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PainState



Joined: Apr 04, 2007

Post   Posted: Sep 21, 2010 - 23:48 Reply with quote Back to top

Some coaches have said that fend negates Pile On, is this true?

Reading the CRB section on the skills it does not read that Pile On is negated by fend.

Pile On only talks about You may reroll the armor break or injury roll if you succesfully block. It never mentions following up the block or anything.

And Fend does not state that it negates anything other than the follow up move by the blocker.

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blocknroll



Joined: Aug 04, 2009

Post   Posted: Sep 21, 2010 - 23:51 Reply with quote Back to top

it says piling on may only be used if the player is adjacent to the player and he has been knocked down. id say if you are adjacent to a player who has been knocked over then you pretty much have to have followed up, and id guess that fend which prevents follow ups even on a knocked down result would therefor negate piling on.


Last edited by blocknroll on %b %21, %2010 - %23:%Sep; edited 1 time in total
Grin



Joined: Mar 08, 2005

Post   Posted: Sep 21, 2010 - 23:51 Reply with quote Back to top

"The player may use this skill after he has made a block as part of one of
his Block or Blitz Actions, but only if the Piling On player is currently
standing adjacent
to the victim and the victim was Knocked Down."

In my opinion, you have to follow up to use PO! So if you can't (because of fend), you can't use PO...
PainState



Joined: Apr 04, 2007

Post   Posted: Sep 21, 2010 - 23:57 Reply with quote Back to top

Ok so if you block, succesfully, get fended and cant follow up, since you cannot move on a block action, you are no longer considered adjacant and thus cannot pile on. But if you blitz, get fended then follow up with your remaining movement you then can pile on?

OR if fend does negate Pileon in all scanerios why not just say it like other skills?

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blocknroll



Joined: Aug 04, 2009

Post   Posted: Sep 21, 2010 - 23:59 Reply with quote Back to top

in a blitz - still no because the dice roll for armour injury etc would be before the movement part to follow up (not actually a follow up just another part of your movement in the blitz action)
edit for clarity
magistern



Joined: Jun 24, 2010

Post   Posted: Sep 22, 2010 - 00:10 Reply with quote Back to top

You can still pile on if you have block and your opponent doesn't =)
Chingis



Joined: Jul 09, 2007

Post   Posted: Sep 22, 2010 - 00:17 Reply with quote Back to top

...or if a fending sidestepper fends their opponent and then sidesteps next to the stationary aforementioned. Wink
Kinks



Joined: Feb 28, 2007

Post   Posted: Sep 22, 2010 - 00:25 Reply with quote Back to top

Grab?

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PainState



Joined: Apr 04, 2007

Post   Posted: Sep 22, 2010 - 00:29 Reply with quote Back to top

Kinks wrote:
Grab?


Nice one Kinks...Sidestep negates Grab and Grab negates fend.

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uuni



Joined: Mar 12, 2010

Post   Posted: Sep 22, 2010 - 01:07 Reply with quote Back to top

Yes, you have to be adjacent to the victim when making the armor or injury roll. Only movement after declaring the throwing-of-a-block (different than declaring a Block Action, remember) that the attacker can make before the armour roll is the followup (now that it has been ruled that attacker can not use Pass Block on defender's Dump-off, whew).

Defender can prevent attacker from following up with Fend, but attacker can cancel Fend when blitzing with a Juggernaut. In correct circumstances, the attacker can also Grap the defender next to attacker with the Pushback.

Piling on can be used when the defender has been Knocked Down as the result of the block and the attacker is standing next to the defender when making the armour or the injury roll, which the attacker wants to reroll.

***

This is how I understand the throw-of-a-block -sequence, please correct when I'm wrong:
1) Blocking player declares throwing of a block against the other player (p44, Dump-off)
2) Possible Dump-off. (p44, Special case, interrupts and returns here)
3) Check for Foul Appearance (p45)
4) Possible Chainsaw or Stab. (p44, p47, Special cases)
5) Calculate block strength (p9) with assists (p21) and regarding Guard (p45) & Dauntless (p44)
6) Throw the block di(c)e. Active team can reroll the di(c)e or possibly try to use Pro. (p9, p14, Pro p46)
7) Stronger player's coach chooses the result. (p9)
8.) Active player chooses, which optional skills to use (p14, ie Block, Wrestle and Juggernaut - here be dragons)
9) Passive player chooses, which optional skills to use (p14, ie Block, Wrestle and Dodge - don't awake the dragons)
10) Apply possible pushback (p10, Grab p45, Side Step p47)
11) If pushed, possibly decide whether to followup and leave (p10) (Frenzy and Fend etc, possible opposing Shadowing here)
12) Possible Ball Bounce (Strip Ball, p47 or Knocked Down/Placed Prone, p11)
13) If Knocked Down, then Placed Prone and make the armour roll (p11, Mighty Blow p46, Piling On p46, Claw p44)
14) If armour roll successful then stunned and make the injury roll (p11, as addition to above: Niggling Injuries p25, Stunty p47, Thick Skull p48)
15) If casualty from injury roll, casualty roll (p25)
16) Possible use of Apothecary (p17)
17) Regeneration roll with the skill (Regeneration p46)
18.) Apply the Casualty or Knocked Out result and possibly remove the player from the pitch to appropriate place in the dug-out. (p11, p17)
19) Sequence ends.

This representation of the throw-a-block -sequence is by no means thorough, there are bound to be missing things and even more special cases, probably even simple misunderstandings and mistakes. It's just my attempt to understand a little better when the different things happen in the most basic thing of Blood Bowl: throwing of a block.
PainState



Joined: Apr 04, 2007

Post   Posted: Sep 22, 2010 - 03:47 Reply with quote Back to top

uuni wrote:
Mindblowing post.



My head hurts after that mindblowing post.

Are you saying that IF you blitz move you can follow a fended player and still throw a Pile On block?

I have so much more to say about your post but Iam stunned by its weight of well...awesomeness??

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Sinnyil



Joined: Jul 13, 2009

Post   Posted: Sep 22, 2010 - 04:26 Reply with quote Back to top

PainState wrote:
uuni wrote:
Mindblowing post.



My head hurts after that mindblowing post.

Are you saying that IF you blitz move you can follow a fended player and still throw a Pile On block?

I have so much more to say about your post but Iam stunned by its weight of well...awesomeness??


Only if you have Juggernaut. You need to be next to the knocked down player when armor and injury rolls are made, which means you need to have followed up the block (not just moved the square forward extra with a blitz).

So yes, what fend does negate piling on on a pow or pow/push UNLESS you have Juggernaut (which cancels fend), or Grab (so you can put the player next to you).
Emeyin



Joined: Apr 14, 2008

Post   Posted: Sep 22, 2010 - 04:39 Reply with quote Back to top

PainState wrote:
Kinks wrote:
Grab?


Nice one Kinks...Sidestep negates Grab and Grab negates fend.



Sidestep and Grab negate each other.

Grab kind of negates Fend, in that you still can't follow up but you can place the victim next to you, unless he has Sidestep which you follow normal pushbacks.

If he has Sidestep & Fend, I don't think you can Pile On him unless he doesn't have Block or he chooses one next to your player.

Juggernaut negates Fend & Stand Firm.
Alibaba



Joined: Aug 18, 2003

Post   Posted: Sep 22, 2010 - 09:18 Reply with quote Back to top

so... true killer player is player with...

Claw, mb, po, juggernaut, block, tackle and Grab ?
GeneralMarauder



Joined: Jan 02, 2008

Post   Posted: Sep 22, 2010 - 09:20 Reply with quote Back to top

Is it me or does the new LRB rules sound a bit awkward?
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