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On1



Joined: Jul 12, 2004

Post   Posted: Sep 21, 2010 - 15:00 Reply with quote Back to top

Ok i know I'm a bit insane and stuff.. But the current location of "niggling injury" in the FFB client can be exploited. You can either make a player portrait, and put your own niggle dot on it.. to attract blocks. Or you can use the same color background as the dot to hide your niggling injury..

I suggest that "we" move the dot somewhere else. O_o

any ideas?
Redgum



Joined: May 19, 2009

Post   Posted: Sep 21, 2010 - 15:11 Reply with quote Back to top

sneaky git!
(that's a compliment)

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Grod



Joined: Sep 30, 2003

Post   Posted: Sep 21, 2010 - 15:18 Reply with quote Back to top

Hmm that reminds me of those guys that keeps spraying pictures of terrorists around the maps in Counter Strike ...

In this case, you CAN turn off using an opponents player portraits...

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WhatBall



Joined: Aug 21, 2008

Post   Posted: Sep 21, 2010 - 15:29 Reply with quote Back to top

Since we are conditioned to look at stats and skills, and they are now together, I would suggest that Niggles appear as red dots (or X's) on the stat sheet right above the skills. (Or at the bottom of the skills if it looks better.)

...And great catch On1.
DonTomaso



Joined: Feb 20, 2005

Post   Posted: Sep 21, 2010 - 16:02 Reply with quote Back to top

Wow... these thoughts never crosses my mind, but yes, I can see them exploited.

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jarvis_pants



Joined: Oct 30, 2008

Post   Posted: Sep 21, 2010 - 16:14
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how many niggles can you fit there? We may see players with many niggles in ffb.

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XtremeXwing



Joined: Dec 03, 2004

Post   Posted: Sep 21, 2010 - 16:28 Reply with quote Back to top

jarvis_pants wrote:
how many niggles can you fit there? We may see players with many niggles in ffb.


well you will but not for long when players start getting injured an a 7+ without mb it will shorten there miserable lives
Shraaaag



Joined: Feb 15, 2004

Post   Posted: Sep 21, 2010 - 16:40 Reply with quote Back to top

Modifiers could weed out portraits with 'fake' niggles just by not approving them. But a better placement of the niggles would be a better solution.

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Chingis



Joined: Jul 09, 2007

Post   Posted: Sep 21, 2010 - 17:46 Reply with quote Back to top

How many niggles can you fit?

"•", "2x•", "3x•", "4x•" ...

Simples, as a certain meerkat is wont to say. Razz
nin



Joined: May 27, 2005

Post   Posted: Sep 21, 2010 - 18:21 Reply with quote Back to top

On1, you have been too fast, the way to go when you get gold like this is wait untill FFB is official and posting in this classic thread, earning you some good BOOs
SillySod



Joined: Oct 10, 2006

Post   Posted: Sep 21, 2010 - 18:28 Reply with quote Back to top

soultoken wrote:
jarvis_pants wrote:
how many niggles can you fit there? We may see players with many niggles in ffb.


well you will but not for long when players start getting injured an a 7+ without mb it will shorten there miserable lives


Sooner or later someone will use their apothecary as a niggle farming device Smile

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nin



Joined: May 27, 2005

Post   Posted: Sep 22, 2010 - 00:14 Reply with quote Back to top

SillySod wrote:
...
Sooner or later someone will use their apothecary as a niggle farming device Smile

That sounds like a plan...
(First to get a player injuryed on 2+?)
Carnis



Joined: Feb 03, 2009

Post   Posted: Sep 22, 2010 - 01:17 Reply with quote Back to top

Since there is no upper limit to niggles, perhaps a number-based presentation would be better than the dots of old javabowl?

I'd also like niggles to be somehow close to the AV-tray, because niggles take effect after the AV roll, so they should be somehow logically grouped together in the portraits as well.
Foad



Joined: Sep 02, 2007

Post   Posted: Sep 22, 2010 - 02:59 Reply with quote Back to top

SillySod wrote:
Sooner or later someone will use their apothecary as a niggle farming device Smile


Perhaps we should adopt a "Blood Bank" rule...
Mr_Foulscumm



Joined: Mar 05, 2005

Post   Posted: Sep 22, 2010 - 03:02 Reply with quote Back to top

Carnis wrote:
Since there is no upper limit to niggles, perhaps a number-based presentation would be better than the dots of old javabowl?

I'd also like niggles to be somehow close to the AV-tray, because niggles take effect after the AV roll, so they should be somehow logically grouped together in the portraits as well.


There most certainly is an upper limit to how many niggles you can have. Get enough and you can ONLY get RIP results when you get hurt.

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