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Poll
Norse Runner rolled doubles
Guard
17%
 17%  [ 3 ]
Naughty Blow
29%
 29%  [ 5 ]
Leader and fire the Thrower
0%
 0%  [ 0 ]
Sure Hands
23%
 23%  [ 4 ]
Catch
0%
 0%  [ 0 ]
Side Step
23%
 23%  [ 4 ]
Fend
0%
 0%  [ 0 ]
P
5%
 5%  [ 1 ]
Total Votes : 17


MDeLarge



Joined: Aug 07, 2013

Post   Posted: Oct 20, 2015 - 21:57 Reply with quote Back to top

This is the player
This is the team
How should I skill him?
Sutherlands



Joined: Aug 01, 2009

Post   Posted: Oct 20, 2015 - 21:59 Reply with quote Back to top

Naughty Blow and then give him tackle next skill
cdassak



Joined: Oct 23, 2013

Post   Posted: Oct 20, 2015 - 22:04 Reply with quote Back to top

I think I would ignore it. He's the carrier so he gets sure hands, sure feet and side step till Legend unless +AG or +ST. I voted sure hands.

edit: Just checked that you have another runner as carrier. In that case MB is valid (still I would make him the carrier)


Last edited by cdassak on %b %20, %2015 - %22:%Oct; edited 1 time in total
Sutherlands



Joined: Aug 01, 2009

Post   Posted: Oct 20, 2015 - 22:07 Reply with quote Back to top

The team already has a ball carrier with those skills, they don't need another one.

Of course, if I were to go that route, I'd give him SS first for the easier OTT.
MDeLarge



Joined: Aug 07, 2013

Post   Posted: Oct 20, 2015 - 22:10 Reply with quote Back to top

cdassak wrote:
I think I would ignore it. He's the carrier so he gets sure hands, sure feet and side step till Legend unless +AG or +ST. I voted sure hands.
The "official" team Ball Carrier is the other Runner cause Sure Hands and Side Step, but just because he didn't skill but I were thinking about giving him Catch for OTTDs but this doubles is giving me a headache
cdassak



Joined: Oct 23, 2013

Post   Posted: Oct 20, 2015 - 22:12 Reply with quote Back to top

MDeLarge wrote:
cdassak wrote:
I think I would ignore it. He's the carrier so he gets sure hands, sure feet and side step till Legend unless +AG or +ST. I voted sure hands.
The "official" team Ball Carrier is the other Runner cause Sure Hands and Side Step, but just because he didn't skill but I were thinking about giving him Catch for OTTDs but this doubles is giving me a headache


Yeah I saw it late, edited my previous post.
MDeLarge



Joined: Aug 07, 2013

Post   Posted: Oct 20, 2015 - 22:13 Reply with quote Back to top

Sutherlands wrote:
The team already has a ball carrier with those skills, they don't need another one.

Of course, if I were to go that route, I'd give him SS first for the easier OTT.
A Norse team can push w/o Side Step so the best odds are Sure Feet or Catch, it depends which one I will use most
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Oct 20, 2015 - 22:20 Reply with quote Back to top

I'd build him for the one-turner, though MB on an MA9 Norse is so very delicious as well.

I'd go Sure Feet to help with the GFIs since you should have the pushing ability with all that Norse frenzy. Although, Side-Step will let you push him exactly where you want him faster.
Sutherlands



Joined: Aug 01, 2009

Post   Posted: Oct 20, 2015 - 22:28 Reply with quote Back to top

MDeLarge wrote:
Sutherlands wrote:
The team already has a ball carrier with those skills, they don't need another one.

Of course, if I were to go that route, I'd give him SS first for the easier OTT.
A Norse team can push w/o Side Step so the best odds are Sure Feet or Catch, it depends which one I will use most

Yeah, but then you have a dead skill the rest of the game.

Regardless, Norse need guard and MB, so my vote stays the same.
Kam



Joined: Nov 06, 2012

Post   Posted: Oct 20, 2015 - 22:30 Reply with quote Back to top

I would take Guard or SH. Sure you already have a ball carrier, but Norses don't live long. On the other hand, you can't have too many Guards...

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MDeLarge



Joined: Aug 07, 2013

Post   Posted: Oct 20, 2015 - 22:51 Reply with quote Back to top

So it's between Guard and Mighty Blow... Mighty Blow and try to avoid the blocks?
cdassak



Joined: Oct 23, 2013

Post   Posted: Oct 20, 2015 - 22:53 Reply with quote Back to top

Guard is a good way to get him dead.

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Matthueycamo



Joined: May 16, 2014

Post   Posted: Oct 20, 2015 - 22:59 Reply with quote Back to top

SHs, every team needs two BCs. Or SF then Sprint and get the OTTD threat.

Guard on your supper freak AV7 Runner? Do you want him to die as fast as possible trying to assist things? Every oppo will be targeting him given the opportunity with everything from Blocks to Ground Blitzs. Laughing
MDeLarge



Joined: Aug 07, 2013

Post   Posted: Oct 20, 2015 - 23:03 Reply with quote Back to top

cdassak wrote:
Guard is a good way to get him dead.
That's what I was thinking
Nextflux



Joined: Jan 22, 2008

Post   Posted: Oct 20, 2015 - 23:25 Reply with quote Back to top

He's fast, make him faster. Surefeet.
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