Decado
Joined: Feb 13, 2005
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  Posted:
Mar 16, 2005 - 00:32 |
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My first two advances for my blitzer were Dodge and +Ag, how should i develop him in the future? |
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mUst
Joined: Jan 05, 2004
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  Posted:
Mar 16, 2005 - 00:39 |
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guard, tackle, mb, standfirm"duble" in whatever order suits your playstyle best |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Mar 16, 2005 - 00:39 |
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guard--->tackle--->MB
Take all Stat Increases.
Stand Firm on doubles.
DOUBLE EDIT = I cannot read properly... need a nap... |
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Uber
Joined: Mar 22, 2004
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  Posted:
Mar 16, 2005 - 00:51 |
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I'd get tackle first, since your team doesn't have any yet. With his mobility, you can have him patrol the backfield and knock down any undesirables. |
_________________ Recovering FUMBBL addict. |
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Gumbo
Joined: Oct 11, 2003
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  Posted:
Mar 16, 2005 - 01:19 |
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tackle, guard, sf where applicable. Lucky git.... |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Mar 16, 2005 - 02:08 |
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not disagreeing with what's been said s ofar.... much. Definitely tackle, since he will be one of the most mobile on the squad..... Might want to think about getting strip ball in there, since he'll be good at popping int othe opponent's back field. |
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skummy
Joined: Aug 02, 2003
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  Posted:
Mar 16, 2005 - 02:12 |
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Nobody here's tempted to go Leap on doubles? Make a homebrew AV 8 Human Wardancer? |
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Tinkywinky
Joined: Aug 25, 2003
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  Posted:
Mar 16, 2005 - 02:33 |
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I regreted not picking strip ball on a human blitzern of my own. It would be a good choice I thing. And always guard on the blitzers of course. |
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zredna
Joined: Aug 02, 2003
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  Posted:
Mar 16, 2005 - 05:48 |
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I think that the wardancer is an intresting thaught, espesially if you get guard on next non double. The posiablility to leap in a guard in the midle of a cage is really usefull, in my opinion.
Zredna |
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torsoboy
Joined: Nov 23, 2004
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  Posted:
Mar 16, 2005 - 11:18 |
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Leap would be pretty fun, I think. But tackle is the wiser, more boring choice. Although I suppose you could give that 4 spp blitzer tackle as a first skill (I wouldn't recommend that, take guard always). |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Mar 16, 2005 - 11:23 |
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SF is allways nice on doubles but with ag4 and dodge he should not fail to many dodges i would go for jumpup or leap on a double |
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mstrchef13
Joined: Dec 11, 2004
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  Posted:
Mar 16, 2005 - 15:02 |
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Death is next for this drug-crazed fiend. |
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Adar
Joined: Aug 02, 2003
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  Posted:
Mar 16, 2005 - 15:09 |
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I'd get strip ball on hím. Strip ball gives you a 5/6 chance to get the ball off an opponent without block and 4/6 chance if he got block. Having tackle just gives you a 3/6 chance to get the ball from a player without block and a 2/6 chance if he does have block.
Having a really dodgy blitzer with stip ball means that you can cause an impressive amount of trouble with 1 dice blocks and the AG4/dodge combo means that you got a much easier time to reach the player.
However, you should definatly get stand firm on a double since it means that you get one of the best ballcarriers a human team can get. |
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Wizard
Joined: Jul 09, 2004
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  Posted:
Mar 16, 2005 - 15:11 |
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even ag4 leap is no good - you need 5 before you consider leap |
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CorporateSlave3
Joined: Feb 07, 2004
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  Posted:
Mar 16, 2005 - 15:19 |
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Leap is fine on AG4 if it is free (like for a war dancer) Leap as a skill pick on AG 4 is a dubious and dangerous tactic, that will no doubt lead to his downfall (no pun intended!) |
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