Gridironman
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Joined: Mar 18, 2022
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  Posted:
Nov 23, 2022 - 11:58 |
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Player Generation Roll Chart Section for Estalian Super League.
This will be my last post leading up to the recruitment post. In the interim, I will develop the discord and draft my recruitment post in 3 days time. I will recruit up to 27 additional members. The minimum amount of teams is ten if need be.
Step 1: The commissioner determines what player position he is rolling and publicly announces it.
Step 2: Determine the amount of skills you will be rolling for this particular player by rolling 1d200. 1 Skill 1-58 (29%), 2 Skills 59-106 (24%), 3 Skills 107-144 (19%), 4 Skills 145-172 (14%), 173-190 5 Skills (9%), 6 Skills 191-200 (5%).
Step 3: Generate which skills are provided to the player by publicly rolling to determine these skill(s) are primary, Secondary, Thirdly, Fourthly, * (Star) Skill, + (Stat up) individually. Refer to the specific roll charts for positional in question.
Step 4: If + or in other words a Stat up is rolled. roll 1d200. Av 1-60 (30%), Ma 61-110 (25%), 111-160 Pa (25%), 161-196 Ag (18%), 197-200 St (2%).
Step 5: Roll 1d12 for General, Agility, Strength, Pass, or Mutation; the skills will be listed in alphabetical order; the first being 1 2nd being 2 etcetera. Roll 1d(?) for the current amount of Extraordinary skills and traits on FUMBBL in alphabetical order; the first being 1 2nd being 2 etcetera. Roll 1d(?) for the current amount of * or star player skills on FUMBBL in alphabetical order; the first being 1 2nd being 2 etcetera. Note that this is the specific skill–the player roll chart tells you which category to roll during this step.
Step 6: Record the Player in the excel sheet with the skills, traits, and stats that it has been provided by this process.
Step 7: The commissioner provides the player with a name that references their loadout that is thematic to their skillset. Please note that this is for admin purposes. The coach drafting the player may rename a roll chart generated player. 7s players may not be renamed and have their 7s team acronym indicated in parentheses after the proper name provided by the original coach. Note that the commissioner must provide a name that is thematic to the league or indicative of its unique loadout.
Step 8: Repeat this process until there are 25x Signal Callers, 25x Centers, 25x Receivers, 25x Linebackers, 25x Running Backs, 25x Guards, and 25x Linemen during an odd numbered season. Repeat this process until there are 20x Signal Callers, 20x Centers, 20x Receivers, 20x Linebackers, 20x Running Backs, 20x Guards, and 20x Linemen during an even numbered season. There will be 120 picks across 4 rounds. An odd numbered season has a total of 175 players of which 55 will be sent to Free Agency. An even numbered season has a total of 140 players of which 20 will be sent to Free Agency. Please note that at the start of the season Free Agency (FA) of each player type must equal 30 or more, if not the commissioner will publicly roll for the amount necessary. This provides interesting FA picks in the earlier seasons and when the league has been rolling longer this is less likely to occur and the league will be full of former major league players and undrafted 7’s players creating a massive shared story.
The basis for roll chart differences across player types will be rank order by primaries, secondaries, invented thirdlies, and the invented fourthly. This gives a sensible basis for the roll chart so coaches can buy into the roll chart providing weighted rolls to favor primaries over secondaries and so on. ‘*’ indicates a star player skill roll. ‘E’ refers to an extraordinary skill or trait that is attributed to a standard bb2020 team or NAF Slann. ‘+’ stipulates a stat increase.
Signal Caller: Prime GP, Secondary AS, Thirdly ME, Fourthly *+
Center: Prime S, Secondary AG, Thirdly MEP, Fourthly *+
Receiver: Prime AG, Secondary P, Thirdly MES, Fourthly *+
Linebacker: Prime GS, Secondary AP, Thirdly ME, Fourthly *+
Running Back: Prime AM, Secondary GS, Thirdly PE, Fourthly *+
Guard: Prime SM, Secondary GA, Thirdly PE, Fourthly *+
Linemen: Prime G, Secondary AS, Thirdly MEP, Fourthly *+
Skilling a Signal Caller: Roll 1d200. G 1-51(25.5%), P 52-102(25.5%), A 103-133(15.5%), S 134-164(15.5%), M 165-180(8%), E 181-196 (8%), * 197-198(1%), + 199-200 (1%).
Skilling a Center: Roll 1d200. S 1-71 (35.5%), A 72-108 (18.5%), G 109-145 (18.5%), M 146-162 (8.5%), E 163-179 (8.5%), P 180-196 (8.5%), * 197-198(1%), + 199-200 (1%).
Skilling a Receiver: A 1-58 (29%), G 59-116 (29%), P 117-145 (14.5%) , M 146-162 (8.5%), E 163-179 (8.5%), S 180-196 (8.5%), * 197-198(1%), + 199-200 (1%).
Skilling a Linebacker: Roll 1d200. G 1-51(25.5%), S 52-102(25.5%), A 103-133(15.5%), P 134-164(15.5%), M 165-180(8%), E 181-196 (8%), * 197-198(1%), + 199-200 (1%).
Skilling a Running Back: Roll 1d200. A 1-51(25.5%), M 52-102(25.5%), G 103-133(15.5%), S 134-164(15.5%), P 165-180(8%), E 181-196 (8%), * 197-198(1%), + 199-200 (1%).
Skilling a Guard: Roll 1d200. S 1-51(25.5%), M 52-102(25.5%), G 103-133(15.5%), A 134-164(15.5%), P 165-180(8%), E 181-196 (8%), * 197-198(1%), + 199-200 (1%).
Skilling a Linemen: Roll 1d200. G 1-71 (35.5%), A 72-108 (18.5%), S 109-145 (18.5%), M 146-162 (8.5%), E 163-179 (8.5%), P 180-196 (8.5%), * 197-198(1%), + 199-200 (1%).
If a skill like Bomber Dribblesnot’s Kaboom skill is rolled then that player gets another skill that is necessary to activate it i.e. bomb, but also the malus of secret weapon. This is obviated during the character generation process based on the skill, but the commissioner must indicate his ruling.
Random Primary (RP) 10k
Random Secondary (RS) 20k
Random Thirdly (RT) 30k
Random * (Star Player Skill) (40k)
Av+ (10k)
Mv+ (20k)
Pa+ (20k)
Ag+ (40k)
St+ (80k) |
_________________ An Amorican Nuffler that bashed in his youth. |
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