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johandenerad



Joined: Jun 14, 2007

Post   Posted: Mar 17, 2009 - 03:46 Reply with quote Back to top

My friends and I are starting a tabletop league where instead of playing the LRB5 races, we draft our teams from a list of players from the races. Neg skills are non-existent (before anyone goes 'ohmigodyouareadoucheyourbigguyswillbeborkend' I discussed this with the guy running in it and he will *not* be swayed... sigh) but costs are adjusted accordingly.

There is one instance of each player on the draft list (one Chaos Warrior, one Wood Elf Catcher, one Black Orc Blocker etc.) and sixty-four players in total. There are eight teams, so each will make eight selections from the draft list. The remaining slots on the team are filled with lineman generated from a table.

The draft is seeded and semi-snaking. I won't bother going into it, but I'm roughly in the middle and I have picks: 5,13,20,29,37,44,52,61.

Money is no object; we're starting with slightly more than 1000k (there are some stadium upgrade rules and things) and you don't have to sign all the players you draft, you can save up the money to sign them as the league progresses (unsigned players can't play though, obviously).

Right, long boring exposition out the way. My questions are:

a) Has anyone here played in a league like this before? If so, any advice?

b) Should I draft for balance or lean towards agility/strength?

c) If you were looking to draft for strength, what players would you go for?


b) and c) don't really have definite answers, but I'm looking for cool combinations etc. I expect Big Guys and the Vamp to go early (due to the lack of neg skills), other than that, not sure.

If you've got this far, thanks for reading. Now please help me! Smile
Catalyst32



Joined: Jul 14, 2008

Post   Posted: Mar 17, 2009 - 05:05 Reply with quote Back to top

So only one person can have a Chaos Warrior rather than 4 are available in the draft?
And the players skill as normal for that type of player?

Do you have any roster restrictions that keep you from drafting all players from 1 position?
Example Can you take ALL Blitzer or Catcher types?

What type of Lineman do you use or is that also a mix?

In general though I would always try to take the best available player based on my play style and what is left on the draft board.

So if you are a Basher load up on Blocker and Blitzer types early. That's the best I can offer you without more info.
SpikeyBitz



Joined: Feb 03, 2009

Post   Posted: Mar 17, 2009 - 05:13 Reply with quote Back to top

I'm with Cat that you should get the best player available for your style each round. If you are going bashy grab nasty bashers like Krox, Troll or Mino (no Bone Head or Stupid? odd league...). If you like moving the ball don't feel bad "overpaying" on Gutter Runners and Elf specialists. It might be fun to draft toward a Lizardman style team with half really strong blockers and the other half super ball handlers... but that could backfire if the draft gets funny. Good luck and I hope this very strange league works out for you!
johandenerad



Joined: Jun 14, 2007

Post   Posted: Mar 17, 2009 - 05:19 Reply with quote Back to top

Catalyst32 wrote:
So only one person can have a Chaos Warrior rather than 4 are available in the draft?


Yep, that's right. One CW in the whole draft.

Catalyst32 wrote:
And the players skill as normal for that type of player?


Yep.

Catalyst32 wrote:
Do you have any roster restrictions that keep you from drafting all players from 1 position?
Example Can you take ALL Blitzer or Catcher types?


No restrictions there (again, league runner won't be swayed). As many of a single type of player as you want. I don't even think we're limited to one big guy (which is why I think they'll go straight away, given the lack of neg skill).

Catalyst32 wrote:
What type of Lineman do you use or is that also a mix?


Once you've drafted your 8 players, you roll 1d6 for each remaining slot on your roster. On 1-2, you get a Human Lino, 3-4 you get an Orc Lino, 5-6 you get a Skaven Lino. Again, you don't have to sign them, just draft them.

Catalyst32 wrote:
In general though I would always try to take the best available player based on my play style and what is left on the draft board.

So if you are a Basher load up on Blocker and Blitzer types early. That's the best I can offer you without more info.


That's pretty much what I was thinking. Was just wondering if anyone had any good ideas on player combinations.
Catalyst32



Joined: Jul 14, 2008

Post   Posted: Mar 17, 2009 - 05:33 Reply with quote Back to top

Also... Ogres are on Human, Pact, Ogre, Chaos etc... but only 1 Ogre yes?

And can you Hire Elf Linemen, Norse Linemen, Beastmen etc..
johandenerad



Joined: Jun 14, 2007

Post   Posted: Mar 17, 2009 - 05:36 Reply with quote Back to top

Yeah, only one of each player. There will be one beastman, one high elf lineman, one high elf thrower etc. It may be the case that there are two of some lineman types, but only one of any positional player.
Vanguard



Joined: Nov 01, 2003

Post   Posted: Mar 17, 2009 - 05:46 Reply with quote Back to top

get a mino

with no neg trait ...... mino ...... the ultimate basher (if can take mutation)

gutter runner or woodie catcher ... for the onetimer


play your playstyle, but do 1 player hire for the opposite. like if you are a elf bowler then take a chaos/nurgle player with claw / mb / po

if you are a basher ... gr or woodie catcher for the fast scores

makes it hard to predict and gives you all options
Catalyst32



Joined: Jul 14, 2008

Post   Posted: Mar 17, 2009 - 05:52 Reply with quote Back to top

My List for LRB5 Ranking Players by Type (according to your league rules)
BIG GUYS 1 Death Roller, 2 Ogre, 3 Rat Ogre, 4 Minotaur, 5 Beast of Nurgle, 6 Snow Troll, 7 Kroxigor, 8 Troll, 9 Treeman, 10 Mummy, 11 Goblin Fanatic

BLOCKERS 1 Vampires, 2 Chaos Warrior, 3 Bull Centaur, 4 Ulfwerener, 5 Prestigors, 6 Flesh Golem, 7 Troll Slayer, 8 Black Orc, 9 Chaos Dwarf, 10 Longbeard, 11 Saurus

My thoughts here are based prioritizing STRENTGH then AGILITY, then MOVEMENT, then Starting Skills, then access to Mutations.


