |
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Keep him... means you can have 3 GR's downfield and 1 in short range for a hand off if the throw isn't open... and yes, he's handy on defence! |
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Reisender
Joined: Sep 29, 2007
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  Posted:
Dec 13, 2012 - 09:57 |
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keep him. throwers with a mutation or a stat increase = good (debatable on +ma), otherwise not so good. btw i would always go with block first on a thrower.you may roll +ag or +st next and then you would regret accurate. |
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