Chainsaw
Joined: Aug 31, 2005
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  Posted:
Jan 06, 2017 - 20:03 |
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I'm so sick of misclicking the actions menu.
It's 2017 FOR F...S SAKE. WHY AM I SQUINTING AT 10PX HIGH MENU ITEMS ON A 1080P MONITOR!!?!?!
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jan 06, 2017 - 20:30 |
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+1.
Moreover, either a sound when you select the Blitz action (Ã la Cyanide BB1) or at least a small lightning icon (or yellow circle or whatever) displayed on the blitzing player would be great.
Sound + lightning icon would be awesome, of course. |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Jan 06, 2017 - 22:14 |
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But then what am I supposed to blame for my losses? The dice?! pffffffft! |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Jan 06, 2017 - 22:41 |
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Key commands are helpful. Ever use them? |
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lemf
Joined: Jul 17, 2005
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  Posted:
Jan 06, 2017 - 22:43 |
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Ahhh as the years and pints pass bye the pixels start to fade.
This year I finally conceded to the fact that specs make things a whole lot clearer
now I can see what I miss |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Jan 06, 2017 - 22:47 |
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mrt1212 wrote: | Key commands are helpful. Ever use them? |
Yes, I do sometimes, but laptop keyboards are quite imperfect. I often press 's' instead of 'z' so when on a laptop I tend to prefer using the menus. I did both errors today multiple times, hence got a bit flustered.
I mean, I could blame my own clumsiness but in general UI is more than a bit fiddly.
Other things that are frustrating - the per-player 'turn done' fade is often ambiguous. For Slann it is barely perceptible on a wet pitch. For Wood Elves on the sunny pitch I often struggle with it. It also doesn't help that the 'stunned' to 'prone' is done at the beginning of a turn instead of the end - it would be much better if players remained 'stunned' until your turn passes then they roll over 'prone' ready for your next turn when they actually are prone, instead of appearing 'prone' and faded.
These are things I would be interested in poking at if I had access to the source code (I don't). I'd implement a dialog warning you players still can be moved, for example. |
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Last edited by Chainsaw on %b %07, %2017 - %01:%Jan; edited 1 time in total |
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JellyBelly
Joined: Jul 08, 2009
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  Posted:
Jan 07, 2017 - 00:13 |
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Chainsaw wrote: | These are things I would be interested in poking at if I had access to the source code (I don't). I'd implement a dialog warning you players still can be moved, for example. |
There's already a popup that asks 'Are you sure you want to end your turn?', if there are still moves you could make. Isn't that the same as what you are asking for? |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Jan 07, 2017 - 01:34 |
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JellyBelly wrote: | There's already a popup that asks 'Are you sure you want to end your turn?', if there are still moves you could make. Isn't that the same as what you are asking for? |
No, because that comes up whether you have players left to move or not. |
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sann0638
Joined: Aug 09, 2010
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  Posted:
Jan 07, 2017 - 11:45 |
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I don't think it does? |
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DatMonsta
Joined: May 27, 2009
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  Posted:
Jan 07, 2017 - 12:00 |
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Nope, it doesn't.
It just comes up when you have moves left. |
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JellyBelly
Joined: Jul 08, 2009
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  Posted:
Jan 07, 2017 - 12:36 |
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Yeah, that's what I thought. The little box doesn't come up if all your moves are done. |
_________________ "Opinions are like arseholes, everybody's got them and they all stink." - The protagonist, Fallout 2
"Go for the eyes, Boo! Go for the eyes!!" |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Jan 07, 2017 - 12:56 |
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Oh wow, I never really realised that. It isn't exactly clear. Well then, if that's already done, all it needs is the text to be made explicit. |
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Seventyone
Joined: Dec 02, 2010
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  Posted:
Jan 07, 2017 - 13:18 |
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tmoila
Joined: Nov 25, 2012
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  Posted:
Jan 07, 2017 - 16:19 |
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The ui and client are in a need of an overhaul and I think (or hope!) anyone responsible for updating client is aware of this.
I've understood that even though html5-client might not be next release, it's still going to be the goal in the future. And I'd think we have to wait till then to get any impactful ui upgrade. |
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