41 coaches online • Server time: 18:54
Forum Chat
Log in
Recent Forum Topics goto Post Secret League Americ...goto Post Gnomes are trashgoto Post Roster Tiers
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
LeFrench



Joined: Oct 03, 2019

Post   Posted: Mar 16, 2023 - 03:23 Reply with quote Back to top

I'd really like the option to see my overall dice stats - for a team over their matches, for me as the coach overall or both!

for instance - I have a strong suspicion that skulls are attracted to my block dice - I'd really like to know if that's true or not!

Realise there is probably a niche set of players who'd want this info, but i don't think? it would be hard to aggregate since it's already there for each match?
Kinks



Joined: Feb 28, 2007

Post   Posted: Mar 16, 2023 - 03:55 Reply with quote Back to top

Hey if you enjoy looking at those stats great. But, I wouldn't recommend it. They are largely meaningless. So what if 25 out of 50 of you block dice are skulls? If you made 25 2 dice blocks and 1 was a skull and the other was a pow then you had perfect dice despite rolling 3 times the average number of skulls.

Likewise, what if you only roll 4 skulls in an entire game, but they happened all at once on a vital blitz that cost you the game. Was you lucky to roll below average skulls?

_________________
Better lucky than good
Mnaisoa



Joined: Mar 16, 2023

Post   Posted: Mar 16, 2023 - 04:07 Reply with quote Back to top

good
HimalayaP1C7



Joined: Feb 03, 2021

Post   Posted: Mar 16, 2023 - 09:04 Reply with quote Back to top

If you click on the block dice they switch to show in percentages. So you could establish if your dice are unfair by going to 20 of your games and note down the % of skulls you rolled for each and analyse. Don’t bother though, it’s very common for people to think they have bad dice, they don’t.

If you already know that something is a ‘niche’ requirement it’s very unlikely to get picked up by the devs. It’s also advisable not to suggest that something should be easy to do, it’s notoriously difficult to estimate how much work is involved in these types of things.
Hovring



Joined: Oct 29, 2003

Post   Posted: Mar 16, 2023 - 10:51 Reply with quote Back to top

It would be a really boring statistics with 16-17% on each die roll, since after 10-20 games there will be close to no difference. As Himalaya say "it's common for people to think they have bad dice, they don't". This is called negativity bias.

Negativity bias is a cognitive tendency to give more weight to negative experiences than positive ones, often leading to an overestimation of the likelihood of negative outcomes. It is not a statistical reality, but rather a subjective perception influenced by personal beliefs and experiences.

If you don't believe it just try taking the average of your X recent games and stop once skull % is between 16 and 17.
Christer



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2023 - 11:20
FUMBBL Staff
Reply with quote Back to top

HimalayaP1C7 wrote:
It’s also advisable not to suggest that something should be easy to do, it’s notoriously difficult to estimate how much work is involved in these types of things.


In this case, that absolutely holds true. The statistics aren't "already there" for each match. When you click on that link, a backend tool loads the replay, does a scan through it to find the dice rolls and compiles the statistics you get to see. That's why there's a little bit of hesitation when you click that stats link.

That being said, it would certainly be possible to automatically do that for each match played and store the data, and aggregate it by coach. However, I don't see the point of doing that considering it'll just average out to 16% as Hovring mentioned.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Mar 16, 2023 - 11:34 Reply with quote Back to top

Assuming you had bad dice, by playing lots of games you will get good dice eventually.
In the long run dice average out, so, better spending the time playing games rather than worrying too much about dice stats. Smile
The more games you play, the better the dice distribution will be. Try to get the closer you can to infinite number of games! Razz
Storr



Joined: Mar 25, 2020

Post   Posted: Mar 16, 2023 - 14:12 Reply with quote Back to top

You can now switch the team colours so that your team is blue, that should improve your dice significantly
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Mar 16, 2023 - 14:14 Reply with quote Back to top

Ha!
DaCoach



Joined: Jul 22, 2004

Post   Posted: Mar 16, 2023 - 15:22 Reply with quote Back to top

Wow, the display of turnovers, cas and KO over the game turns is awesome indeed.
Malmir



Joined: May 20, 2008

Post   Posted: Mar 16, 2023 - 18:28 Reply with quote Back to top

Hovring wrote:
It would be a really boring statistics with 16-17% on each die roll, since after 10-20 games there will be close to no difference. As Himalaya say "it's common for people to think they have bad dice, they don't". This is called negativity bias.

