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Prinz11



Joined: Feb 19, 2014

Post   Posted: Jul 17, 2014 - 15:20 Reply with quote Back to top

I have this pair of nice started Woodie-Linemen prospects:
https://fumbbl.com/p/player?player_id=10067279
and
https://fumbbl.com/p/player?player_id=10067280

and I'm wondering, how to develop them... Think I'll give them [Block] with their next skill, just to keep them alive (as I'm afraid of them every turn, they are on the pitch Razz ), but afterwards - would you recommend to make them a pair of frightening Cornerbacks (with [PassBlock], [Catch], maybe (Leap] (does Leap work while using Pass Block?) and on a double maybe [Nerves of Steel]), or do you have other ideas to develop them a little "special"? Or maybe just develop them in a all usual WoodieLinemanWay???

'd love to hear some (experienced) ideas Razz
Randy_Moss



Joined: Sep 13, 2010

Post   Posted: Jul 17, 2014 - 15:30 Reply with quote Back to top

Blodge first. I like +ag as ball retrievers on woodie teams, so maybe sure hands/leap after that.
liquidorange



Joined: Feb 08, 2005

Post   Posted: Jul 17, 2014 - 15:38 Reply with quote Back to top

I would not give them catch. Randy_Moss has the right idea with leap and possibly sure hands. On doubles, give them guard, then leap and sidestep and forget about sure hands.
babass



Joined: Apr 20, 2013

Post   Posted: Jul 17, 2014 - 15:42 Reply with quote Back to top

blodge first.
fly



Joined: Aug 02, 2003

Post   Posted: Jul 17, 2014 - 15:48 Reply with quote Back to top

leap works on the pass block actions.

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bghandras



Joined: Feb 06, 2011

Post   Posted: Jul 17, 2014 - 15:54 Reply with quote Back to top

Blodge first, then shore up weakness on your team. You cant go wrong with leap+guard or leap+sure hands.

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zakatan



Joined: May 17, 2008

Post   Posted: Jul 17, 2014 - 16:02 Reply with quote Back to top

the best course of action is keeping them alive, then worry about skill picks once you get to 51 spp

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Vanguard



Joined: Nov 01, 2003

Post   Posted: Jul 17, 2014 - 16:03 Reply with quote Back to top

depends on your wd, and your will to let them die ^^

wana have a another blitzer for the ball and cages. wrestle + dodge + tackle + leap = 76 spp

wana have good for all, blodge and then see what comes
bghandras



Joined: Feb 06, 2011

Post   Posted: Jul 17, 2014 - 16:21 Reply with quote Back to top

According to my playbook I have very defined roles for wardancers:
1. crowd surf specialist: frenzy, and possibly dauntless, side step
May get spiced up with mighty blow and assume hard hitting duties
2. sacker: strip ball, tackle

Which means unless both are agile 5, it is needed to have a ball retriever. Ideally a retriever is blodge, sure hands, leap, agility5.

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Rat_Salat



Joined: Apr 22, 2011

Post   Posted: Jul 18, 2014 - 07:12 Reply with quote Back to top

There's kind of only one way to build +AG woodie linemen:

+AG
Dodge
Block
Leap
Sure Hands
Side Step

Every skill here is a single, and none of them are disputable in my opinion. I'd turn down any double, as these skills turn your everyday lineman into a force to be reckoned with.
Prinz11



Joined: Feb 19, 2014

Post   Posted: Jul 20, 2014 - 00:22 Reply with quote Back to top

ARGH - now I have a real problem:

One of the guys already has [Block] now, but the second rolled [+ag] for his third SkillRoll...
He could Dodge through the enymy lines as hell - but is AG6 a lot more usefull as AG5??

I really don't know, what to do... AG6 would be a cool gimmick, but not much more, I think, right? nevertheless, I don't know if I could cope with discarding a +ag roll^^
Your opinions???
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Jul 20, 2014 - 00:26 Reply with quote Back to top

I had an ag6 lino once and loved it.

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liquidorange



Joined: Feb 08, 2005

Post   Posted: Jul 20, 2014 - 00:46 Reply with quote Back to top

I'll be the first to say it. Jimmy is right - take the goddamn ag6. It's a whole lot of fun.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Jul 20, 2014 - 00:55 Reply with quote Back to top

AG6 for sure! Then Wrestle over Block, so you can sack with him. Like a 3rd WD, only +2 on dodges instead of Leap.

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the_Sage



Joined: Jan 13, 2011

Post   Posted: Jul 20, 2014 - 01:41 Reply with quote Back to top

AG6 -> blodge sure hands leap
AG5 -> wrackle leap dodge

AG6 isn't really (much) better for most things, but for recovering a ball that's dropped in a cage, it's perfect.

Also, as much as a grab dancer may be fun, Mb was the way to go there. =)


Last edited by the_Sage on %b %20, %2014 - %01:%Jul; edited 1 time in total
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