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Hookton



Joined: Dec 31, 2008

Post   Posted: Jan 18, 2009 - 17:09 Reply with quote Back to top

Ive just bouth my 4th Black orc, so now i have:

4 Blitzers
4 Black orcs
5 Linemen
4 rerolls

Where to go next?
Im thinking Troll, but then would i need to drop a lino?

Im unsure
Hookton



Joined: Dec 31, 2008

Post   Posted: Jan 18, 2009 - 17:09 Reply with quote Back to top

Scratch that a 0spp Black Orc just got -AV, but afterwards, what next?
Eddy



Joined: Aug 04, 2004

Post   Posted: Jan 18, 2009 - 17:22 Reply with quote Back to top

Get a Troll next, 14 players is good. Don't replace linos if they die. I'd advise getting a Thrower too, but it's up to you. 4 RR should be enough.

_________________
'The generation of random numbers is too important to be left to chance.'
Robert R. Coveyou
torsoboy



Joined: Nov 23, 2004

Post   Posted: Jan 18, 2009 - 17:34 Reply with quote Back to top

Yes, get a troll next.

I like to have 5 rerolls - that seems to be about right for me.

I don't like orc throwers, they're slow humans in disguise. After you get the troll, having a goblin around might be useful to attempt throw team mate with.

_________________
The plural of anecdote isn't data.
LykeX



Joined: Nov 26, 2006

Post   Posted: Jan 18, 2009 - 18:26 Reply with quote Back to top

But throwers have sure hands. Saves your rerolls.
Islington_66_81



Joined: Nov 20, 2008

Post   Posted: Jan 18, 2009 - 19:26 Reply with quote Back to top

throwers are worth starting with imo. At least one. so id say get a thrower after that Troll. Otherwise you should put sure hands on a blitzer and use him as the ball carrier. Then you dont need the thrower. But sure hands on at least one player is a must and preferably two
Mortlach



Joined: Jan 05, 2009

Post   Posted: Jan 18, 2009 - 21:30 Reply with quote Back to top

I do actually like throwers on an Orc team. Keeps the opponent off guard when you actually do make that long pass to the Blitzer.
Shrap



Joined: Sep 18, 2006

Post   Posted: Jan 19, 2009 - 01:49 Reply with quote Back to top

Troll
Ansbach



Joined: Jul 12, 2004

Post   Posted: Jan 19, 2009 - 02:10 Reply with quote Back to top

Black Orc -> Troll -> Thrower

You have too many lineorcs - either don't apoth them or sack them to keep your roster at 14 - and actually I think 13 is even better for Orcs. Because of Orc's high AV you probably have at least one lineorc that almost never contributes and just gives your opponent more TR unnecessarily.
Eddy



Joined: Aug 04, 2004

Post   Posted: Jan 19, 2009 - 03:31 Reply with quote Back to top

It depends on the way you play. If you give your linos DP, and/or you don't want to field your Thrower on Defence, then 14 might be spot on. It's even truer if you want two Throwers (but i'm not sure i'd recommend that).

_________________
'The generation of random numbers is too important to be left to chance.'
Robert R. Coveyou
Ansbach



Joined: Jul 12, 2004

Post   Posted: Jan 19, 2009 - 04:08 Reply with quote Back to top

Eddy wrote:
It depends on the way you play. If you give your linos DP, and/or you don't want to field your Thrower on Defence, then 14 might be spot on. It's even truer if you want two Throwers (but i'm not sure i'd recommend that).


Good point - I generally don't play with DP.
Grin



Joined: Mar 08, 2005

Post   Posted: Jan 25, 2009 - 21:33 Reply with quote Back to top

But one thrower I think is a must have. Troll is funny and don't underestimate goblins....! Wink
kwèk



Joined: Nov 13, 2005

Post   Posted: Jan 25, 2009 - 21:36 Reply with quote Back to top

Troll -> BO -> thrower or gobo

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It is a bit embarrassing to have been concerned with the human problem all one's life and find at the end that one has no more to offer by way of advice than 'try to be a little kinder'.
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torsoboy



Joined: Nov 23, 2004

Post   Posted: Jan 25, 2009 - 22:18 Reply with quote Back to top

I feel that I should clarify my position, since my opinion goes against popular preferences. Whether or not anybody agrees with me is not of much importance to me. You should decide what is best for your own team.

I try never to pass with my orc team, unless it is for a completion to skill up a player at t8 or t16. A short pass with AG3 has a failure rate of 25%, way too high for my liking. Adding Accurate changes the failure rate to 17%. If all you are going to do is a quick pass you might as well gfi and handoff. Therefore, a line orc or blitzer with surehands does the job just as well. You'll want a block surehands player to counter a leaping stripballer as well as you can. You're likely to have a +AG around, it will be great with surehands and block. Also, a block surehands line orc and block thrower are both 8TR. You gain pass but lose AV. Since I don't pass anyway I'd rather have the AV.

_________________
The plural of anecdote isn't data.
johan



Joined: Aug 02, 2003

Post   Posted: Jan 25, 2009 - 22:28 Reply with quote Back to top

Troll, yeah.

But I think every Orc team should get at least one decent thrower (Accurate/Safe Throw) for those times when you just have two or three turns to score. It really helps you move the ball.

Ork throwers that luck out with the skill rolls can become really good.

I never buy Gobbos for Ork teams any longer. The small TTM-opportunity isn't worth it.

_________________
”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”

—Benny Andersson & Björn Ulvaeus, Chess
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