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Christer



Joined: Aug 02, 2003

Post   Posted: Feb 05, 2016 - 13:08
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This is a bug. Will be fixed later today.
Sainthropee



Joined: Jan 27, 2013

Post   Posted: Feb 05, 2016 - 13:14 Reply with quote Back to top

Great! thanks. It's bother me that it was something I did wrong Smile

I will check it again at weekend.

edit: isn't fixed, it is? I have the same problem. I will check past weekend.

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Sainthropee



Joined: Jan 27, 2013

Post   Posted: Feb 10, 2016 - 08:41 Reply with quote Back to top

hi! how is the status of the bug problem? any chances to know when this will be fixed? Embarassed

Thanks!

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Christer



Joined: Aug 02, 2003

Post   Posted: Feb 10, 2016 - 16:30
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I ended up being distracted from fixing the problem. Will make another attempt tonight.
Christer



Joined: Aug 02, 2003

Post   Posted: Feb 10, 2016 - 20:19
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Ok, this should be fixed now. Those of you who got the error message when editing your group pages can (or well.. need) to edit your groups again and set the ruleset setting again (as it was zeroed out while the bug was in effect).
Sainthropee



Joined: Jan 27, 2013

Post   Posted: Feb 11, 2016 - 12:04 Reply with quote Back to top

Everything working fine again! Thanks Christer.

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Wex



Joined: Apr 21, 2015

Post   Posted: Mar 10, 2016 - 06:19 Reply with quote Back to top

Ruleset 61 - Owned by Suttbutt

Custom SPP limits:
3,8,15,24,35,46,57,

Apparently this has resulted in teams Mr. Wednesday's Sevens and Nurgelf having skill rolls on every single player.

I suspect that the ruleset ending with a comma has resulted in the client reading it as
3,8,15,24,35,46,57,0

In any case, I had a talk with Kryten and he said we'll discover the problem together, as well as find out if ready/unreadying the team after fixing the rulset will work, or alternatively if we delete all skills, when the players next reach the custom SPP limit (3), if they will actually get their skill. I'll edit the post when we find out! Stay tuned!

Edit:

So what ended up working out was selecting then deleting all excess skills.

Interestingly, players that reached 3 SPP had 2 skills to roll.


Last edited by Wex on Mar 11, 2016 - 15:38; edited 1 time in total
Wreckage



Joined: Aug 15, 2004

Post   Posted: Mar 10, 2016 - 06:36 Reply with quote Back to top

Wex wrote:

I suspect that the ruleset ending with a comma has resulted in the client reading it as
3,8,15,24,35,46,57,0


Most fascinating. This means 0 is a valid value. Have you tried what happens when you do multiple 0s?
Christer



Joined: Aug 02, 2003

Post   Posted: Mar 11, 2016 - 15:10
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Wex wrote:
I suspect that the ruleset ending with a comma has resulted in the client reading it as
3,8,15,24,35,46,57,0


I think that's a pretty reasonable assumption.

Doing an unready/ready cycle doesn't fix this problem. The most reliable fix for this would be to:

1. Fix the ruleset setting.
2. Have a staff member delete the extra skills on the team(s) affected.
3. Have the staff member "magix fix" the team (relcalculates TV)

Once this has been resolved, the team will function as normal. The system counts skills on players after each game and compares to the number of "expected" skills. If the player has too few skills, skill rolls are made to cover the difference. The players don't "remember" the number of skill rolls made or anything like that, so I don't expect issues with future skill rolls.
Christer



Joined: Aug 02, 2003

Post   Posted: Mar 11, 2016 - 15:19
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Wreckage wrote:
Most fascinating. This means 0 is a valid value. Have you tried what happens when you do multiple 0s?


I would expect one skill roll per 0.

Effectively, a setting like "3,7,12,0" works sort of like this on a player:

1. Count the number of skills on the player
2. For each number in the SPP limit list, count the number of expected skills:
a) Check the first number. If the player has SPP equal to or higher than the number, add one to the expected number of skills
b) Repeat for each number on the SPP limit list

So what happens for a player with 2 SPP is:

Is 2 >= 3 ? No, so do nothing
Is 2 >= 7 ? No, do nothing
Is 2 >= 12 ? No, do nothing
Is 2 >= 0 ? Yes, expect a skill for this level

So the player would be expected to have one skill. Since it didn't, a skill roll is made.

As a side effect of this, you could make a SPP limit list like this: "6,6,16,31". This would give two skills to the player once it hit 6 SPPs.

Another side effect is that the ordering of numbers is irrelevant (ie, "1,2,3" is the same as "3,2,1").

Now, skills aren't tested for at team creation (it's part of the post-match sequence), so a zero SPP limit will be applied after the first match.
Roland



Joined: May 12, 2004

Post   Posted: Jun 19, 2016 - 09:40 Reply with quote Back to top

How do I delete a ruleset?
Sharkrudi



Joined: Dec 19, 2011

Post   Posted: Jun 19, 2016 - 10:44 Reply with quote Back to top

when we created a team with "create team for this league" on group page, why team are not automatically registered on this league without must coaches apply membership?

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Matthueycamo



Joined: May 16, 2014

Post   Posted: Jun 19, 2016 - 12:46 Reply with quote Back to top

sharkrudi wrote:
when we created a team with "create team for this league" on group page, why team are not automatically registered on this league without must coaches apply membership?


I would have thought that was fairly obvious. Creating a team for a league through the group page does not mean the league wants you to join.

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koadah



Joined: Mar 30, 2005

Post   Posted: Jun 19, 2016 - 15:06 Reply with quote Back to top

If you create a 'group' tournament can teams from any 'league'/roster join that tournament?

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Christer



Joined: Aug 02, 2003

Post   Posted: Jun 19, 2016 - 15:15
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koadah wrote:
If you create a 'group' tournament can teams from any 'league'/roster join that tournament?


No, they need to be part of the group where the tournament is run.

Open play matches are possible assuming teams are in groups using the same ruleset. I may end up opening this up further down the line but for now it's pretty limited.
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