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Mully



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2004 - 21:01 Reply with quote Back to top

Will Christer be once again adjusting the value of nigglers in Div-X since their value has dropped even further with version 7.5 ??
Michael_Warblade



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2004 - 21:39 Reply with quote Back to top

How has their Value dropped? do they roll at the begining of each half to see whether they miss that half if so their value is the same however if they roll at the begining of each half to miss the entire match their value has gone down so which is it?
Grumbledook



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2004 - 21:40 Reply with quote Back to top

if you fail a niggle you miss the rest of the match from that point

the str system is out anyway play matches based on tr and the team roster

might get him to remove the str system from dx alltogether
Frankenstein



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2004 - 23:03 Reply with quote Back to top

Grumbledook wrote:
might get him to remove the str system from dx alltogether

Very Happy Very Happy Very Happy
Now that would be a great improvement! Wink
thmbscrws



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2004 - 23:32 Reply with quote Back to top

I think team str is a really usefull tool to help you manage your team rating. It lets you know about where your team rating should be. Other than that it's pretty worthless of course, but i find it's helpfull in that regard.
Mr-Klipp



Joined: Aug 02, 2003

Post   Posted: Mar 17, 2004 - 00:33 Reply with quote Back to top

Grumbledook wrote:
if you fail a niggle you miss the rest of the match from that point

the str system is out anyway play matches based on tr and the team roster

might get him to remove the str system from dx alltogether


Yeah, somehow I don't see that ever happening. The whole point of the str system is to make the rankings actually mean something. a team with 6 skills where 3 of them have been stat increases and 2 doubles will simply be more likely to win a game than an opposing team with 6 normal skill rolls.

If you remove the str system, you may as well throw out ranking all together in DivX.

_________________
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Christer



Joined: Aug 02, 2003

Post   Posted: Mar 17, 2004 - 01:24
FUMBBL Staff
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Grumbledook wrote:
the str system is out anyway play matches based on tr and the team roster

might get him to remove the str system from dx alltogether

Mirascael wrote:
Now that would be a great improvement!


I am sad you feel this way and can not understand why you believe this would be a good idea. The strength system is not perfect. You know it, I know it and I'm pretty sure mostly everyone else does too.

However, I do feel that it gives some information about the team which might not be obvious. You, obviously, think it's about as useful as a random number. Now, I can respect your distrust in the strength value but I can not respect or understand why you would want to remove it from the coaches who do think it gives them some information. It does not remove anything from you by being there as you can simply ignore it if you wish. If you don't think it is useful, does that mean that noone else can or should?

Mully wrote:
Will Christer be once again adjusting the value of nigglers in Div-X since their value has dropped even further with version 7.5 ??


I am, and have always been, open to suggestions on how to improve the formula. Your question is completely valid and to the point. Niggling injuries should indeed reduce the player's value even more. I haven't done the math yet, and will gladly accept help with that part as I don't quite have the time for it right now.
Covertfun



Joined: Aug 02, 2003

Post   Posted: Mar 17, 2004 - 02:14 Reply with quote Back to top

at a quick glance, it would seem appropriate to change the value mod from 5/6 to 25/36, which rounds to 2/3, but that doesn't yet account for the fact that failing the first roll is twice as bad and overlaps the second (half-time) roll.

By the way, i think the Str system is awesome... a good use of maths. the way i know if I'm making a good team is if the STR is higher than the TR.

I'll be back with more arithmetic. Smile
Ug



Joined: Aug 02, 2003

Post   Posted: Mar 17, 2004 - 02:36 Reply with quote Back to top

actually failing the second roll is only half as bad.

so a single niggle should reduce the value of a player to: (5/6) - (0.5 * 1/6) = 0.75 for a single niggle
Christer



Joined: Aug 02, 2003

Post   Posted: Mar 17, 2004 - 02:55
FUMBBL Staff
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Three cases:
1/6 = 6/36 - Not playing at all
5/6*1/6 = 5/36 - playing first half
5/6*5/6 = 25/36- playing whole game

So, over 36 games the player will play 25 + 5/2 games, which becomes 55/72 or roughly 76.4%

Sounds about right to me. Anyone able to confirm this?
swilhelm73



Joined: Oct 06, 2003

Post   Posted: Mar 17, 2004 - 03:06 Reply with quote Back to top

I have to say too that I think you've done great work with the SR formula Christer, and would be strongly opposed to removing it.

While not perfect it is a much more accurate measure of, well, team strength, for an individual game which is the way most people find games in the open format of Open and DivX.
Grumbledook



Joined: Aug 02, 2003

Post   Posted: Mar 17, 2004 - 19:39 Reply with quote Back to top

i meant remove it from view not take it out alltogether

can still do the rankings off it but would remove the problems regarding people mis representing it when picking matches imho
Mr-Klipp



Joined: Aug 02, 2003

Post   Posted: Mar 17, 2004 - 21:41 Reply with quote Back to top

Grumbledook wrote:
i meant remove it from view not take it out alltogether


What the hell would be the point of that? If you don't think the number is a usefull value, don't look at it, but don't ask for it to be hidden so no one else can look at it.

_________________
Looking to get your minis painted? Look no further.

The Finishing Touch
origami



Joined: Oct 14, 2003

Post   Posted: Mar 17, 2004 - 21:47 Reply with quote Back to top

Let's compare two players who have gotten 4 skills.

War Dancer #1
Tackle, +ST, Sidestep, +AG

War Dancer +2
Tackle, Sidestep, Shadowing, Catch

If you go by TR, these two players are worth exactly the same. That's why the strength system is in place.
swilhelm73



Joined: Oct 06, 2003

Post   Posted: Mar 17, 2004 - 21:54 Reply with quote Back to top

Darn good point origami - and to make the contrast even more obvious;

War Dancer #1
Tackle, +ST, Sidestep, +AG

War Dancer +2
Tackle, Sidestep, Shadowing, Catch, *MNG*

are both worth the same TR too.
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