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Poll
what now?
tackle, strip ball for cage breaking
46%
 46%  [ 12 ]
sure hands for maximum stealing, then what?
23%
 23%  [ 6 ]
STRONG ARM
3%
 3%  [ 1 ]
ok, fine, PIE
26%
 26%  [ 7 ]
Total Votes : 26


Java



Joined: Jan 27, 2018

Post   Posted: May 22, 2019 - 11:16 Reply with quote Back to top

https://fumbbl.com/p/player?player_id=12600896

I'm looking for suggestions on future skills for my previously AG4 goat, that got bumped up to ag5

bar any double (for which I'd take dodge) what should I get next?
Shushnik



Joined: Feb 27, 2006

Post   Posted: May 22, 2019 - 13:31 Reply with quote Back to top

Strip ball or two heads for cage diving. Tackle or frenzy aren't bad either.
Java



Joined: Jan 27, 2018

Post   Posted: May 22, 2019 - 13:41 Reply with quote Back to top

didn't think of 2 heads! thanks
MattDakka



Joined: Oct 09, 2007

Post   Posted: May 22, 2019 - 14:05 Reply with quote Back to top

Either Tackle and Two Heads if sacker or Sure Hands and Tackle later if dedicated ball carrier.
I'd build him as ball carrier/safety with Sure Hands and Tackle. Sure Hands counters Strip Ball and coupled with AG 5 allows to pick up the ball in tackle zones.
I checked the roster and since you have only 1 Tackler it's better to take it over Stand Firm.

_________________
Please upvote the Diving Catch bug report, thanks!
JackassRampant



Joined: Feb 26, 2011

Post   Posted: May 22, 2019 - 15:09 Reply with quote Back to top

Tackle or Sure Hands.

_________________
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and Tackle Zones; reddened blades of grass.
Shushnik



Joined: Feb 27, 2006

Post   Posted: May 22, 2019 - 16:43 Reply with quote Back to top

I really think you train up a real ball carrier and leave this guy to excel as your can opener and utility player who can get through any positioning. Which is why I think two heads can be potent.

You really want a move boosted blodger in that role, and this guy likely isn't that. And if he is, he can't add sure hands.
thoralf



Joined: Mar 06, 2008

Post   Posted: May 22, 2019 - 16:53 Reply with quote Back to top

Leap. Be positive. You will roll that double.

Otherwise why not Two Heads and then Dodge.

_________________
There is always Sneaky Git.
ben_awesome



Joined: May 11, 2016

Post   Posted: May 22, 2019 - 16:58 Reply with quote Back to top

big hand if you want to secure loose balls in TZ's.
Nextflux



Joined: Jan 22, 2008

Post   Posted: May 22, 2019 - 17:16 Reply with quote Back to top

twoheads and tackle, maybe tackle first if your team needs it, I dont think you really need leap on the double, rather take dodge on double and rule the cagebreak
Dominik



Joined: Oct 29, 2004

Post   Posted: May 22, 2019 - 17:30 Reply with quote Back to top

The first agile guy in a non-agile team shall be the ball carrier, the second one the sacker.
Hence you shall give now Sure Hands, Two Heads and at last only Tackle (helpful against Side Step/Dodge sackers trying to stop your movement).
MattDakka



Joined: Oct 09, 2007

Post   Posted: May 22, 2019 - 17:33 Reply with quote Back to top

Dominik wrote:
The first agile guy in a non-agile team shall be the ball carrier, the second one the sacker.
Hence you shall give now Sure Hands, Two Heads and at last only Tackle (helpful against Side Step/Dodge sackers trying to stop your movement).

Yes, building a ball carrier is the priority.
Currently the most suited to that role is the AG 5 Beastman, he has MA 6 but with AG 5 he can pass the ball when needing to score in 2 turns.
Only 2 skill rolls are missing, so it's impossible to take Sure Hands, Two Heads and Tackle, therefore Sure Hands and Tackle should be the right choices.

_________________
Please upvote the Diving Catch bug report, thanks!
Java



Joined: Jan 27, 2018

Post   Posted: May 22, 2019 - 20:59 Reply with quote Back to top

you're all overlooking the fact that the goat will be dead before it reachers 76spps so in the end this is pointless

beyond that, I'm taking all of these suggestions into consideration. I have to say that the prospect of cage breaking is more intriguing. And that I shouldn't have taken guard back when he reached 31spps, whatever path I consider now. Doesn't work right with either.

I guess I'll find out who was the most convincing in a few games' time.
thoralf



Joined: Mar 06, 2008

Post   Posted: May 22, 2019 - 21:34 Reply with quote Back to top

Java wrote:
you're all overlooking the fact that the goat will be dead before it reachers 76spps so in the end this is pointless


Better be safe than sorry, then.

Retire it.

_________________
There is always Sneaky Git.
Shushnik



Joined: Feb 27, 2006

Post   Posted: May 22, 2019 - 21:44 Reply with quote Back to top

The most protective skill is dirty player. So take that and foul constantly. You'll spend 3/4 of every game on the bench.
uzkulak



Joined: Mar 30, 2004

Post   Posted: May 22, 2019 - 22:09 Reply with quote Back to top

two heads definitely is the most interesting, but really you need +ma.
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