Macavity
Joined: Nov 23, 2004
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  Posted:
Aug 01, 2005 - 16:08 |
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Nord, you don't want Daunt on the player with Guard, usually, and he has two ST 4 players on the team... I'm with CS3, here. The main reason my umans have become successful is that I've learned how to use movement advantage defensively (and my thrower rocks!) |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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Nordmark
Joined: Sep 09, 2004
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  Posted:
Aug 01, 2005 - 16:15 |
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Ops...didn´t look at the team. Considering how the team looks I would go with Jump Up or that you keep the +ma. Increased move is always a good thing. |
_________________ ”The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is the fear of the unknown.” - H.P. Lovecraft |
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Dust
Joined: May 04, 2004
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  Posted:
Aug 01, 2005 - 16:39 |
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Quote: |
Think frenzy is little risky beacuse of his strength. And Mighty Blow is a good one too, but personally prefer a high movility for my players, especailly to defend against those damned guterrunners
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I beg to differ - Mighty Blow is essential against Gutter Runners (gotta make sure they STAY down) |
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stormmaster1
Joined: May 26, 2005
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  Posted:
Aug 01, 2005 - 16:57 |
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I'd go for +MA. It will help you switch the direction of attack and take advantage of any weakness in the opposition lines. A great help against the bashy teams you like to play. |
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Jazz
Joined: Oct 01, 2004
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  Posted:
Aug 01, 2005 - 17:25 |
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Jump up
Because it helps you more than that +MA.
Your team is an advanced team and it will play advanced teams. You are likely to encounter players with tackle. Your warrior is a good player. I would try to take him down if I was playing you. When you have been punched into the ground but are still on the pitch, Jump up gets you +3MA effectively, not just +1.
If you don't like to take Jump up, go for the Dauntless.
As a third choice, I would say Mighty Blow, but that ofcourse is the most boring of the three.
Regards,
Jazz |
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xen7ric
Joined: Jan 13, 2005
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  Posted:
Aug 01, 2005 - 17:51 |
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He's got Guard so not that. That leaves -
Jump Up - Great if you struggle to outmanover your opponents (i.e. play ElfBowl)
or
Dauntless - Which you need on a couple of players since you like playing Bashers. |
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f0rd
Joined: Jun 23, 2004
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  Posted:
Aug 01, 2005 - 17:52 |
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Ma, I just loove the speed! |
_________________ Chuck Norris can divide by zero. |
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Uber
Joined: Mar 22, 2004
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  Posted:
Aug 01, 2005 - 18:01 |
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Take +MA. It's by far the most underestimated stat. A MA8 dodging guard can cover a lot of ground. The next choice to go with that would be Leap. You have to take full advantage of his high mobility.
Quick argument against other skills:
Jump Up - Only useful when you are down.
Dauntless - Not always useful/reliable.
Mighty Blow - Adds nothing to your game, just hit harder. Your player also lacks tackle to be useful against the blodgers you'll be facing.
And let me repeat it one more time: MOVEMENT IS *ALWAYS* USEFUL! |
_________________ Recovering FUMBBL addict. |
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Pau
Joined: Jan 12, 2005
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  Posted:
Aug 01, 2005 - 18:26 |
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No. Movement is only useful if you gonna blitz or move. if you gonna block then obviously its *NOT* useful. I would pick jump up so he can give that guard assist even if he was down, or mb and plan on making him a blitzer. |
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Cyco
Joined: Nov 30, 2003
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  Posted:
Aug 01, 2005 - 18:31 |
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Personally Id go for +MA but MB is also nice. |
_________________ Never drive faster then your angels can fly. |
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Markus
Joined: Aug 26, 2003
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  Posted:
Aug 02, 2005 - 10:11 |
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I took the +ma. It seemed to be the most versatile choice. JU is only usefull when he is down. He's a helper and no hitter so dauntless and MB don't really fit. Because of guard, frenzy could be a problem with the right positioning. Side step will be the next skill.
Thx for the help
M |
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"The opposite of a correct statement is a false statement. But the opposite of a profound truth may well be another profound truth."- Niels Bohr |
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macike
Joined: Jun 25, 2005
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Posted:
Aug 03, 2005 - 08:30 |
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+MA or MB.
MB will help you to keep your opponent down while Lion Warrior may be trained to become Gutter Runners hunter (so you could give up +MA).
I've seen that a decision has been made. Good choice IMO. |
_________________ Hold him, thrill him, kick him, kill him!!! |
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Dunkpork
Joined: Jan 12, 2005
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  Posted:
Sep 02, 2005 - 18:49 |
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Jump Up is the best on Dragon Warriors.
Unless you plan on playing alot of bashing teams, why bother with Mighty Blow? Even if you get one, he'll just get clawed out of the game.
Dauntless? Give it to a line-elf, not your expensive DW.
DWs are so important, since you only have two, that having Jump Up to give them a full turn is just too useful. |
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Shepherd
Joined: Oct 28, 2004
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  Posted:
Sep 02, 2005 - 23:45 |
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I think +MA was the right call. |
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StarBreeze
Joined: May 17, 2005
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  Posted:
Sep 03, 2005 - 00:00 |
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