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Poll
Four blitzers or 3 & a Witch Elf?
Blitzers
55%
 55%  [ 34 ]
Witch Elf
44%
 44%  [ 27 ]
Total Votes : 61


MattDakka



Joined: Oct 09, 2007

Post   Posted: Sep 06, 2017 - 01:24 Reply with quote Back to top

Cause AG 4 can't catch a ball, of course.
Pass allows to reroll the pass, AG 4 + RR allows to reroll the catch.
Not so unlikely action and it's better to have an option than not having it.
As I said, I'm not a fan of passing game, but this doesn't mean I never consider it as plan B. Also, Pass has synergy with Dump Off, so not useless on a Runner, especially if you expect he will be blitzed by a specialized ball sacker/leaper.

_________________
Please vote the Diving Catch and Break Tackle/Diving Tackle bug reports, thanks!


Last edited by MattDakka on Sep 06, 2017 - 01:29; edited 1 time in total
mrt1212



Joined: Feb 26, 2013

Post   Posted: Sep 06, 2017 - 01:26 Reply with quote Back to top

licker wrote:
Oh lordy...

Another 'take passing skills' post.

*sigh*


When you gonna crap on Jump Up? Soon I hope Wink
Tricktickler



Joined: Jul 10, 2004

Post   Posted: Sep 06, 2017 - 01:27 Reply with quote Back to top

The odds of dumping off with passing skills plus catching is in most cases much better than the odds of taking a 2 dice hit without getting powed. So if you fail to screen the ballcarrier thanks to snake eyes on a dodge Dump-Off will often save you.

Passing skills also allows you to execute some other tactics more safely. For example if you are under pressure and need to run back with the ballcarrier out of distance from enemy players, then you can do that without the risk of being isolated next turn and not being able to form a new cage since he can quite easily just pass to another player who might be in better position to either just run out of distance on the other side or form a new cage elsewhere.
delusional



Joined: Jan 18, 2013

Post   Posted: Sep 06, 2017 - 05:57 Reply with quote Back to top

Tricktickler wrote:
The odds of dumping off with passing skills plus catching is in most cases much better than the odds of taking a 2 dice hit without getting powed. So if you fail to screen the ballcarrier thanks to snake eyes on a dodge Dump-Off will often save you.

Passing skills also allows you to execute some other tactics more safely. For example if you are under pressure and need to run back with the ballcarrier out of distance from enemy players, then you can do that without the risk of being isolated next turn and not being able to form a new cage since he can quite easily just pass to another player who might be in better position to either just run out of distance on the other side or form a new cage elsewhere.


I truly don't get why people hate on Dumpoff.

Dumpoff literally forces the other coach to consider the possibility of a changing ball carrier. on an AG3 team it is risky, ag4 you suddenly have a ? on your ball carrier...
Then they only need 1 skill like pass or Accurate to ensure a good dumpoff. Now the opposing coach has to mark all potential receivers and get enough people on the carrier to cause a good blocking dice.

Even if the throw is inaccurate, if you get the ball away you have frustrated the opposing coaches blitz. Players have moved and committed.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Sep 06, 2017 - 08:35 Reply with quote Back to top

Dump Off is bad because the chances of using it are so rare, but you have to pay 20k for it. simple

thinking about the malmir winning the xfl - congrats to him but it's a runner-friendly environment perhaps... you know there's not much mighty blow so the -AV hurts less
(there's zero claw though)

also in a mirror of MV6/7 teams, having the speed advantage can be really good
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