Last edited by Catalyst32 on %b %17, %2009 - %05:%Mar; edited 1 time in total
johandenerad



Joined: Jun 14, 2007

Post   Posted: Mar 17, 2009 - 05:52 Reply with quote Back to top

How dare you suggest flexibility! Razz Probably a good idea though...
johandenerad



Joined: Jun 14, 2007

Post   Posted: Mar 17, 2009 - 05:54 Reply with quote Back to top

Thanks for the list Cat, and the advice, Van and Spik... anyone else with sage wisdom?
SillySod



Joined: Oct 10, 2006

Post   Posted: Mar 17, 2009 - 06:10 Reply with quote Back to top

Get one of: vampires, deathroller (no sendoff right?), kroxigor... they seem like the best one-off deals. If minotaurs are allowed mutations on normal rolls then add them to this list.

A team with a vampire and a bombardier in it could be pretty scary, especially if you grab a woodie catcher and/or some form of elven blitzer. Likewise a vampire + chainsaw could be devilish... hypnogaze a space and then chainsaw the ballcarrier. I cant think of that many serious combinations though, most of them will be cagebreaking tools + elves. If you are drafting any Slann then be sure to pickup a Slann lineman at some point as it will probably be neglected but is a decent player, Slann catchers and blitzers probably wont be as useful in a mixed team like this.

_________________
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"There are those to whom knowledge is a shield. There are those to whom it is a weapon. Neither view is balanced."
Catalyst32



Joined: Jul 14, 2008

Post   Posted: Mar 17, 2009 - 06:15 Reply with quote Back to top

After I had 3 or 4 of the above types I would work on Blitzers and Offensive Weapons.

For a Basher coach the ultimate if you don't have the Vamp would be to get some Elf Blitzers to handle the ball. And I would also suggest the Pro Elf Catcher ST3 Nerves of Steel a great offensive weapon. I'd get a Thrower with SureHands if I can't get a Elf for that job preferably a Human because of the AV.

I would then load up on Blitzers and other players with STRENGTH access and/or Mutations.
AND all types a few Elf Lineman to fill in some Offensive Holes that you haven't yet been able to take care of.

AND DON"T FORGET to draft at least 1 type of player with RIGHT STUFF if your Big Guy has THROW TEAMMATE... RIGHT STUFF RANKING 1 Goblin, 2 Halfling, 3 Snotling <--GREAT PRICE

AND DON"T FORGET to draft some FRENZY... especially if you don't get the Minotaur of the Rat Ogre. Werewolf, Norse Berzerker, Witch Elf, Troll Slayer, Ulfwerener
johandenerad



Joined: Jun 14, 2007

Post   Posted: Mar 17, 2009 - 06:16 Reply with quote Back to top

Ta Silly and again Cat Smile


Last edited by johandenerad on %b %17, %2009 - %06:%Mar; edited 1 time in total
Oblitzamanger



Joined: Jan 31, 2006

Post   Posted: Mar 17, 2009 - 06:16 Reply with quote Back to top

That's a really interesting idea. Just a few questions.

- There are 21 teams and definately more than 64 player types, I think. What's being left out?
- In Pro Football, you can trade your draft spots and afterwards you can trade players too. Is there a form of trading in this league?
- How much will Re-Rolls cost?
- Is this league Iron Man style? If not, from where do you buy your players?

Since your first two picks are average, you have a decent shot at getting what you want. I would first grab a Big Guy, then a scorer (Ag 4 and MA 8-9). Then probably something with block, like a Blitzer (or the Bull Centaur/Vampire). After that, I would see what's left and work from there; you don't want to be picking behind someone who is grabbing the same sorts of players you are trying to pick. Another tip I have is to watch for the Skink; he may be a Stunty player, but don't underestimate his speed. Be careful to have a enough money to sign all your players. There are bound to be people who get overzealous and take several really expensive positionals, only to find that they can't hire them all for the first few games. I don't know how much money you all have (is 1000k right?), but all those positionals can get expensive without the abundant 40-70k linemen.

Good luck and let us know how it goes! I find this concept to be very interesting!

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Catalyst32



Joined: Jul 14, 2008

Post   Posted: Mar 17, 2009 - 06:23 Reply with quote Back to top

Good point on the Slann Lineman... had forgotten them... they will be a pain defensively against Elves and other Dodgers/Passing teams.

In addition to all the Goblin Cheaters, a Dark Elf Assasin, and his Skaven equivalent on the Underground roster would be excellent additions.

You should also consider the Chaos Marauders... Basically a Lineman with access to ALL SKILLS and Mutations on a Normal Roll (except Passing Skills I think).

And don't forget CHEAP BATTLE FODDER for a few picks.


Last edited by Catalyst32 on %b %17, %2009 - %06:%Mar; edited 1 time in total
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