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Kalimar



Joined: Sep 22, 2006

Post   Posted: Jul 31, 2012 - 15:52 Reply with quote Back to top

Point taken. Working on improving that. But like I stated - this is hard to test, so no promises.
Relezite



Joined: May 21, 2007

Post   Posted: Jul 31, 2012 - 15:54 Reply with quote Back to top

I play all other internet games fine here though. Probably has something to do with strength of server since this isn't, like, a major brand name thing.

Pity. Maybe I'll harrass the IP anyways.
Garion



Joined: Aug 19, 2009

Post   Posted: Jul 31, 2012 - 15:59 Reply with quote Back to top

@ kalimar would it be possible to something similar to how interleaving works for broadband except for lag? A sort of bucket that stores the info for rolls moves etc then updates the laggy end user really quickly once possible, with a repeated request where the errors occured?

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