Wuhan
Joined: Aug 02, 2003
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  Posted:
May 26, 2014 - 20:36 |
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sneaky git should read:
player can not be ejected by the ref for any reason. |
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Shraaaag
Joined: Feb 15, 2004
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  Posted:
May 26, 2014 - 20:39 |
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I want that on my chainsaw/ball'n'chain/bombardier |
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fidius
Joined: Jun 17, 2011
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  Posted:
May 26, 2014 - 20:41 |
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Or how about: player fouls do not count toward 1/turn rule |
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Purplegoo
Joined: Mar 23, 2006
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  Posted:
May 26, 2014 - 20:43 |
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All fouls are worth 1spp and the guy gets them as he fouls. He can skill mid game.
Solved it. Blood Bowl fixed, go me, |
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Wuhan
Joined: Aug 02, 2003
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  Posted:
May 26, 2014 - 20:45 |
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nope. it must read, "can't be ejected."
Give the goblins something to cheer for.
The Dwarf Death roller, something to take other than Block on doubles.
halflings, and pro elfs would feel good about fouling, even though it would be ineffectual.
even chaos would take it. Not over powered, just a good Tier1 skill. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
May 26, 2014 - 20:45 |
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How about it does what it does currently, but also gives +1 to av/inj on fouls, cumulative with DP. |
_________________ Pull down the veil - actively bad for the hobby! |
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pythrr
Joined: Mar 07, 2006
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  Posted:
May 26, 2014 - 20:47 |
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awful skill |
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Purplegoo
Joined: Mar 23, 2006
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  Posted:
May 26, 2014 - 21:08 |
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Wuhan wrote: | nope. it must read, "can't be ejected."
Give the goblins something to cheer for.
The Dwarf Death roller, something to take other than Block on doubles.
halflings, and pro elfs would feel good about fouling, even though it would be ineffectual.
even chaos would take it. Not over powered, just a good Tier1 skill. |
Deathroller double = DT.
Come on, if we're going to be super geniuses and make better skills, get the current picks right.
Sneaky git. Can't get sent off, 1 spp for fouling, skilling up in game, cancels Clawpomb on any player in a 5 square radius and gives +7 FAME.
Done. Who wants to touch me? All threads fixed.
(We are trying to be funny, yes? You almost sounded sincere in that last post, is all) |
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jamesfarrell129
Joined: Dec 23, 2009
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  Posted:
May 27, 2014 - 11:40 |
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My goblins don't want SPPs for fouling!! Dammit Pgoo, you're ruining BB for all of us
Other than that, yeah, all looks good. |
_________________ NAF name: sandwich |
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jarvis_pants
Joined: Oct 30, 2008
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Sg works like pass block as in its a move that can be done during the other players turn.
When a player elects to Pile On the sneaky git can move up to 3 squares. If he gets in the tz of the piling on player he gets a free foul with +1 to av and +1 to injury. |
_________________ "May Nuffle have mercy on your rolls." - St.Basher |
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Nextflux
Joined: Jan 22, 2008
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  Posted:
May 27, 2014 - 12:36 |
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How about just a simple reroll on ejection, just like pro works. on 1-3 it stands on 4-6 it will be rerolled. (reroll 2d6, avoid getting a double)
"The ref is uncertain about who fouled who, and refrains from ejecting "the player""
just make sure secret weapons doesn't work on sneaky git (its not that sneaky to have a chainsaw or a death roller, though you can still foul with sneaky on the pitch with for example the chainsaw and get away with it, just not between drives.) |
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