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Kalimar



Joined: Sep 22, 2006

Post   Posted: Sep 19, 2010 - 22:25 Reply with quote Back to top

I'd like to get some feedback on the new release (once the dust settles a bit).

How do you like the changed player detail for instance?
What about the way Animosity, Kickoff Return or Multiblock are handled?

Give us the good, the bad and the ugly... Smile
Flix



Joined: Oct 26, 2003

Post   Posted: Sep 19, 2010 - 22:45 Reply with quote Back to top

Kalimar wrote:
* Journeymen are part of the FUMBBL post-game sequence now, so no more journeymen choice in the client.


Does that mean i get the Journeymen after a game?

if yes, that makes big problems. Because if i fire players i cant field 11 Players anymore, Perhaps Chister can make a button get Journymen. that would also show the TV with Journeymen
Sinnyil



Joined: Jul 13, 2009

Post   Posted: Sep 19, 2010 - 23:42 Reply with quote Back to top

Love the new stat placement.

Got to play a game with my Chaos Pact, and animosity appears to be working just fine. My dark elf refused to give up the ball twice in the game (including on turn 16 when he was passing for a bonus SPP). I hope that some sort of sounds gets implemented for it though, that'd be pretty awesome Smile

Found a bug involving a ref bribe, mine didn't work, putting it on the tracker now.
pythrr



Joined: Mar 07, 2006

Post   Posted: Sep 19, 2010 - 23:59 Reply with quote Back to top

perhaps a sample of ...

"homey don't play dat game"

to amuse us old timers.

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Kaltenland



Joined: Dec 04, 2008

Post   Posted: Sep 20, 2010 - 00:15 Reply with quote Back to top

Big problem with Frenzy.
Now the Frenzy skill ALWAYS let the player do the second block , even if the result of the first block is both down and also if the player falls on the first block
RedDevilCG



Joined: Jan 09, 2010

Post   Posted: Sep 20, 2010 - 03:20 Reply with quote Back to top

IGOR!!!
EatingBurger



Joined: Jun 09, 2010

Post   Posted: Sep 20, 2010 - 15:35 Reply with quote Back to top

Kickoff return works well, won't need to put down my thrower now!


Last edited by EatingBurger on %b %20, %2010 - %16:%Sep; edited 1 time in total
Sinnyil



Joined: Jul 13, 2009

Post   Posted: Sep 20, 2010 - 16:03 Reply with quote Back to top

Tested animosity a bit more in a test game. Very cool, it appears that failing the animosity roll, then getting to choose to give the ball to someone of the same race is working correctly.
Garion



Joined: Aug 19, 2009

Post   Posted: Sep 20, 2010 - 16:07 Reply with quote Back to top

I haven't had a chance to test these skills yet since this release, but I would like to say thank you again for offering so much support to this site and the new client and working your socks off to get it right Smile

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pizzamogul



Joined: Jun 13, 2005

Post   Posted: Sep 21, 2010 - 00:50 Reply with quote Back to top

Sinnyil wrote:
...animosity...some sort of sounds gets implemented for it...

I think a toddler shouting a selfish "NO" or "MINE" would be hilarious - maybe alternate between the two.

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Lakrillo



Joined: Sep 12, 2007

Post   Posted: Oct 01, 2010 - 09:52 Reply with quote Back to top

Just have to say i like the new placement of the numbers, the placement feels so natural that you hardly remember that it have been changed. But it is much easier to recognize stat-changes now than it was before due to them being in the same sight-area as the skills.

To bad that it was one of the more troubled releases as a few gamelocking mechanics were "introduced" but it seems we have started to get rid of most of them with the 0.5.9 update.
Garion



Joined: Aug 19, 2009

Post   Posted: Oct 01, 2010 - 09:55 Reply with quote Back to top

I didn't even notice the numbers had moved. Lol, I guess that must be because they are in a better position. I just cant wait for the bombs and ball and chain to be implemented. Are they due out in the next release?

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Lakrillo



Joined: Sep 12, 2007

Post   Posted: Oct 01, 2010 - 10:38 Reply with quote Back to top

How much new stuff comes is kind of dependent of the amount of free time Kalimar have.
My priority have been to sort out as many bugs as possible, especially game-breaking ones and to keep the bug-list under control. This is so that Kalimar should have more time to implement new stuff.
WhatBall



Joined: Aug 21, 2008

Post   Posted: Oct 01, 2010 - 16:03 Reply with quote Back to top

I completely missed that the stat boxes had moved and I even made the updated graphic for it. It works much better now, thanks to those who suggested moving it.

Haven't had time to play much to test though.
DonTomaso



Joined: Feb 20, 2005

Post   Posted: Oct 01, 2010 - 16:10 Reply with quote Back to top

The new layout for stats is excellent. A lot more natural!

Great work, guys!

(Good to see you hard at work, Lakrillo... you had totally missed that a new client was in the making and had left Fumbbl... Shame on me for reminding you.. Wink )

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