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Poll
Which 3rd skill?
tackle !
12%
 12%  [ 4 ]
Kick of return !
74%
 74%  [ 23 ]
kick !
12%
 12%  [ 4 ]
strip ball as safety !
0%
 0%  [ 0 ]
Total Votes : 31


Magicporncup



Joined: Sep 30, 2015

Post   Posted: Jun 19, 2018 - 01:02 Reply with quote Back to top

https://fumbbl.com/p/team?team_id=886401


the thrower has to choice a 3rd normal skill after an awesome game which granted him the MVP !

He doesnt really know what to choose yet, so if some coachs could give him advices, with some arguments, he'd be gratefull Wink. Though, he whispered me that his hearth tend to kick of return !
Klazam



Joined: Aug 01, 2015

Post   Posted: Jun 19, 2018 - 01:08 Reply with quote Back to top

I'd pick kickoff return personally- lets him get to the ball and pick it up, even on the deep kicks. you already spend a few turns on the pickup attempts, no reason to add an third because he cant even get to the ball.
delusional



Joined: Jan 18, 2013

Post   Posted: Jun 19, 2018 - 02:31 Reply with quote Back to top

Of all the options, Kick off return is the only one to boost a try scoring game. Doubles, maybe sure feet.

Khemri are not really a passing team. Accurate would be the natural choice, but you may not want to pass. considering the difficulty involved.

If you are looking for protection. Fend is not a bad choice. It means if he isn't knocked down he can escape and if he is knocked down, the ball is potentially retrievable.

If you don't care for the ball, Go frenzy for the Lolz! (plus the occasional blitz into the goal line is worth it.)
D_Arquebus



Joined: Aug 02, 2003

Post   Posted: Jun 19, 2018 - 09:43 Reply with quote Back to top

Devil's Advocate for Kick.

He is already 3x skills with no Stats or Doubles. You have a 2nd Throwra you can force feed the ball and hope to get some stats to.

KOR will mean this one does most of the scoring leaving the other unskilled or barely.

Kick is an awesome 'control' skill and Khemri love control even if they are also hoping for Attrition.

4th skill would then be Tackle to help sweep with MA6 and Block plus Kick leaving him central

Cheers Smile

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bghandras



Joined: Feb 06, 2011

Post   Posted: Jun 19, 2018 - 10:18 Reply with quote Back to top

I think Tackle is the best choice as it eliminates a lot of issues when a blodger marks this guy. Gives a lot of extra options. Also doubles down as a sweeper, which puts him on the back on defense. If not for tackle, would be just a lineman on defense, or a lame duck.

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Sp00keh



Joined: Dec 06, 2011

Post   Posted: Jun 19, 2018 - 10:21 Reply with quote Back to top

Any old skeleton can take Kick tho, right? So it's a waste of potential to put it on the ball carrier

Assuming you have several skeleton as bench, you can keep the kick skeleton off field unless you're kicking
Then he can't get killed and you don't need to protect him

If you put kick on a throwrah you'd field him anyway because Block and Leader, so you have just made him a more juicy target

Kick belongs on linemen with no other skills so they can sit on the bench when not needed



KOR is the only skill that make him better at his job, and make you more likely to score

Take block then tackle on the other throwrah
Magicporncup



Joined: Sep 30, 2015

Post   Posted: Jun 19, 2018 - 15:26 Reply with quote Back to top

Sp00keh wrote:
Any old skeleton can take Kick tho, right? So it's a waste of potential to put it on the ball carrier

Assuming you have several skeleton as bench, you can keep the kick skeleton off field unless you're kicking
Then he can't get killed and you don't need to protect him

If you put kick on a throwrah you'd field him anyway because Block and Leader, so you have just made him a more juicy target

Kick belongs on linemen with no other skills so they can sit on the bench when not needed



KOR is the only skill that make him better at his job, and make you more likely to score

Take block then tackle on the other throwrah
Yea that make much sense tbh. I'll take the KOR !
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 19, 2018 - 16:16 Reply with quote Back to top

KOR and consider cycling him when the #12 Thrower gets Leader because he's not special (no +AG, no double, no +MA, no +ST).
Ideally a Khemri Thrower should have something special (either: double; +AG; +MA; +ST) at 31 SPPs.

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D_Arquebus



Joined: Aug 02, 2003

Post   Posted: Jun 19, 2018 - 16:42 Reply with quote Back to top

You have 8 positional players usually (maxing them out) which leaves 3x Skeletons for the LOS... which positional player are you leaving off the pitch or putting into the LOS to be hit for a Skeleton with Kick to be off the LOS? Smile

As I say though, just a thought.

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Sp00keh



Joined: Dec 06, 2011

Post   Posted: Jun 19, 2018 - 16:45 Reply with quote Back to top

Khemri probably should have more guys in squad, because you want to foul a lot


AHH hmm I see what you mean
When kicking I'd bench the unskilled throwrah, I guess
Jeffro



Joined: Jan 22, 2009

Post   Posted: Jun 19, 2018 - 17:56 Reply with quote Back to top

D_Arquebus wrote:
You have 8 positional players usually (maxing them out) which leaves 3x Skeletons for the LOS... which positional player are you leaving off the pitch or putting into the LOS to be hit for a Skeleton with Kick to be off the LOS? Smile

As I say though, just a thought.


Aye... this is my thought. Kick on a Thro-Ra is great because he doesn't have Thick Skull and is thus the least likely to ever get put on the LOS. I have a ridiculously monster Thro-Ra and the other has Kick. I'm not the be-all-end-all Khemri coach, but they've been fairly decent. And Kick is a great skill for a team that is all about positioning well.
bghandras



Joined: Feb 06, 2011

Post   Posted: Jun 19, 2018 - 19:39 Reply with quote Back to top

Sp00keh wrote:
Khemri probably should have more guys in squad, because you want to foul a lot


AHH hmm I see what you mean
When kicking I'd bench the unskilled throwrah, I guess

I think this is a VERY dangerous advice. Khemri lack speed and agility, so need to be REALLY top in the positioning game, which puts a stress on the fouling plans, if any. There are many cases you do not want to foul
- When you have about 4 turns to score
- When you have a hard time protecting your baller, and positively appreciate more bodies on the pitch to make dodges more difficult
- When you absolutely want to stop the opponents score. Khemri have an almost impossible time when opponent gets behind them.

And the list could go on and on.

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kummo



Joined: Mar 29, 2016

Post   Posted: Jun 19, 2018 - 21:29 Reply with quote Back to top

D_Arquebus wrote:
You have 8 positional players usually (maxing them out) which leaves 3x Skeletons for the LOS... which positional player are you leaving off the pitch or putting into the LOS to be hit for a Skeleton with Kick to be off the LOS? Smile


Khemri likes bench.

I usually sit 1 or both tho-ras when receiving since i am usually not hoping to steal - rather just want to stop their drive. Eleves and skaven might be different tale if i can't stop their oneturn attempt with standfirms but those teams might not have good killers at the tv khemri lack SF on TG's (skaven might) so tho-ra is under less risk then.
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