12 coaches online • Server time: 06:21
Forum Chat
Log in
Recent Forum Topics goto Post Gnomes are trashgoto Post Roster Tiersgoto Post Gnomes FTW! (Replays...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Lorebass



Joined: Jun 25, 2010

Post   Posted: Jul 26, 2015 - 07:36
FUMBBL Staff
Reply with quote Back to top

We dun Didz it!

-----IT-----
Mr_Foulscumm



Joined: Mar 05, 2005

Post   Posted: Jul 28, 2015 - 23:37 Reply with quote Back to top

So lets say, hypothetically that you have a Rookie Deathroller that just rolled 4+6...

+MA
or
Guard?

Very Happy

_________________
Everybody's favorite coach on FUMBBL
Kondor



Joined: Apr 04, 2008

Post   Posted: Jul 28, 2015 - 23:46 Reply with quote Back to top

Mr_Foulscumm wrote:
So lets say, hypothetically that you have a Rookie Deathroller that just rolled 4+6...

+MA
or
Guard?

Very Happy


Tough one, but I think I would go with Guard
Cavetroll



Joined: Jan 21, 2009

Post   Posted: Jul 28, 2015 - 23:48 Reply with quote Back to top

Mr_Foulscumm wrote:
So lets say, hypothetically that you have a Rookie Deathroller that just rolled 4+6...

+MA
or
Guard?

Very Happy


+MA

_________________
Image
nerf indigo 2016
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 28, 2015 - 23:56 Reply with quote Back to top

+MA all day long and then when the double pops you take surefeet or sprint.

_________________
Comish of the: Image
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 28, 2015 - 23:56 Reply with quote Back to top

He can now foul 9 squares away!!!!

_________________
Comish of the: Image
keggiemckill



Joined: Oct 07, 2004

Post   Posted: Jul 29, 2015 - 00:07 Reply with quote Back to top

PainState wrote:
He can now foul 9 squares away!!!!


My thoughts precisely.

_________________
The Drunker I get, the more I spill
Image
"Keggie is the guy with the bleach blond hair that gives answers nobody else would think of."
Jeffro
Kondor



Joined: Apr 04, 2008

Post   Posted: Jul 29, 2015 - 00:12 Reply with quote Back to top

PainState wrote:
+MA all day long and then when the double pops you take surefeet or sprint.


No, No, No. A double is reserved for diving tackle. That is just plain nasty.
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 29, 2015 - 00:20 Reply with quote Back to top

Kondor wrote:
PainState wrote:
+MA all day long and then when the double pops you take surefeet or sprint.


No, No, No. A double is reserved for diving tackle. That is just plain nasty.


Well IMO there are 5-6 builds that a roller can do if he starts rolling doubles. My Roller is going down the path of DP and PileOn. He is going to be on the ground a lot. So no need for DT.

_________________
Comish of the: Image
Kondor



Joined: Apr 04, 2008

Post   Posted: Jul 29, 2015 - 00:29 Reply with quote Back to top

PainState wrote:
Kondor wrote:
PainState wrote:
+MA all day long and then when the double pops you take surefeet or sprint.


No, No, No. A double is reserved for diving tackle. That is just plain nasty.


Well IMO there are 5-6 builds that a roller can do if he starts rolling doubles. My Roller is going down the path of DP and PileOn. He is going to be on the ground a lot. So no need for DT.


If that is your plan, perhaps Sneaky Git should be your double. That would also be cool and rather fluffy.
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 29, 2015 - 00:34 Reply with quote Back to top

Death Roller is also the only CRP player that if he rolls 5 normal skills he has all the ST access skills, so, his legend skill is auto double.

_________________
Comish of the: Image
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 29, 2015 - 00:37 Reply with quote Back to top

Meat Wagon III

_________________
Comish of the: Image
cdwat



Joined: Oct 29, 2013

Post   Posted: Jul 29, 2015 - 00:57 Reply with quote Back to top

PainState wrote:
Death Roller is also the only CRP player that if he rolls 5 normal skills he has all the ST access skills, so, his legend skill is auto double.

Oh, I didn't realise that. Interesting.
Is that situation covered in the CRP rulebook, is there a NAF ruling, or is it a FUMBBL thing?

_________________
Image
Proud member of the SWL HEROES

Bio template here.
Mr_Foulscumm



Joined: Mar 05, 2005

Post   Posted: Jul 29, 2015 - 01:03 Reply with quote Back to top

PainState wrote:
Death Roller is also the only CRP player that if he rolls 5 normal skills he has all the ST access skills, so, his legend skill is auto double.


Would this count as a vote for Guard then?

I have virtually no experience using the Roller. But so far he tends to just get stuck inside a pile of dudes and move very little during the game. I can see how +MA would make him more annoying though. +MA feels like building for the future, while Guard is for the here and now.

(This is kind of fun, because I usually feel fairly sure of my skill picks, but the Roller is uncharted territory for me. Maybe I need to try more new teams/builds. Very Happy)

_________________
Everybody's favorite coach on FUMBBL
tmoila



Joined: Nov 25, 2012

Post   Posted: Jul 29, 2015 - 01:31 Reply with quote Back to top

cdwat wrote:
PainState wrote:
Death Roller is also the only CRP player that if he rolls 5 normal skills he has all the ST access skills, so, his legend skill is auto double.

Oh, I didn't realise that. Interesting.
Is that situation covered in the CRP rulebook, is there a NAF ruling, or is it a FUMBBL thing?


Deathroller has:
Juggernaut
Stand firm
Mighty blow
Break tackle

That leaves six ST skills to be picked:
Thick skull
Strong arm
Multiple block
Piling on
Guard
Grab

So no automatic doubles skill.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic