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PainState



Joined: Apr 04, 2007

Post   Posted: Jun 09, 2017 - 22:43 Reply with quote Back to top

There are certain scenarios that have been hard coded into the client that allows dodge to be a optional skill when you are blocked. Why does Block not have this "option"?

Just asking.

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Wreckage



Joined: Aug 15, 2004

Post   Posted: Jun 09, 2017 - 22:51 Reply with quote Back to top

PainState wrote:
There are certain scenarios that have been hard coded into the client that allows dodge to be a optional skill when you are blocked. Why does Block not have this "option"?

Just asking.


Because in the discussions how to implement optionality, the variants where it would matter to not use Block were too rare, mostly not really reasonable and just generally would've been hard to implement the way for instance Dodge is. Mind I'm sure there are examples where you would not want to use Dodge and it doesn't give you optionality either.
bisonbison



Joined: Apr 07, 2008

Post   Posted: Jun 09, 2017 - 22:58 Reply with quote Back to top

What are the optional circumstances where not using block would be useful?
Espionage



Joined: Jun 08, 2005

Post   Posted: Jun 09, 2017 - 23:01 Reply with quote Back to top

When you need a square occupied to prevent an assist, you have a st3 av 9 guy in it standing next to a strength 4 guard. You are better off hoping to pass the armour roll than hoping not to be pushed back.
chimp2010



Joined: Jul 01, 2011

Post   Posted: Jun 09, 2017 - 23:02 Reply with quote Back to top

Seriously, when would you not want to use block?
mrt1212



Joined: Feb 26, 2013

Post   Posted: Jun 09, 2017 - 23:16 Reply with quote Back to top

Espionage wrote:
When you need a square occupied to prevent an assist, you have a st3 av 9 guy in it standing next to a strength 4 guard. You are better off hoping to pass the armour roll than hoping not to be pushed back.


Standfirm all menz and be done with it.
PainState



Joined: Apr 04, 2007

Post   Posted: Jun 09, 2017 - 23:27 Reply with quote Back to top

chimp2010 wrote:
Seriously, when would you not want to use block?


Any time you are in the surf danger zone, standing on the sideline with no stand firm or sidestep. The initial block is a block/block or block/skull roll and the other coach elects not to reroll and go out of his way to set up a blitz surf instead.

Well, if you took the initial block result as a down he cannot surf your guy. Exact same type of scenario of electing not to dodge to prevent surfs or push back chain reactions.

I do understand the rational that the scenarios to elect are so few and not general in nature like dodge that you just ignore it. I also agree that the other option to make every skill optional and getting a pop screen of Yes/No was not even considered as a option for the new client was a good move.

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Tricktickler



Joined: Jul 10, 2004

Post   Posted: Jun 10, 2017 - 00:17 Reply with quote Back to top

Another example is if a treeman has taken root, then you often don't want to use block so that he goes down so that the take root effect is removed.
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 10, 2017 - 00:23 Reply with quote Back to top

There are more than enough pop ups. Playability trumps perfect rule implementation in this instance imo

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pythrr



Joined: Mar 07, 2006

Post   Posted: Jun 10, 2017 - 00:34 Reply with quote Back to top

block all mens

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pythrr



Joined: Mar 07, 2006

Post   Posted: Jun 10, 2017 - 00:35 Reply with quote Back to top

PainState wrote:
chimp2010 wrote:
Seriously, when would you not want to use block?


Any time you are in the surf danger zone, standing on the sideline with no stand firm or sidestep. The initial block is a block/block or block/skull roll and the other coach elects not to reroll and go out of his way to set up a blitz surf instead.

Well, if you took the initial block result as a down he cannot surf your guy. Exact same type of scenario of electing not to dodge to prevent surfs or push back chain reactions.

I do understand the rational that the scenarios to elect are so few and not general in nature like dodge that you just ignore it. I also agree that the other option to make every skill optional and getting a pop screen of Yes/No was not even considered as a option for the new client was a good move.


is catch optional?

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Tricktickler



Joined: Jul 10, 2004

Post   Posted: Jun 10, 2017 - 00:35 Reply with quote Back to top

In the scenario I'm talking about it's very easy to distinct between relevant cases and not: just throw in a pop up if someone who has taken root is affected by a both down result. Saying that is to much pop ups is like saying having to chose Stand Firm is to much pop ups.
ignatzami



Joined: Aug 18, 2008

Post   Posted: Jun 10, 2017 - 01:18 Reply with quote Back to top

Special casing, especially when it's handled via an obtrusive popup is terrible UX design, and poor user experience. Dodge, by the sidelines, is obnoxious enough. More popups would be horrible.
bisonbison



Joined: Apr 07, 2008

Post   Posted: Jun 10, 2017 - 01:33 Reply with quote Back to top

Well, for the active player, adding a check-box (that is default enabled) to the dice selection popup would be relatively straightforward. Good design? No. Worth the potential confusion in the 99% of cases where you don't want it used? No. But you could make a league rule that makes such things optionally enabled.

As for the inactive player, you could add an irreversible "opt-out of using block" key that you'd have to hit while the dice selection screen was visible to the active player.

Again, bad design, but possible!
JellyBelly



Joined: Jul 08, 2009

Post   Posted: Jun 10, 2017 - 02:35 Reply with quote Back to top

Garion wrote:
There are more than enough pop ups. Playability trumps perfect rule implementation in this instance imo


+1

I really wouldn't want to see an extra popup window for every other block, just for that 1/1000 time that you wouldn't want to use the Block skill ..

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