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HLY



Joined: Nov 03, 2009

Post   Posted: Mar 24, 2010 - 22:44 Reply with quote Back to top

Heyo, y'all

my rotters, after a pretty fun. bloody game, just got a bunch of skill ups (4) which made me a happy bunny

so, my question is this, I have two I'm not too sure what to give them. It's a

Beastman, who rolled a +ag. should I take this, or should I take block?
and another beastman, who got a double. Not sure what skill to give him here, help please.

neither of these two have any other skills so far, their full rookies Smile
Mossbeard



Joined: Jul 03, 2005

Post   Posted: Mar 24, 2010 - 22:46 Reply with quote Back to top

Take the +AG and take claw on the double.
the_cursed_one



Joined: Feb 18, 2010

Post   Posted: Mar 24, 2010 - 22:53 Reply with quote Back to top

you should take that minty
Melissa



Joined: Apr 01, 2004

Post   Posted: Mar 24, 2010 - 22:57 Reply with quote Back to top

+AG & Claws
f_alk



Joined: Sep 30, 2005

Post   Posted: Mar 24, 2010 - 22:59 Reply with quote Back to top

+AG and Big Hand
Royston



Joined: Dec 05, 2008

Post   Posted: Mar 24, 2010 - 23:00 Reply with quote Back to top

I'm a big fan of Big Hand, but as you've already got a Sure Hands goat you don't really need one. Although, 2 ball carriers works.

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HLY



Joined: Nov 03, 2009

Post   Posted: Mar 24, 2010 - 23:09 Reply with quote Back to top

I went with claw and block Smile

hehe, I'm happy[/url]
bxnyc



Joined: Jun 23, 2009

Post   Posted: Mar 25, 2010 - 00:33 Reply with quote Back to top

nuffle gets angry when you ignore juicy stat rolls
turboraton



Joined: Jul 26, 2009

Post   Posted: Mar 25, 2010 - 00:35 Reply with quote Back to top

Ugh you should not ignore the +agi on the goat.

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<turboraton> Peru lost to Argentina, but I won't lose in the next round
<turboraton> Go Blackbox!
<@BowlBot> Not scheduled: turboraton
<turboraton> arghhh
Vorkaaz



Joined: Apr 11, 2007

Post   Posted: Mar 25, 2010 - 01:21 Reply with quote Back to top

Wow giving up a 4 ag beast
Gromrilram



Joined: Aug 28, 2006

Post   Posted: Mar 25, 2010 - 01:43 Reply with quote Back to top

AG is a definite.

claw, frenzy, big hand is all a good choice

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Naru1981



Joined: Jan 01, 2009

Post   Posted: Mar 25, 2010 - 03:18 Reply with quote Back to top

i have had many a goat who have been given the gift of +AG. With a few exceptions you dont turn down an AG increase. you'd be amazed how times AG4 saves you a game. a last throw, a pick up in an area where you stop them scoring.
As block is a normal skill it was imo a bad choice to take. With the +AG you will soon get to the skill level for the block

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Cloggy



Joined: Sep 23, 2004

Post   Posted: Mar 25, 2010 - 07:29 Reply with quote Back to top

For future reference: never turn down Ag+ on a rotters beastman, and alwyas use you first double on a goat for frenzy.

Frenzy is the greatest skill for rotters. Ballhandling play can't go through themiddle because of your FA guys, and a frenzy beasty hinders sideline plays. Great combo.

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HLY



Joined: Nov 03, 2009

Post   Posted: Mar 25, 2010 - 21:58 Reply with quote Back to top

ummm, why did I say block before, sheep with attitude is now AG4
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