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Poll
What's the worst skill?
Divine Catch
55%
 55%  [ 84 ]
Extra Arms
19%
 19%  [ 30 ]
Spikes
5%
 5%  [ 8 ]
Pass Block
0%
 0%  [ 1 ]
Multiple Foul
11%
 11%  [ 18 ]
Other (please elaborate)
6%
 6%  [ 10 ]
Total Votes : 151


arw



Joined: Jan 07, 2007

Post   Posted: Apr 23, 2009 - 03:30 Reply with quote Back to top

After reading about the advantages of Pass Block I just wondered:
Which skills are underrated and which one is the ultimately worst?
Defend your favourite trash-skill and name the utmost dregs!
fly



Joined: Aug 02, 2003

Post   Posted: Apr 23, 2009 - 03:41 Reply with quote Back to top

clearly very really thick bonehead. like your avatar's.

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Arktoris



Joined: Feb 16, 2004

Post   Posted: Apr 23, 2009 - 03:44 Reply with quote Back to top

of the ones you list, I would choose extra arms. because a +ag upgrade does the same thing...only more veratile. Spikes is great when it gives you 10av, plus makes others jealous. Passblock is a nice way in dealing with one turn scorers, and diving catch is great when no one on your team can throw well.

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pythrr



Joined: Mar 07, 2006

Post   Posted: Apr 23, 2009 - 03:57 Reply with quote Back to top

Divine catch rocks

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SillySod



Joined: Oct 10, 2006

Post   Posted: Apr 23, 2009 - 03:58 Reply with quote Back to top

Diving catch, it has even less utility than passblock.

Extra arms and Spikes are pretty poor though, considering they require doubles Smile

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pythrr



Joined: Mar 07, 2006

Post   Posted: Apr 23, 2009 - 04:06 Reply with quote Back to top

silly, true, but Divine catch! That's like hooking up with Mary (or Jesus, if yr a chick, or Spooney)...

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maysrill



Joined: Dec 29, 2008

Post   Posted: Apr 23, 2009 - 04:07 Reply with quote Back to top

I enjoy pass block. It may not be optimal, but it forces you opponent to have to account for it if they want to throw (which a great many teams do very little). Best use it catchers on high-speed teams, who can apply pressure to the ball and force either an early throw or a weak cage attempt.

Diving catch is even worse in the client than in tabletop, because the user needs to be the intended receiver for it to trigger, so there's no way to make a "net" of diving catchers to throw in the vicinity of. Also, the one valid tabletop tactic I've heard for it is to throw to a square adjacent to a receiver to avoid interceptors (even that is pretty useless), and that doesn't work in javabowl.

Extra arms is crappy but does help a bit if your team can't roll +AG but can roll doubles.

Spikes does something, just nothing flashy or fun.

Multiple block is very handy, but not very universal. Think ogres...

I voted for DC

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CorporateSlave3



Joined: Feb 07, 2004

Post   Posted: Apr 23, 2009 - 04:08 Reply with quote Back to top

Extra Arms and Spikes aren't skills.

What the deuce is "Divine Catch?!"

If "Multiple Foul" existed, it would instantly become the BEST skill available...

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adambomb



Joined: Jan 14, 2009

Post   Posted: Apr 23, 2009 - 04:58 Reply with quote Back to top

lol Divine Catch and Multiple Foul

what game are we talking about? I don't recognize those skills
Bert



Joined: Apr 01, 2006

Post   Posted: Apr 23, 2009 - 05:20 Reply with quote Back to top

Divine catch is a skill only PeteW can take. It lets him catch any pass, even if the player is on the bench.

Think multiple foul is a skill Paulhicks want to see installed in the lrb5 client.

So extra arms; there are way cooler mutations to take.
Catalyst32



Joined: Jul 14, 2008

Post   Posted: Apr 23, 2009 - 05:27 Reply with quote Back to top

No Hands
Snappy_Dresser



Joined: Feb 11, 2005

Post   Posted: Apr 23, 2009 - 05:31 Reply with quote Back to top

pythrr wrote:
silly, true, but Divine catch! That's like hooking up with Mary (or Jesus, if yr a chick, or Spooney)...


Divine Snatch, isn't it?


Couldn't resist...please don't ban me.

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HenryX



Joined: Dec 18, 2008

Post   Posted: Apr 23, 2009 - 06:08 Reply with quote Back to top

spikes may not be flashy but that doesn't mean its a bad pick if given to the right player it can seriously strengthen your line, it is expensive though, requiring a double roll, and it has to fit into your overall strategy.

I guess you mean multible blocks. thats only really worth something if you got great strength, otherwise it is crap

pass block can have its uses depending on how you play and what teams you usually face, if you play against pass happy teams it has its uses, but if you play against smashmouth teams its useless.

extra arms isn't really worth it, and usually there are better choices, but again it depends on your strategy. but its pretty low on the list of usable tactics

diving catch is crappy... not worth a pick, and you use it MAYBE once every five games... and that is if you play a pass happy team

so diving catch it is
Synn



Joined: Dec 13, 2004

Post   Posted: Apr 23, 2009 - 06:11 Reply with quote Back to top

Diving Catch is the worst because of how it is coded. It only works when the person with the skill is the target. If it worked like it was supposed to, it wouldn't be half bad.

__Synn
deathgerbil



Joined: Aug 02, 2003

Post   Posted: Apr 23, 2009 - 06:48 Reply with quote Back to top

I used to <3 pass block before you whiners got it nerfed Sad I used to put it on my minotaurs and pile on/rsc players and let them use it as a mini-blitz - nothing said "stop stalling" like having Pikachu the Minotaur and Happy the Chaos Warrior both moving right next to your star player that just finished moving that turn Razz
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