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Poll
What to take with Xixi
Block (last longer)
56%
 56%  [ 14 ]
Guard (mobile guarder... but close to death)
4%
 4%  [ 1 ]
Wrestle (followed by horns to hunt ballcarriers)
32%
 32%  [ 8 ]
Strip ball (same reason as above)
0%
 0%  [ 0 ]
Something completly different (comment pls)
0%
 0%  [ 0 ]
Cavepie
8%
 8%  [ 2 ]
Total Votes : 25


DatMonsta



Joined: May 27, 2009

Post 2 Posted: Aug 17, 2014 - 18:12 Reply with quote Back to top

After dishing out some serious pain to powerdwarves (Matchreport here!, and yes, it was mostly by clawpombing and brutal fouling... but evreybody hates dwarves!) with my Underwoldteam the AG4 Goblin Xixi just rolled a double.

What? Daomn! What to take? Survivability, ball hawk, pie? Give me a comment and vote!
DrPoods



Joined: Nov 14, 2013

Post   Posted: Aug 17, 2014 - 18:24 Reply with quote Back to top

Blockitty Block Block.

Although... ignoring it for 2H would make for fun times.

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Cloggy



Joined: Sep 23, 2004

Post   Posted: Aug 17, 2014 - 18:26 Reply with quote Back to top

***rated 1 because of clawpomber bragging about doing damage***

Oh, and block........

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vaclav



Joined: Mar 21, 2009

Post   Posted: Aug 17, 2014 - 18:31 Reply with quote Back to top

wrestle, horns and splat...
PaddyMick



Joined: Jan 03, 2012

Post   Posted: Aug 17, 2014 - 18:34 Reply with quote Back to top

Tough one, since to be a really effective ball hawk needs two double skills and you can't guarantee that. I'd go block, with a plan to get sprint sure feet and use him as a ball carrier/reciever who can score from a good distance out no matter who is in the way.
Shakall



Joined: Feb 15, 2005

Post   Posted: Aug 17, 2014 - 20:17 Reply with quote Back to top

Take block. Make a hawk with two heads instead of + ag
Shakall



Joined: Feb 15, 2005

Post   Posted: Aug 17, 2014 - 20:22 Reply with quote Back to top

Btw no need for 2head on stunty ag4 i think thats always succesfull dodge on anything but natural one!?
PaddyMick



Joined: Jan 03, 2012

Post   Posted: Aug 17, 2014 - 20:36 Reply with quote Back to top

Shakall wrote:
Btw no need for 2head on stunty ag4 i think thats always succesfull dodge on anything but natural one!?


That's my understanding as well, except for when facing diving tackle I think.
xnoelx



Joined: Jun 05, 2012

Post   Posted: Aug 17, 2014 - 20:49 Reply with quote Back to top

Also against Prehensile Tail. But yes, largely speaking, taking 2 Heads on an AG4 Stunty is unnecessary.

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notbobby125



Joined: Feb 28, 2013

Post   Posted: Aug 17, 2014 - 21:27 Reply with quote Back to top

If he could reliably take tackle on the next skill, I would of said wrestle, but you can't rely on that. A blodge AG4 stunty player can basically go anywhere he wants. On your next skill (assuming it isn't a double) take Big Hand. He would be able to reliably go grab the ball and run away no matter how many tackle zones the enemy places on the ball (barring prehensile tail/diving tackle players, of course)
babass



Joined: Apr 20, 2013

Post   Posted: Aug 21, 2014 - 09:32 Reply with quote Back to top

wrestle and then horn (and strip ball if 2nd double)
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