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Poll
Do you like this idea
Yes
13%
 13%  [ 12 ]
Not sure or Don't care
4%
 4%  [ 4 ]
No
81%
 81%  [ 72 ]
Total Votes : 88


shadow46x2



Joined: Nov 22, 2003

Post   Posted: Sep 28, 2009 - 07:39 Reply with quote Back to top

i like your idea....

but i have a suggestion to the ideas you have proposed..

here is my suggestion....

So here's my idea.
After both coaches have had turn 7 roll a d6
1-2 continue to turn 8. 3-6 continue to turn 8

After both coaches have had turn 8 roll a d6
1-4 half ends. 5-6 half ends

there is no turn 9 so no need for a d6...

what do you think?

--j

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Malmir



Joined: May 20, 2008

Post   Posted: Sep 28, 2009 - 07:45 Reply with quote Back to top

Your idea would increase the impact of good/bad dice and therefore reduce the skill level so I vote 'no'.
Irgy



Joined: Feb 21, 2007

Post   Posted: Sep 28, 2009 - 07:58 Reply with quote Back to top

I don't particularly care about stalling and I'm not completely convinced this would "fix it" - more like "change it" I would say. I still voted yes because I do like the idea of not knowing exactly how many turns are left in the game.

The more I think about it though, the more I think it would be quite frustrating in normal (i.e. non-stalling) play. You would generally need to decide between trying to score now and trying to score on a possible but not guaranteed next turn, as there's rarely a good way to hedge your bets. At which point it's a single dice roll to decide the game.

Although it seems like there's a lot of game-deciding single dice rolls in blood bowl already, most key rolls in the game can be compensated for by other rolls (e.g. you fail a pass, but then you recover the ball next turn), and you can improve your odds in a number of ways for all of them. This on the other hand will often be an unavoidable 1/3 or 2/3 roll that can't be mitigated or recovered from in any way.

I'd say it would at least be improved by changing it to be much less likely to occur, say 1/6 chance of finishing a turn early, then 1/6 of getting an extra turn.
Igvy



Joined: Apr 29, 2007

Post   Posted: Sep 28, 2009 - 09:44 Reply with quote Back to top

shadow46x2 wrote:
i like your idea....

but i have a suggestion to the ideas you have proposed..

here is my suggestion....

So here's my idea.
After both coaches have had turn 7 roll a d6
1-2 continue to turn 8. 3-6 continue to turn 8

After both coaches have had turn 8 roll a d6
1-4 half ends. 5-6 half ends

there is no turn 9 so no need for a d6...

what do you think?

--j


Great! Lets go with this one.
frogboy



Joined: Nov 23, 2007

Post   Posted: Sep 28, 2009 - 09:46 Reply with quote Back to top

Good idea.
Nothing grip's my steering wheel more than when another coach stall's (just get on with the game init !), i useally just go for the biggest foul's possible untill they score.

Edit - watch the language --j

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freak_in_a_frock



Joined: Aug 02, 2003

Post   Posted: Sep 28, 2009 - 09:58 Reply with quote Back to top

If the OP really doesn't have a problem with stalling why think of a way to solve it? Seriously don't let it happen to you, problem solved.
SillySod



Joined: Oct 10, 2006

Post   Posted: Sep 28, 2009 - 10:19 Reply with quote Back to top

Its a nice idea but would inadvertently remove skill from the game. Games would probably be decided by who got given the extra turns to make their two-turn retaliation with. Games between skilled coaches would suddenly be decided by a roll off Confused

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veron



Joined: Aug 02, 2003

Post   Posted: Nov 04, 2009 - 09:03 Reply with quote Back to top

Moved to FUMBBL » Tactics & Strategy
pythrr



Joined: Mar 07, 2006

Post   Posted: Nov 04, 2009 - 09:10 Reply with quote Back to top

I thought it was a rule modification idea? How is that Tactics and Strategy?

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veron



Joined: Aug 02, 2003

Post   Posted: Nov 04, 2009 - 09:36 Reply with quote Back to top

Moved to Off-Topic » Real Life Blood Bowl Smile

Background: this was originally posted in FUMBBL » Ideas & Bugreports, but the idea here concerns the game itself, not the FUMBBL site.
adambomb



Joined: Jan 14, 2009

Post   Posted: Nov 04, 2009 - 09:51 Reply with quote Back to top

SillySod wrote:
Games between skilled coaches would suddenly be decided by a roll off Confused


aren't the dice results what games between coaches of equal skill and equal teams boil down to anyway?

as for the poll...i read the topic then voted yes because i like the idea of stalling and game time

then i read the original post and wished I hadn't already voted
veron



Joined: Aug 02, 2003

Post   Posted: Nov 04, 2009 - 09:54 Reply with quote Back to top

adambomb wrote:

then i read the original post and wished I hadn't already voted


I think that's what happened when George W. got elected!

(Sorry for OT, the devil made me do it.)
Idolen



Joined: Aug 02, 2003

Post   Posted: Nov 04, 2009 - 10:15 Reply with quote Back to top

This would e devestating against elves and skavens.... Giving the dorfs ANOTHER round to beat up those preciuos pansies without armour... not a godd way to keep the game balance imo. But in a TT leauge it might work wonders as a house rule... dont know until you try it.

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Melmoth



Joined: May 05, 2004

Post   Posted: Nov 04, 2009 - 10:18 Reply with quote Back to top

Woodstock wrote:
WindexChugger wrote:
um...no
Purplegoo



Joined: Mar 23, 2006

Post   Posted: Nov 04, 2009 - 10:20 Reply with quote Back to top

SillySod wrote:
Its a nice idea but would inadvertently remove skill from the game. Games would probably be decided by who got given the extra turns to make their two-turn retaliation with. Games between skilled coaches would suddenly be decided by a roll off Confused


Wait, you've seen the kickoff table, right?! Very Happy
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