Garion
Joined: Aug 19, 2009
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  Posted:
Jan 26, 2011 - 19:05 |
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I just payed a game with High Elves and I made a pass with my Thrower but my opponent intercepted it. The client automatically rolled Safe Throw which failed then it asked if i wanted to re-roll the Safe Throw roll. I said yes and it failed again so my opponent intercepted it. But I didn't know if the pass was successful or not in the first instance - the Pass roll hadn't been made yet (at least I couldn't see it in the text) so I couldn't tell whether or not I should use my Re-roll for the safe throw.
Is this the correct order for this sequence to occur in?
Because I thought it should be pass roll > interception roll > Safe throw roll.
I just watched the reply back and it happened in turn 3/4 2nd half and the interception roll came first as soon as I selected who to pass to. Isn't the pass roll meant to come first incase I fumble it? |
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Mateuszzzzzz
Joined: Feb 26, 2006
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  Posted:
Jan 26, 2011 - 19:09 |
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Not sure if correct is a right word, but its how it goes in rulebook: Interception => safe throw => pass. |
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Were_M_Eye
Joined: Sep 24, 2007
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  Posted:
Jan 26, 2011 - 19:10 |
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
Jan 26, 2011 - 19:10 |
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Yes, that is the correct sequence, intercept is done before the passroll for simplicity as otherwise it would come up discussions if the ball scattered away and which line the throw would take and so on.
Also it ups the amount of interceptions slightly as you can intercept on a throw that would otherwise be a fumble.
I think there even is a FAQ about it in the CRP rulebook if i recall right. |
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cmelchior
Joined: Apr 11, 2004
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  Posted:
Jan 26, 2011 - 19:11 |
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You role for interception before you roll for pass, check the FAQ at the end of the rulebook - and yes it's stupid. |
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Olesh
Joined: Jun 24, 2010
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  Posted:
Jan 26, 2011 - 19:17 |
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cmelchior wrote: | You role for interception before you roll for pass, check the FAQ at the end of the rulebook - and yes it's stupid. |
One of the situations where ease of gameplay trumps reality. Remember, the rules were designed for a board game situation - it has to be relatively quick and easy to figure out. Passing is already complicated enough. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 26, 2011 - 19:17 |
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Yeah I just found that, and I agree that is without doubt the stupidest rule in the game lol it doesnt make any sense. It shows how rarely i play with teams that pass. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 26, 2011 - 19:20 |
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Olesh wrote: |
One of the situations where ease of gameplay trumps reality. Remember, the rules were designed for a board game situation - it has to be relatively quick and easy to figure out. Passing is already complicated enough. |
But all it should be, is if you fumble it then no interception can be made anything else and it can. Where is the complication? |
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Rabe
Joined: Jun 06, 2009
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  Posted:
Jan 26, 2011 - 19:21 |
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Should be applied on normal passes, too: If the catcher catches the ball, the throw must have been accurate. Far easier, you can skip any passing skills. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Jan 26, 2011 - 19:22 |
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If my pass is off-target, then potential a straightline between passer and where the ball ends up would NOT go over your interceptor. Do we then pick interceptor after throw? Does that mean we can't guarantee a no interception path for the throw? |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Jan 26, 2011 - 19:27 |
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Reisender
Joined: Sep 29, 2007
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  Posted:
Jan 26, 2011 - 19:32 |
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Dear fumbbl friends. Please RT*M!
They explain in the rulebook why they do this and that they know it does not represent "logic" for the sake of game balance / interception fun. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 26, 2011 - 19:33 |
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It doesnt anymore you need to pass a 3+ roll if your an elf. Not very good really.
Macavity wrote: | If my pass is off-target, then potential a straightline between passer and where the ball ends up would NOT go over your interceptor. Do we then pick interceptor after throw? Does that mean we can't guarantee a no interception path for the throw? |
It should just go like this declare a pass. Roll for pass. If it fumbles end of turn. If it is succeful then declare interceptor along that path. if the throw is not succesull work out which way the ball goes then declare the interceptor in that path if there is one. It seems pretty simple to me and it makes sense. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Jan 26, 2011 - 19:44 |
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Your description means that I cannot know there is no possibility for interception prior to throwing. That would tend to limit throwing even more, and throwing is something the designers want in the game. |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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pizzamogul
Joined: Jun 13, 2005
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  Posted:
Jan 26, 2011 - 19:52 |
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I think we should determine the arc of ball and the point at which the defensive player attempting the interception is standing. Then compare the height of the pass at that point to how tall the player stands according to racial metrics to determine whether the interception attempt will require leaving their feet or simply reaching up. The strength of the player added to a 1d6 roll will determine how high they can jump and an agility roll will determine whether or not they timed any necessary leap correctly. VLLs should give a bonus to the leaping roll, but I'm not so sure about the timing roll. This is of course done within a logic sequence of passing rolls.
This will be much more realistic and should be implemented at once. Discuss. |
_________________ "Don't expect mercy."
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