Negativity bias is a cognitive tendency to give more weight to negative experiences than positive ones, often leading to an overestimation of the likelihood of negative outcomes. It is not a statistical reality, but rather a subjective perception influenced by personal beliefs and experiences.

If you don't believe it just try taking the average of your X recent games and stop once skull % is between 16 and 17.


I'd beg to differ with this. Not about the overall percentage working out, but as someone mentioned earlier, matches can sometimes come down to one key roll. If those consistently fail over a series of games, you're unlikely to be winning and I would say are entitled to say you are on a bad dice run. I'll give you an example. Last night my Chaos played some Dwarves and had them penned in, in their own corner. We did quite a few cas in the match, to the point where my oppo commented how great my dice were (I didn't disagree at that point). But I was out of rr due to a flurry of skulls/both downs in the first two turns. I felt I had to rr them to stay in the drive early on and that worked. As I said, I had him pinned in the corner and he's on no rr too. His runner makes a dodge (no rr) and then manages to use his pass skill to rr and lauch the ball downfield (haven't checked but I assumer he rolled a five). My chance of scoring has gone. Fair enough - a 3+ 5+ with a rr for the latter has a reasonable chance of working. Because he didn't actually make the pass, it's now my turn. Luckily my wrestler is nicely in range for a 2d on the carrier. With any form of pow/both down I'm safe and even a push leaves him needing 4 gfi. Cue skulls and he makes the gfits to walk it in and now I'm 1-0 down. For me that's bad dice, though a glance at the match would probably look like I was lucky with all those cas.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Mar 16, 2023 - 18:53 Reply with quote Back to top

Also, it's important to know when the dice average out.
Dor example, if I suffer 3 CAS early in the game it won't make a difference for me if on turn 16 I will deal 3 CAS on turn 16.
Early bad dice can put you on the back foot and force you to risk more to make up for the bad start, and this higher risk can lead to more failures.

In my opinion, a big reason of frustration about bad dice in BB is that a match can last 1 hour.
Bad dice happen, but the icing on the cake is wasting 1 hour being unable to try something.
In case of shorter luck-based games, for example, a slot machine, you win or lose quickly and at least there is no "agony effect" of spending 1 hour stuck in a hopeless match.
koadah



Joined: Mar 30, 2005

Post   Posted: Mar 16, 2023 - 19:42 Reply with quote Back to top

It could have an adverse effect on people's mental health to discover that yes, Nuffle really does hate them. They really are "unlucky". Everything of any value that they attempt is destined to fail.

It is much better to let them think that it will all even itself out in the end.

Assuming that they are fortunate enough to live that long. Twisted Evil

_________________
Image
O[L]C 2016 Swiss! - April ---- All Star Bowl - Teams of Stars - 2 more teams needed
Nelphine



Joined: Apr 01, 2011

Post   Posted: Mar 16, 2023 - 20:27 Reply with quote Back to top

yeah ideally i want to make an expected number of turns played (where a stun counts as 0, not 1) and an expected number of touchdowns per turns played. ideally we'd just take every game from crp and later (what.. 2010? ish?) and just do an estimate per team

in principle, you'd then want to try to calculate the effect that the most important skills have on this (block, dodge, mighty blow, guard, agility, movement) but trying to do so has resulted in too many controversial decisions, so I haven't got something useable.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic