Collinisimo
Joined: May 06, 2010
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  Posted:
Nov 10, 2010 - 22:41 |
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http://fumbbl.com/FUMBBL.php?page=player&player_id=7713957
I wanted to make him into a OTTD machine, so what should I get? I was thinking Two Heads, so he could dodge through the back line easier, but I wanted to post here first.
I'm okay with skipping sprint for now because getting one chain push isn't to hard, and I don't want to give up this chance. |
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maysrill
Joined: Dec 29, 2008
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  Posted:
Nov 10, 2010 - 22:48 |
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MA10 is fast enough, and the OTT stuff is easy enough as it is. Don't go crazy trying for Sprint (even for his next normal roll).
Two Heads is a fine choice, since it also helps with magic tricks ("watch me pass through this seemly solid wall of tackle zones") to get to the ball. Extra Arms is also an OK choice if you wind up getting the ball on the ground but it ends up in 1+ tackle zones, which is common for teams that use Strip Ball. |
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Grod
Joined: Sep 30, 2003
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  Posted:
Nov 10, 2010 - 22:53 |
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Two heads or leap makes him unstoppable. Sure feet is also a decent choice, since you usually don't have any GFIs when it comes to the actual scoring...
Otherwise, NOS, catch both add something, but seem less necessary. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
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RC
Joined: Sep 22, 2005
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  Posted:
Nov 10, 2010 - 22:57 |
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NOS is actually very good. Not always you manage to block away all the dudes on the LOS chain.. and then you have all the anti OTT lineups that get your poor gutter standing in 2 tzs trying to catch a ball. |
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RedDevilCG
Joined: Jan 09, 2010
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  Posted:
Nov 11, 2010 - 03:48 |
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I'd go for two heads as well. |
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DustBunny
Joined: Oct 14, 2008
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  Posted:
Nov 11, 2010 - 04:04 |
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Can we get a dirty player over here please? |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Nov 11, 2010 - 04:42 |
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oh bunny, stop speaking sense |
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