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Woodstock



Joined: Dec 11, 2004

Post   Posted: May 09, 2009 - 11:49 Reply with quote Back to top

People sent off are in the dungeon, located in the taskbar on top.
XtremeXwing



Joined: Dec 03, 2004

Post   Posted: May 09, 2009 - 11:51 Reply with quote Back to top

also on the first turn of the second half i got my rerolls back (2) but on the first turn i attempted to pick up the ball. i failed but didnt give me an option to reroll the pickup. But it did in the first half.
Cassond tries to pick up the ball:
Pickup Roll [ 1 ]
Cassond drops the ball.
Roll a 2+ to succeed (AG 4 + 1 Pickup + Roll > 6).
Turn ended.
XtremeXwing



Joined: Dec 03, 2004

Post   Posted: May 09, 2009 - 11:51 Reply with quote Back to top

Woodstock wrote:
People sent off are in the dungeon, located in the taskbar on top.


Ah well done woodstock didnt see that Smile quite cool it tells you whyt they are there too!
Ludovicious



Joined: May 08, 2005

Post   Posted: May 09, 2009 - 12:52 Reply with quote Back to top

Operating System:
Linux Mint (Ubuntu based)

Java Version (Output from: java -version):
JRE version 1.6.0_07


Bug Description:
Missing icons and laggy moving of player icons

Here are some screen shots (click to enlarge)

http://tinypic.com/view.php?pic=29yp2yq&s=5

http://tinypic.com/view.php?pic=nwar9h&s=5
tassel



Joined: May 04, 2004

Post   Posted: May 09, 2009 - 13:07 Reply with quote Back to top

Bug Report:
Blocking a player with higher strength seems to result in dice being rolled but with neither being able to select a result, and the blocking player can just end the action and carry on with other players or end turn.

Feature Request:
Sure would be nice if Numpad moving was implemented <3
stuelle2



Joined: Mar 01, 2006

Post   Posted: May 09, 2009 - 13:13 Reply with quote Back to top

Bugs:
First Receiving team had the last turn of a half.
Couldnt block really stupid Beast of Nurgle with Berserker.
Pestigor didnt asked to use RR on a failed pick up.
Game crashed after trying to blitz with Berseker in H2T1, not able to rejoin (not in list of open games).

Gameplay:
Pull down actions need to get used to it, but think will turn out great.
Dislike the block dice on the sidebars, BB is a game of dice, so i think the dice should be the central part of it (maybe as popup near the blocking player or between player and output window).

Overall:
Looks very nice, great work Kalimar!
DaCoach



Joined: Jul 22, 2004

Post   Posted: May 09, 2009 - 13:14 Reply with quote Back to top

To get the list of d5 teams, use this link:
http://fumbbl.com/FUMBBL.php?page=teams&group=&order=&nav=9&race=0
Nighteye



Joined: Apr 19, 2004

Post   Posted: May 09, 2009 - 14:02 Reply with quote Back to top

Operating system: Windows XP SP3

Java Version
java version "1.6.0_11"
Java(TM) SE Runtime Environment (build 1.6.0_11-b03)
Java HotSpot(TM) Client VM (build 11.0-b16, mixed mode, sharing)

Bug Description:

If a player is very stupid you can not choose to block that player, the option does not appear on the dropdown menu.

http://img12.imageshack.us/img12/7810/noblockrs.jpg
Nighteye



Joined: Apr 19, 2004

Post   Posted: May 09, 2009 - 14:24 Reply with quote Back to top

Ok there was quite a few more issues than just that in th game we just tried.

Chaos dwarf vs Goblin.

Rerolls seems to not be working very well. I didnt notice any problem in the first half, but in the second half the client wouldt allow you to reroll alot of stuff. We couldnt reroll pickups and passes.

It looks like theres also a bug if you blitz using FRENZY and you need a GFI to make the second block. Im not entirely sure what happened, but it looked like the second block was thrown, but the opponent wasnt pushed back a second square even though pushback was chosen.

Last thing we noticed was that TACKLE didnt seem to prevent my opponents goblins from using their DODGE skill.

One last issue i would also call a bug is that on kickoffs, you cant see the square where the ball will land. We rolled a quicksnap and it didnt show where the ball would land before the scatter.
Vesto



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 14:26 Reply with quote Back to top

OS: Debian Unstable (2.6.26-1-686 #1 SMP)
Java: JRE 1.6.0_13

Bug 1: Game won't start when both team names is containing Umlauts (ie. ä, ö, å, ü)
Bug 2: There is no buttons visible

http://vesto.net/images/bug1.png

_________________
Eetu Hämäläinen

"Many that live deserve death. And some that die deserve life.
Can you give it to them? Then do not be too eager to deal out
death in judgement. For even the very wise cannot see all ends."
Glucksbar



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 14:32 Reply with quote Back to top

Crowdpush bug - or intended in lrb5, don't know.


here's the setup: Sideline ____XOX____ X are my players (and anotherone is standing over the right X, can't display that properly), O is the opp. If my left Player blocks, then the blocked one doesn't get pushed into the crowd automatically. Don't know, if this is intended in 5th ed.
T_Witch



Joined: Sep 01, 2008

Post   Posted: May 09, 2009 - 15:41 Reply with quote Back to top

I hit the link and keep getting unable to launch Bloodbowl client
under details it says... unsupported JNLP version in launch file: 6.0+ Only version 1.0 is supported with this version. Please contact the application vendor to report this problem.
Something i missed I need to update? Any help would be appreciated.
Nighteye



Joined: Apr 19, 2004

Post   Posted: May 09, 2009 - 16:30 Reply with quote Back to top

HUGE BUG

If you push an opponent into one of your own players, that player gets fully reset and is usable even if he has already moved that turn, and even if he was stunned (he is reset to standing position)

Me an my opponent re created this bug each time we used it and was able to make some interesting moves with it. I managed to move a Bull Centaur 18 squares in 1 turn for example.
Nighteye



Joined: Apr 19, 2004

Post   Posted: May 09, 2009 - 16:36 Reply with quote Back to top

No Ball bug.

We completely forgot to report the other big bug we found. In turn 1 my opponent failed to make an accurate pass and the ball bounced over the sideline. It was never thrown back in so we just had to bash each other for the next 7 turns.
Zhluhur



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 16:38 Reply with quote Back to top

Nighteye wrote:
It was never thrown back in so we just had to bash each other for the next 7 turns.

Sounds like a feature from the Khemri point of view. Wink

_________________
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