JackassRampant
Joined: Feb 26, 2011
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  Posted:
Dec 31, 2014 - 02:31 |
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uzkulak wrote: | It used to be that if an opponent moved into your tackle zone - and you had diving tackle - you could throw 1 free block in your opponent's turn, and a push (or pow) would end the moving/blitzing players turn. Stand firm was an effective counter.
This of course was back in the day when tactics mattered, so it wasnt in fact as overpowered as it seems | I miss my Orc team's Block/Tackle/Pro/DivingTackle Ogre. That was as overpowered as it seems. |
_________________ Lude enixe, obliviscatur timor. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Dec 31, 2014 - 02:52 |
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Looks like I didnt miss anything in previous editions worth missing. Maybe Random Skills? Maybe 'I got my eye on you'? |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Dec 31, 2014 - 03:42 |
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Calcium wrote: | Arktoris wrote: | I miss everyone getting two cards for the game. |
Wasn't it a D6 - 1=1 card/2-5=2 cards/6=3 cards?
that's how we did it in my old TT league when we used 3rd ed....and some of those 3rd ed cards were real gamebreakers! burst ball anyone? |
I think you're right. It's been 15 years so I'm a bit foggy on it.
yes, with some cards being potent, it kept the game flowing. You couldn't take the TD or the win as "in the bag". |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
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xnoelx
Joined: Jun 05, 2012
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  Posted:
Dec 31, 2014 - 13:51 |
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Arktoris wrote: | Calcium wrote: | Arktoris wrote: | I miss everyone getting two cards for the game. |
Wasn't it a D6 - 1=1 card/2-5=2 cards/6=3 cards?
that's how we did it in my old TT league when we used 3rd ed....and some of those 3rd ed cards were real gamebreakers! burst ball anyone? |
I think you're right. It's been 15 years so I'm a bit foggy on it.
yes, with some cards being potent, it kept the game flowing. You couldn't take the TD or the win as "in the bag". |
The 3rd edition version of handicaps/inducments also gave the team with lower TV/TR/whatever it was called at the time extra cards and MVPs. So you could have up to 6 cards, iirc. 3 for rolling a 6, plus the max of 3 from having a smaller team. |
_________________ Nerf Ball 2014 |
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mr-maverick
Joined: Sep 10, 2010
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  Posted:
Dec 31, 2014 - 14:01 |
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Mixed race teams were v. confusing too |
_________________ -Alcohol doesn't solve any problems, but if you think again, neither does milk.
-The early bird catches the worm, but its the second mouse that gets the cheese. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Dec 31, 2014 - 14:05 |
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xnoelx wrote: | Arktoris wrote: | Calcium wrote: | Arktoris wrote: | I miss everyone getting two cards for the game. |
Wasn't it a D6 - 1=1 card/2-5=2 cards/6=3 cards?
that's how we did it in my old TT league when we used 3rd ed....and some of those 3rd ed cards were real gamebreakers! burst ball anyone? |
I think you're right. It's been 15 years so I'm a bit foggy on it.
yes, with some cards being potent, it kept the game flowing. You couldn't take the TD or the win as "in the bag". |
The 3rd edition version of handicaps/inducments also gave the team with lower TV/TR/whatever it was called at the time extra cards and MVPs. So you could have up to 6 cards, iirc. 3 for rolling a 6, plus the max of 3 from having a smaller team. |
Bloody bad habits! |
_________________ Pull down the veil - actively bad for the hobby! |
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Wuhan
Joined: Aug 02, 2003
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  Posted:
Dec 31, 2014 - 14:23 |
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My favorite card,
DT - Grudge Match. You may play this card at the start of the match, before the ball has been kicked off. It allows you to make any number of foul attempts each turn, but no more than one on each opposing player
+get the ref = awesome. |
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PainState
Joined: Apr 04, 2007
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  Posted:
Dec 31, 2014 - 15:23 |
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I miss the Block down players rules from 2ED.
You could block prone players instead of foulling them, it was a dog pile type of block.
CRP conversion: Use the foulling rules. If you break AV use this chart instead: 2-7 no effect, 8-9 stun and 10+ KO...MightyBlow adds +1 to the injury check. You cannot be sent off for a Block on a downed player. |
_________________ Comish of the: |
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Suppurax
Joined: Jun 09, 2007
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Posted:
Dec 31, 2014 - 15:40 |
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Wuhan wrote: | +2inj on the dp. |
Yup,
I miss these good old times when any team with a dp could teach one that having a legendary player doing all the job wasn't such a good idea. |
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ultrasmurf
Joined: Sep 27, 2004
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  Posted:
Dec 31, 2014 - 15:46 |
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Being able to make frenzy blocks until the player ran out of movement. I had a strength 4, movement 9 witch elf that would "escort" opposing players into the crowd regularly. |
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PainState
Joined: Apr 04, 2007
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  Posted:
Dec 31, 2014 - 15:57 |
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I also want back the 2ed fouling rules.
There was 3 levels of fouls.
Sneaky foul
Foul
Blatant foul |
_________________ Comish of the: |
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mr-maverick
Joined: Sep 10, 2010
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  Posted:
Dec 31, 2014 - 16:50 |
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Sneaking an extra D6 snotlings onto the pitch on each drive (coupled with a bench of 40 - as previously mentioned) |
_________________ -Alcohol doesn't solve any problems, but if you think again, neither does milk.
-The early bird catches the worm, but its the second mouse that gets the cheese. |
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mike467
Joined: Feb 21, 2013
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  Posted:
Dec 31, 2014 - 17:05 |
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Spontaneous Combustion - Best skill ever! |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Dec 31, 2014 - 17:15 |
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I miss Woof Woof: really made you pay for getting the ball last, rewarded teams that built two carriers. I don't miss Peaked or 'Flu Bug. |
_________________ Lude enixe, obliviscatur timor. |
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Skulll
Joined: Dec 08, 2005
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  Posted:
Dec 31, 2014 - 18:24 |
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Peaked... ouch... that one hitted hard...
Regenerating Stunty gutterrunners... coolest things ever... |
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