gandresch
Joined: Aug 02, 2003
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  Posted:
Jul 06, 2010 - 15:50 |
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Operating System:
Windows 7 x64
Java Version (Output from: java -version):
java version "1.6.0_20"
Java(TM) SE Runtime Environment (build 1.6.0_20-b02)
Java HotSpot(TM) 64-Bit Server VM (build 16.3-b01, mixed mode)
Bug Description:
In LRB5 and 6 Horns count before the Dauntless roll and not afterwards. The client does it the other way round.
Seen against:
Kemri Kermit vs. Suicide Gutters in Turn 5 first half |
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odi
Joined: Aug 02, 2003
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  Posted:
Jul 06, 2010 - 16:29 |
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I think you're actually right, hadnt given it that much thought, and hadnt checked the changes in LRB6 for those. Gotta admit that that will kinda ruin the teams theme, of always blitzing the ball carrier with a gutten when possible |
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jimjo
Joined: Apr 21, 2005
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  Posted:
Jul 06, 2010 - 17:41 |
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where is that written?
i have searched the rules i cant find it
horns comes last!
i dont belive it
i dont want to |
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freak_in_a_frock
Joined: Aug 02, 2003
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  Posted:
Jul 06, 2010 - 17:45 |
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When the skill is used, the coach of the player with the Dauntless skill
rolls a D6 and adds it to his strength. If the total is equal to or lower than
the opponent’s Strength, the player must block using his normal
Strength. If the total is greater, then the player with the Dauntless skill
counts as having a Strength equal to his opponent’s when he makes the
block. The strength of both players is calculated before any defensive or
offensive assists are added but after all other modifiers. |
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gandresch
Joined: Aug 02, 2003
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  Posted:
Jul 06, 2010 - 17:47 |
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http://www.talkfantasyfootball.org/viewtopic.php?f=10&t=27120
Horns (Mutation)
A player with Horns may use them to butt an opponent. Horns adds 1 to
the player’s Strength for any block(s) he makes during a Blitz Action.
Dauntless (General)
A player with this skill is capable of psyching themselves up so that they
can take on even the very strongest opponent. The skill only works when
the player attempts to block an opponent who is stronger than himself.
When the skill is used, the coach of the player with the Dauntless skill
rolls a D6 and adds it to his strength. If the total is equal to or lower than
the opponent’s Strength, the player must block using his normal
Strength. If the total is greater, then the player with the Dauntless skill
counts as having a Strength equal to his opponent’s when he makes the
block. The strength of both players is calculated before any defensive or
offensive assists are added but after all other modifiers.
Greets,
gan |
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gandresch
Joined: Aug 02, 2003
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  Posted:
Jul 06, 2010 - 17:48 |
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damn, you were faster ... freak! |
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MadTias
Joined: Jun 19, 2004
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  Posted:
Jul 06, 2010 - 17:49 |
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Yea, this is one of the major but less obvious skill changes from LRB4. |
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gandresch
Joined: Aug 02, 2003
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  Posted:
Jul 06, 2010 - 17:51 |
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Therefor Horns gives you +1 without 1 square running up |
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jimjo
Joined: Apr 21, 2005
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  Posted:
Jul 06, 2010 - 17:56 |
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damm
too bad
i hope lrb 7 will turn that back;)
grrrr
no general mutation acces for rats and no dauntless dorns..
quite a killer |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Jul 08, 2010 - 11:55 |
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Fixed in Version 0.5.4.
Please use the Bug Reporting System for future reports. |
Last edited by Kalimar on %b %08, %2010 - %14:%Jul; edited 1 time in total |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jul 08, 2010 - 13:25 |
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Edit: I understand ignore me. |
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