Meanandugl
Joined: Feb 05, 2013
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  Posted:
Feb 18, 2016 - 19:34 |
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I very clearly favour dodge, as others have explained already. It barely matters if he will ever roll a double again since there are so many other good single skills to make the guy even better. |
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NerdBird
Joined: Apr 08, 2014
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  Posted:
Feb 18, 2016 - 20:46 |
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OK. So you have 3 skills left. The next one is going to come quickly. What skill are you taking next? That is the question.
For this one I would go with Guard. Next is leap. Last is dodge.
Dodge is great but if you are going against me, I am going to have a tackle near that guy. Just no two ways around it, he is going to face tackle. So dodge is not the most handy tool. Dump-off? Really? Do you plan on him getting hit a lot? Pass could be a good option though too. move into a TZ and pass the ball out on a decent chance. Once you have leap, leap in and throw a bomb to score?
Ultimately, I would still go with guard. There are some fun options though. |
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FTJUK
Joined: Jun 10, 2011
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Posted:
Feb 29, 2016 - 22:47 |
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PurpleChest
Joined: Oct 25, 2003
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No. He's ag6, he doesn't need leap. That is the only real benefit of ag6, dodging easily anywhere.
And you should still have taken MB and now dodge.
As it is.... strip ball or tackle. |
_________________ Barbarus hic ego sum, quia non intelligor illis -Ovid
I am a barbarian here because i am not understood by anyone |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Feb 29, 2016 - 22:58 |
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No, Leap would only be useful if his path is totally blocked. Dodging through tackle zones isn't a problem.
Tackle is always useful, even for a ball carrier. Sure Feet would also be a good choice for me, it would mean you push with him aggressively.
Or you could split his role by giving him strip ball (haven't checked on your personnel though). |
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