Angmarred
Joined: Feb 28, 2015
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  Posted:
Feb 08, 2016 - 13:14 |
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Sleazy on the Blunderbusters rolled normal for his 5th skill. He already has +ag, Blodge and Sure Hands. Not sure where to go for his next skill. He usually carries the ball although I have 2 other potential ball handlers in an a4 Blodge Hobgoblin and a s4a4 Hobgoblin. My two thoughts were
Break Tackle - gives more dodging options, always useful on your ball handler
Stand Firm - allows me to play the sidelines better
Anything else worth looking at? Maybe Juggernaut for late half end zone blitzes? |
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Sainthropee
Joined: Jan 27, 2013
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  Posted:
Feb 08, 2016 - 13:18 |
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jarvis_pants
Joined: Oct 30, 2008
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Yep BT would make him near perfect. |
_________________ "May Nuffle have mercy on your rolls." - St.Basher |
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Endzone
Joined: Apr 01, 2008
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  Posted:
Feb 08, 2016 - 13:44 |
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Unless you are positive you are going to roll a second +AG for his legend skill BT looks pretty good! |
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ArthurWynne
Joined: Sep 23, 2015
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  Posted:
Feb 08, 2016 - 13:46 |
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Break Tackle is much less worthwhile when you have +AG. I'd take Stand Firm or Guard. Having a Guard ball carrier helps you knock people out of the cage when it's under pressure and makes him more useful whenever he doesn't have the ball. (Like on defense). Plus I only counted two Guard players on your team, rather low for Chaos Dwarves in my view. |
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Reisender
Joined: Sep 29, 2007
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  Posted:
Feb 08, 2016 - 14:15 |
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break tackle - dodging with 1/36 fail is still so much better than 1/9 fail, plus if you happen to save BT by rolling 3+ you still have it for more dodging if needed |
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Uedder
Joined: Aug 03, 2010
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  Posted:
Feb 08, 2016 - 14:41 |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Feb 08, 2016 - 15:55 |
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ArthurWynne
Joined: Sep 23, 2015
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  Posted:
Feb 08, 2016 - 17:30 |
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Reisender raises a point I'm embarrassed not to have considered - you don't have to use BT until after you've seen the roll. BT then. |
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Cavetroll
Joined: Jan 21, 2009
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  Posted:
Feb 08, 2016 - 17:42 |
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BT |
_________________
nerf indigo 2016 |
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licker
Joined: Jul 10, 2009
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  Posted:
Feb 08, 2016 - 18:15 |
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I'd take tackle.
AG3 is good enough with dodge if you are positioning properly. |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Feb 09, 2016 - 06:16 |
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ArthurWynne wrote: | Break Tackle is much less worthwhile when you have +AG. I'd take Stand Firm or Guard. Having a Guard ball carrier helps you knock people out of the cage when it's under pressure and makes him more useful whenever he doesn't have the ball. (Like on defense). Plus I only counted two Guard players on your team, rather low for Chaos Dwarves in my view. | Having a ST5/AG3 Bull, I opted to take BT and haven't regretted it yet. BT + Dodge synergizes so well it's sickening. Ever seen a Bull dodge into Tackle Zones like an elf, with no cares? It can be horrifying to play against, and it's almost like cheating when you do it.
ST4 Bulls don't do it as well as my monster, but 2+ with dodge (3+ after you fail the 2+) can completely change the course of a positioning game, which is vital to any good dwarf game.
I suggest Break Tackle now, and either Strip or Tackle at legend if no doubles or stats |
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