Headjerk
Joined: Dec 21, 2011
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  Posted:
May 08, 2024 - 23:20 |
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When i first stumbled onto fumbbl back in the day i was amazed at how much the game had changed from my schoolboy antics back in '96. New teams, new skills etc and a meta.
I immediatly rostered a new exciting team and started loosing straight away.
At the time I was informed that 3 big guy pact was awful and that I should basically be min/maxing them for maximum effectiveness. Whats changed? how come that roster/play style seems to have been abandoned in 2020 where 3 big guys is the norm? |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
May 08, 2024 - 23:26 |
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in crp and 2016, pact linemen had S access, and so you just went all linemen killers (some combination of block/mighty blow/claw/tackle/frenzy/guard/stand firm/horns) + a dark elf ball carrier.
They can't do that now, and so they're just.. very very bad. 3 big guys isn't good, its just the least bad now. |
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Carthage
Joined: Mar 18, 2021
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  Posted:
May 09, 2024 - 03:17 |
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I had some success with them last box trophy run and my build felt competitive. It was pretty boring though. Only took the rat ogre until it got block then bought an ogre and was saving for it to get block before I thought about taking the troll. The 2 bigs with block actually felt competitive even at a pretty low <1200TV. If you don't want to wait that long, juggernaut is ok too on the rat ogre. |
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Java
Joined: Jan 27, 2018
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  Posted:
May 09, 2024 - 09:43 |
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All great points. I want to add a couple positives that resulted from the rules shift.
1) Your elf, in the long run, should be movement 8. This will make you skip a couple of the former staple nice-to-haves such as side step or two heads or big hand, but ultimately makes your offense drives so much safer and easier.
2) Random skills. Your guys are cheap and no longer have a stack to build. So roll away! The team is expensive as is, if your bunch of utility skills save you 30-50k in tv it might make a difference. Hope you get strip ball on the rat and kick on the Orc, instead of the usual opposite.
Incidentally you no longer have the Leader caddy to build. I wouldn't bother with a Leader thrower as it has the same PA as the elf, lower AG, and costs little less than a lineman and a reroll.
3) two frenzy big guys! You heard me!
The minotaur used to be your temporary main blitzer before you built your first killstack guy, but that's not a thing anymore. Now I feel you really have to lean into the bigs. They will skull and die sometimes, of course. But it's so much harder to tie two of them up. For the third one I prefer the Ogre because you can't always spare a babysitter for the slower Troll.
It's a bad team, always was. It now is the "3 big guys" team it was designed to be rather than "chaff elf & killstack". |
_________________ Vlad Von Carstein's door-to-door evangelist |
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MrCushtie
Joined: Aug 10, 2018
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  Posted:
May 10, 2024 - 00:42 |
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Five big guys and three of them with frenzy is fun though: see the Madlad build from this year's Brawl.
Chaos Renegades are also an absolute terror in Gutter Bowl.
But in a regular perpetual environment like Box, the weaknesses of the team overpower the strong points, and by the time you've developed enough to mitigate those, it's 15 games in and you need to retire... |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
May 10, 2024 - 10:34 |
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Why do you need to retire a team after 15 games in box? |
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Headjerk
Joined: Dec 21, 2011
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  Posted:
May 10, 2024 - 20:02 |
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Makes perfect sence. I like the idea of a single rat oger tho. I'll give it a go. Thanks for the insight |
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amazingprizzini
Joined: Dec 08, 2009
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  Posted:
May 10, 2024 - 21:36 |
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3 big guys jsut isn't that great, and the rest of the players, except for the dark elf, aren't that wonderful either.
You do, at least, get easy access to mutations for your non-big guys, but no strength access for any of them.
They are fun, and the big guys can sometimes cause all manner of havok. But they are not as strong as they used to be. |
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