Mully
Joined: Aug 02, 2003
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  Posted:
Mar 16, 2004 - 21:01 |
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Will Christer be once again adjusting the value of nigglers in Div-X since their value has dropped even further with version 7.5 ?? |
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Michael_Warblade
Joined: Aug 02, 2003
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  Posted:
Mar 16, 2004 - 21:39 |
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How has their Value dropped? do they roll at the begining of each half to see whether they miss that half if so their value is the same however if they roll at the begining of each half to miss the entire match their value has gone down so which is it? |
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Grumbledook
Joined: Aug 02, 2003
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  Posted:
Mar 16, 2004 - 21:40 |
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if you fail a niggle you miss the rest of the match from that point
the str system is out anyway play matches based on tr and the team roster
might get him to remove the str system from dx alltogether |
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Frankenstein
Joined: Aug 02, 2003
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  Posted:
Mar 16, 2004 - 23:03 |
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Grumbledook wrote: | might get him to remove the str system from dx alltogether |
Now that would be a great improvement! |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Mar 16, 2004 - 23:32 |
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I think team str is a really usefull tool to help you manage your team rating. It lets you know about where your team rating should be. Other than that it's pretty worthless of course, but i find it's helpfull in that regard. |
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Mr-Klipp
Joined: Aug 02, 2003
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  Posted:
Mar 17, 2004 - 00:33 |
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Grumbledook wrote: | if you fail a niggle you miss the rest of the match from that point
the str system is out anyway play matches based on tr and the team roster
might get him to remove the str system from dx alltogether |
Yeah, somehow I don't see that ever happening. The whole point of the str system is to make the rankings actually mean something. a team with 6 skills where 3 of them have been stat increases and 2 doubles will simply be more likely to win a game than an opposing team with 6 normal skill rolls.
If you remove the str system, you may as well throw out ranking all together in DivX. |
_________________ Looking to get your minis painted? Look no further.
The Finishing Touch |
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Christer
Joined: Aug 02, 2003
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Grumbledook wrote: | the str system is out anyway play matches based on tr and the team roster
might get him to remove the str system from dx alltogether |
Mirascael wrote: | Now that would be a great improvement! |
I am sad you feel this way and can not understand why you believe this would be a good idea. The strength system is not perfect. You know it, I know it and I'm pretty sure mostly everyone else does too.
However, I do feel that it gives some information about the team which might not be obvious. You, obviously, think it's about as useful as a random number. Now, I can respect your distrust in the strength value but I can not respect or understand why you would want to remove it from the coaches who do think it gives them some information. It does not remove anything from you by being there as you can simply ignore it if you wish. If you don't think it is useful, does that mean that noone else can or should?
Mully wrote: | Will Christer be once again adjusting the value of nigglers in Div-X since their value has dropped even further with version 7.5 ?? |
I am, and have always been, open to suggestions on how to improve the formula. Your question is completely valid and to the point. Niggling injuries should indeed reduce the player's value even more. I haven't done the math yet, and will gladly accept help with that part as I don't quite have the time for it right now. |
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Covertfun
Joined: Aug 02, 2003
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  Posted:
Mar 17, 2004 - 02:14 |
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at a quick glance, it would seem appropriate to change the value mod from 5/6 to 25/36, which rounds to 2/3, but that doesn't yet account for the fact that failing the first roll is twice as bad and overlaps the second (half-time) roll.
By the way, i think the Str system is awesome... a good use of maths. the way i know if I'm making a good team is if the STR is higher than the TR.
I'll be back with more arithmetic. |
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Ug
Joined: Aug 02, 2003
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  Posted:
Mar 17, 2004 - 02:36 |
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actually failing the second roll is only half as bad.
so a single niggle should reduce the value of a player to: (5/6) - (0.5 * 1/6) = 0.75 for a single niggle |
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Christer
Joined: Aug 02, 2003
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Three cases:
1/6 = 6/36 - Not playing at all
5/6*1/6 = 5/36 - playing first half
5/6*5/6 = 25/36- playing whole game
So, over 36 games the player will play 25 + 5/2 games, which becomes 55/72 or roughly 76.4%
Sounds about right to me. Anyone able to confirm this? |
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swilhelm73
Joined: Oct 06, 2003
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  Posted:
Mar 17, 2004 - 03:06 |
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I have to say too that I think you've done great work with the SR formula Christer, and would be strongly opposed to removing it.
While not perfect it is a much more accurate measure of, well, team strength, for an individual game which is the way most people find games in the open format of Open and DivX. |
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Grumbledook
Joined: Aug 02, 2003
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  Posted:
Mar 17, 2004 - 19:39 |
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i meant remove it from view not take it out alltogether
can still do the rankings off it but would remove the problems regarding people mis representing it when picking matches imho |
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Mr-Klipp
Joined: Aug 02, 2003
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  Posted:
Mar 17, 2004 - 21:41 |
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Grumbledook wrote: | i meant remove it from view not take it out alltogether |
What the hell would be the point of that? If you don't think the number is a usefull value, don't look at it, but don't ask for it to be hidden so no one else can look at it. |
_________________ Looking to get your minis painted? Look no further.
The Finishing Touch |
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origami
Joined: Oct 14, 2003
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  Posted:
Mar 17, 2004 - 21:47 |
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Let's compare two players who have gotten 4 skills.
War Dancer #1
Tackle, +ST, Sidestep, +AG
War Dancer +2
Tackle, Sidestep, Shadowing, Catch
If you go by TR, these two players are worth exactly the same. That's why the strength system is in place. |
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swilhelm73
Joined: Oct 06, 2003
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  Posted:
Mar 17, 2004 - 21:54 |
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Darn good point origami - and to make the contrast even more obvious;
War Dancer #1
Tackle, +ST, Sidestep, +AG
War Dancer +2
Tackle, Sidestep, Shadowing, Catch, *MNG*
are both worth the same TR too. |
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