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Calcium



Joined: Apr 08, 2007

Post   Posted: Jan 27, 2009 - 16:45 Reply with quote Back to top

God bless big brained maths boffins. And god bless the rest of us while he's at it.....

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DonTomaso



Joined: Feb 20, 2005

Post   Posted: Jan 27, 2009 - 16:51 Reply with quote Back to top

Some nice big brains on your avatar there.. mmm....

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SillySod



Joined: Oct 10, 2006

Post   Posted: Jan 27, 2009 - 17:52 Reply with quote Back to top

I've found that Some variations of the zero RR thing can be very good at winning. However, I think where they really win out is in being able to force a draw.. if things go wrong they might not be so effective at turning it into a win but they can be very good at not losing.

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Evil-Eve



Joined: Aug 21, 2006

Post   Posted: Jan 27, 2009 - 19:45 Reply with quote Back to top

Would it be an idea to count in the number of players, if there's fewer than 11 players? When your team is bashed up you're likely to meet a team with full strenght, but fewer skills. Normally this will end in even more casualties and an uneven game. Is this a bad idea?
funnyfingers



Joined: Nov 13, 2005

Post   Posted: Jan 27, 2009 - 19:58 Reply with quote Back to top

Evil-eye that is already in the formula:
http://fumbbl.com/help:Strength
Balle2000



Joined: Sep 25, 2008

Post   Posted: Jan 28, 2009 - 08:14 Reply with quote Back to top

Maybe it's symptomatic how this thread doubled after questioning the removal of BBR from the formula (or maybe it was a coincidence).

I found these to be the two main arguments (removed the authors as this is not about persons, but about the matter at hand):

Quote:
Look at it this way:
Before if a team just killed and not scored, BBR would skyrocket, but BR would plummet. As BR counts ALOT more than BBR, those teams still got the TS advantage on average. Now those teams are paired like all others.

Quote:
Well, precisely. I believe his point is that teams with only 0 or 1 RR are significantly hampered when trying to win, and that this is naturally reflected in TS.


I'm afraid that both of these arguments are off the mark (it would be great if they were true!).

Why?

This team just became the most successful team in Blackbox over 25 games.

It's a 0 re-roll Leader, All Dirty Player Chaos team. Because of the TS scheduler it always gets favorable match-ups, and always kicks the opponents lying down.

Now you can answer "if it works, do it yourself then". But is that how we want Blackbox to be?

Consequently I see two types of enlightened coaches developing (actually, I feel it's more or less like this already):

Maybe ranked by success rate?
1. The coach trimming his team for TS exploits spreading dread and grief.
2. The coach playing Blood Bowl "the holy way", but selling himself short with a comparatively bloated TS.

Obviously none of the two are favorable for a social yet competitive gaming environment.

So in my humble opinion (hope you are reading this Christer - we all love you) I think it's obvious that when the Box schedules matches, it has to consider the 0 re-roll / leader loophole, as well as include a team based bash rating discouraging solely destructive play.


Thanks for reading through Smile
clarkin



Joined: Oct 15, 2007

Post   Posted: Jan 28, 2009 - 11:11 Reply with quote Back to top

Agree on the RR thing, totally disagree on bash rating. Stomp down on concessions and 'scary' teams won't get all the free money that's bankrolling them.
westerner



Joined: Jul 02, 2008

Post   Posted: Jan 28, 2009 - 16:06 Reply with quote Back to top

I think concessions are the largest remaining problem in B. The site rules regarding concessions need to be enforced at some point, else it is too easy to dodge matches.

EDIT: Reclassify this to "personal pet peeve". It doesnt happen that often and therefore objectively not that big a deal.

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Last edited by westerner on %b %04, %2009 - %16:%Feb; edited 1 time in total
funnyfingers



Joined: Nov 13, 2005

Post   Posted: Jan 28, 2009 - 16:11 Reply with quote Back to top

Balle2000 - The people seem to be playing against that fouling team wrong. They are still fouling back, which you shouldn't do:
For Against Difference Average fouls per game
Fouls 914 743 171 2.73

This is his Blackbox foul stats.

I have had success in not fouling back against teams with a lot of dirty players. I know it could go horribly wrong, but at least there is a better chance they get caught then when fouling back. Even if you have Get the Ref, you wouldn't want to foul back against a team like that.
clarkin



Joined: Oct 15, 2007

Post   Posted: Jan 28, 2009 - 18:31 Reply with quote Back to top

agreed. if you don't foul back they have a greater chance of ejection than they do of causing a cas every turn they foul. Plus they need to crowd players around their targets Smile
CircularLogic



Joined: Aug 22, 2003

Post   Posted: Jan 28, 2009 - 18:33 Reply with quote Back to top

Actually, as long as you have argue the call and have so many assists, that your AV will always succeed, chances for cas and ejection are the same.
BooAhl



Joined: Sep 02, 2004

Post   Posted: Jan 28, 2009 - 19:18 Reply with quote Back to top

CircularLogic wrote:
Actually, as long as you have argue the call and have so many assists, that your AV will always succeed, chances for cas and ejection are the same.

0%?
pac



Joined: Oct 03, 2005

Post   Posted: Jan 28, 2009 - 19:25 Reply with quote Back to top

15/36 (= 5/12 = 41.7%)
maznaz



Joined: Jan 26, 2004

Post   Posted: Jan 28, 2009 - 19:35 Reply with quote Back to top

I can't understand how people can consider concessions (within the rules and penalised by it) to be worse than not showing up for the match at all, or even asking the admins to unschedule.
Eddy



Joined: Aug 04, 2004

Post   Posted: Jan 28, 2009 - 19:35 Reply with quote Back to top

That's the chance for KOs + CAS, not CAS. and you do need to have a lot of assists to guarantee AV is passed (6,7,8 including the fouler for AV7,8,9 respectively).

EDIT: that's without DP. Of course, CircularLogic's next post is completely right =)

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Last edited by Eddy on %b %28, %2009 - %21:%Jan; edited 1 time in total
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