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Poll
Would you like this doctor?
Yes
35%
 35%  [ 23 ]
No
45%
 45%  [ 29 ]
Pie
18%
 18%  [ 12 ]
Total Votes : 64


Garion



Joined: Aug 19, 2009

Post   Posted: Jul 30, 2014 - 21:57 Reply with quote Back to top

Dode and others that keep posting that team creation guide, it has been on fumbbl for donkey's - https://fumbbl.com/help:CreateRoster

Just so you know.

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plasmoid



Joined: Nov 03, 2009

Post   Posted: Sep 09, 2014 - 23:58 Reply with quote Back to top

Back to the original suggestion. (Yay, thread-necro).

I just had one of those games that - to me - summarize why this is a good idea.

I'm playing a rookie Wood elf team, 2nd game, and before you say that I get what I deserve, these are NTBB woodies, the kind that Garion thinks has been gimped too hard.

Anyway, turn 3, a linemen dies. I don't use the apoth, because I'm saving it for more important players. The situation would be the same with the suggested apoth.

Then, turn 11, a 2nd lineelf takes an AG-. I consider ignoring it, but decide that with just 5 turns left my odds are good. Apoth fails.

So I'm Down 2 players with 5 turns of carnage to go. If a 3rd elf bites it, then I really don't think it would be a bad idea for that elf to try his luck with the apoth as well.

I think games with 3+ bad injuries are not unlikely in LRB6, and these are the games that send teams into a rough downward spiral. That's why I like the OP's suggestion.

Cheers
Martin
harvestmouse



Joined: May 13, 2007

Post   Posted: Sep 10, 2014 - 01:56 Reply with quote Back to top

I play with this system. https://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=21284&postdays=0&postorder=asc&start=0 If anything I'm finding it's favouring elves a little too much.
plasmoid



Joined: Nov 03, 2009

Post   Posted: Sep 12, 2014 - 21:15 Reply with quote Back to top

Ha! as it happens, in the above mentioned game, I just got Throw a Rock on the dead turn kick-off.
Killed a lineman.
So that's 3 players lost in the team's second game.
That sort of underscores my sentiment that the OP's idea doesn't really affect most games - but it does somewhat diminish the risk of an overkill game.
Sigh.
dode74



Joined: Aug 14, 2009

Post   Posted: Sep 12, 2014 - 21:54 Reply with quote Back to top

plasmoid wrote:
Back to the original suggestion. (Yay, thread-necro).

I just had one of those games that - to me - summarize why this is a good idea.
One game is not really anything to base changes on.

I suspect what is really needed is a bit less variance on the casualty side rather than less of it: fewer of the really high cas games but about the same average.
fidius



Joined: Jun 17, 2011

Post   Posted: Sep 12, 2014 - 22:16 Reply with quote Back to top

One change to consider is only rolling on the Injury table on a natural 10-12. Anything else (due to MB, Stunty, Niggles) and it's a BH. Same CAS, less long-term effect.
Overhamsteren



Joined: May 27, 2006

Post   Posted: Sep 12, 2014 - 22:57 Reply with quote Back to top

Current apo is a pretty good game mechanic, new suggestion not bad either. Smile

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tmoila



Joined: Nov 25, 2012

Post   Posted: Sep 12, 2014 - 23:36 Reply with quote Back to top

fidius wrote:
One change to consider is only rolling on the Injury table on a natural 10-12. Anything else (due to MB, Stunty, Niggles) and it's a BH. Same CAS, less long-term effect.


That would be great too. Nigglies wouldn't actually add to the chance that player explodes completely, just makes him less reliable in a single match. Same for stunties.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Sep 12, 2014 - 23:43 Reply with quote Back to top

fidius wrote:
One change to consider is only rolling on the Injury table on a natural 10-12. Anything else (due to MB, Stunty, Niggles) and it's a BH. Same CAS, less long-term effect.


I like that a lot too.
DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: Sep 13, 2014 - 00:43 Reply with quote Back to top

I like the idea of being able to choose your odds to an extent like

"On a 2+ the player is SI roll on the SI table"
Or
"On a 3+ the player is BH"
Or
"On a 4+ the player is placed in reserves box"
Or
"On a 5+ the player is prone"

So you basically choose based on the player and now desperate you are to win.

Could add some funny fluff to explain the apoths methods

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