gamelsetlmatch
Joined: Mar 05, 2013
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  Posted:
Mar 01, 2014 - 03:16 |
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I like your idea and I agree about 'Wolfmen'
5 x Frenzy, if you take the big guy is very difficult and becomes more complicated with only 2 players with Strength access and start with Wrestle and the whole team is 3AG.
I think a positional starting with Wrestle is a neat idea but for this team, I would think to just take the Strength access on a normal and leave it for the Pack Alpha.
Pack Hunters I see as being: 0-1 7347 Wrestle GA/SPM |
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“In our play we reveal what kind of people we are.” |
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Igvy
Joined: Apr 29, 2007
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  Posted:
Mar 01, 2014 - 03:29 |
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1) Big guy needs loner
2) Pups need -1 st, stunty and dodge. And no G access. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Mar 01, 2014 - 04:11 |
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I heard the KPL will allow this roster. |
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chimp2010
Joined: Jul 01, 2011
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  Posted:
Mar 01, 2014 - 06:28 |
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WhatBall wrote: | I heard the KPL will allow this roster. |
Beacause there's not enough love for puppies in the KPL already? |
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notbobby125
Joined: Feb 28, 2013
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  Posted:
Mar 01, 2014 - 20:07 |
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WhatBall wrote: | I heard the KPL will allow this roster. |
Really?
The idea just popped into my head when I was reading about the earlier editions allowing Werewolf teams, and made this team mostly out of boredom.
I never expected anyone to actually use it. Thank you. |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Mar 01, 2014 - 21:10 |
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This plays into a similar niche as norse, and khorne. To be honest I like the werewolf fluff better than those 2. Like this one?
Cult of the werewolf
0-1 Alfa Wolf 7438 frenzy, claw, regeneration, juggernaut, loner, wild animal, AS access, 150
0-4 Werewolf (same as necro)
0-16 Cultist (same as human lino)
reroll 70k |
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BeeRTRuCK
Joined: Sep 09, 2007
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  Posted:
Mar 03, 2014 - 02:33 |
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sounds like a cool team, what about changing the unstable mutation on the big wolf to work like goblin fanatics? |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Mar 03, 2014 - 02:58 |
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notbobby125 wrote: | WhatBall wrote: | I heard the KPL will allow this roster. |
Really?
The idea just popped into my head when I was reading about the earlier editions allowing Werewolf teams, and made this team mostly out of boredom.
I never expected anyone to actually use it. Thank you. |
I think Whatball was taking the piss.
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Mar 03, 2014 - 03:03 |
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my version of a werewolf team
0-16 werewolf M6 S3 A3 Av6 lycanthrope GA 70K
RR 70k no apoth
Lycanthrope racial trait: Player starts the game as a normal human with normal attributes and no skills (regardless of what is earned with spp). But, if the player is knocked down by the opposing team (block, blitz, wizard attach etc), the attack triggers a massive transformation into a werewolf with 8M 3S 3ag 8av claws frenzy regenerate and whatever skills/att acquired by spp until KO'd/CAS'd or end of game.
niggles and gimps are applied to both forms. Attribute increases only for the wereform. Sp card powers work on both forms. |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
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