BunnyPuncher
Joined: Aug 02, 2003
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Posted:
Feb 23, 2004 - 00:13 |
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Nuffle looked around the stunty leeg one day and realized.. stunty needs hoppy hoppers!
So he called up the Slann wizard king and said "Listen of cowering frog thing, too long have you not sacrificed to me! Thought you were safe after 2ed eh? Heck no! Now I have come for your children! You shall use the fumbbl stunty leeg as a training ground for your young warriors! Verily shall they come to the pitch and bravely meet their doom! Well, I gotta run, some idiot on TBB is arguing that Dark Elves should be all strength 4... crazy kids"
So did the Wizard King announce that the Slann would once again be participating in that hallowed gore filled sport of BloodBowl.
1-16 Slann Cadet 6 2 3 6 Leap, Dodge, Stunty, Right Stuff (A) - 40K
0-2 Cold One 6 5 1 9 Really Stupid, Prehensile Tail, Big Guy, TTM (G,S) - 120K
RR - 60K (120K)
Apoth - Yes
Wizards - No
Simple yet elegant, Leap and Prehensile Tail are new to stunties.
FYI: Cold ones are a primitive gigantic race of lizards.
Whacha think? |
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peikko
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 00:32 |
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Lets compare these to Nurglins
BunnyPuncher wrote: | 1-16 Slann Cadet 6 2 3 6 Leap, Dodge, Stunty, TRS (A) - 40K |
+leap, +real stuff +ma +ag -ph access with 10k cheaper, thats bargain.
(ok, forgot regen so cost might be more or less in the neighbourhood)
BunnyPuncher wrote: | 0-2 Cold One 6 5 1 9 Really Stupid, Prehensile Tail, Big Guy, TTM (G,S) - 120K |
+2 ma, +tail +TTM -regen (-mighty blow in purpose?) -tentacles with same price. Ma6 is monsterous after they get break tackle so this might be bit on bargain side too. Horrible blitzers.
BunnyPuncher wrote: | RR 60k |
-10k, just why?
Race is somewhat little different but something must be downgraded and cost increased IMHO. Those BGs are monstrous even if they dont have mighty blow to start. |
Last edited by peikko on %b %23, %2004 - %00:%Feb; edited 1 time in total |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 00:37 |
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Leap is kinda useless for stunty players. It's almost always better to just dodge through than to leap if you have stunty. I guess that kinda shoots down the whole team though since thats there gimick. The cold ones are almost exactly the same as kroxogors, might as well just use the krox, then again i guess krox doesn't have ttm. Since leap is useless for the most part they aren't all that differant from goblins. Lower armor and slightly better big guys, not much here to make them fun imo. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 00:41 |
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Peikko snuck in on me while i was posting, so i'll just say that comparing them to nurglings is kinda silly when they are so similar to goblins. And you seem to have forgoten that nurglings have better armor and regen and thick skull. thats a bit much to overlook. Also the big guys definatley need mighty blow, surely that was a typo. Overall they are crappier goblins and in no way shape or form overpowered. In fact i have to wonder if you where drunk when you made that post peikko. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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BunnyPuncher
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 00:43 |
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I left off MB intentionally by the way, to pay for prehensile tail. |
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Last edited by BunnyPuncher on %b %23, %2004 - %00:%Feb; edited 1 time in total |
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Michael_Warblade
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 00:44 |
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Ok once again i reiterate you MUST have 7 skill choices available to each player position (just i case you dont get any doubles) meaning the Slann Cadets cannot have both leap and dodge (as there is only 8 AG skills) that is the major failing of the roster as far as i can see |
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BunnyPuncher
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 00:46 |
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Seen a lot of 176spp stunty leeg players about? (other than Bigguns) |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 01:00 |
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Thats true, but it is still one of the unwritten rules for making players, besides leap is uselss anyway. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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freak_in_a_frock
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 01:09 |
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leap is not useless in stunty, and is vey good for avoiding diving tackle, also getting past a wall of players |
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Traitor
Joined: Nov 18, 2003
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  Posted:
Feb 23, 2004 - 01:22 |
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Bouncy team? I heard there is one. Go playtest squig hoppers.
Self promotion? Me? |
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Twahn
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 01:30 |
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Leap is not useless as Freak states above, and anyone who thinks a whole team of leapers will not find use for it is dopey IMHO. You could maybe get rid of the Right Stuff if desperate to allow them 7 AG skill access. MAke 'em earn their wings? |
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Jarnageddon
Joined: Nov 04, 2003
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  Posted:
Feb 23, 2004 - 01:49 |
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Its an unwritten rule and doesn't really apply to stunty for the very reason stated by bunny.
This is the Stunty Leeg Stunty player with the most ssp's http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=434948
Also isn't Right Stuff a racial characteristic not a skill?
P.S Go and playtest the Night goblins, I stole some lovely Icons and made a roster which is available in the download section. |
_________________ Never hit a man with glasses. Hit him with something bigger and heavier. |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Feb 23, 2004 - 02:04 |
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Yeah right stuff is definatley a racial, you can't take it. Yes there are some minor uses for leap in stunty, but with agility three it's more suicidal and pointless than anything else. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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