sbr32
Joined: May 23, 2015
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  Posted:
Jul 10, 2017 - 02:32 |
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A Flesh Golem in an on-line persistent scheduled league (not here on fumbbl though) hit level 5, he is currently Block/Guard/Mighty Blow. My last 3 games this season are Dwarf, Orc, Lizards.
Other pieces include: Rookie Flesh Golem (5SPP), Rookie Wight (0SPP), Guard/MB Wight (29SPP), Blodgestep Wolf (with level pending), Blodge/MB/Tackle Wolf.
The 29SPP Wight will take Tackle on a normal skill when/if he gets there.
I figure the only real options are Break Tackle, Grab, or Tackle.
Any thoughts? |
Last edited by sbr32 on %b %10, %2017 - %04:%Jul; edited 1 time in total |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jul 10, 2017 - 02:37 |
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Which skills does the Flesh Golem have? |
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sbr32
Joined: May 23, 2015
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  Posted:
Jul 10, 2017 - 04:15 |
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Oh I forgot the most important part.
He is Block/Guard/Mighty Blow, as any proper level 4 Golem should be. |
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BubbaDave
Joined: May 19, 2008
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  Posted:
Jul 10, 2017 - 04:23 |
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Assuming you properly configured the team with lots of stompin' zombies, I like grab for relocating opponents to the tap dance floor. |
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Semitence
Joined: May 18, 2013
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  Posted:
Jul 10, 2017 - 04:45 |
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You shouldn't need BT with the wights and wolves. If you are a heavy fouler get grab. If not, tackle is solid. |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Jul 10, 2017 - 04:47 |
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Grab
Helps on defense, and saves a blitz on those one turners you sometimes need |
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delusional
Joined: Jan 18, 2013
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  Posted:
Jul 10, 2017 - 08:29 |
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Leave grab for the zombies, get frenzy. Good on any stand firm str4 player. |
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mister__joshua
Joined: Jun 20, 2007
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I'd get Break Tackle. He's a roadblock, and roadblocks are only as good as their positioning. Adding the ability to reposition will be a great advantage. Grab is a good choice too though. Can't go wrong with that. |
_________________ "Yeah, well, you know, that's just, like, your opinion, man." - The Dude
Mr. J's LRB7 / Forum |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jul 10, 2017 - 14:07 |
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Either Break Tackle or Tackle, I lean towards Break Tackle. |
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zakatan
Joined: May 17, 2008
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  Posted:
Jul 10, 2017 - 14:56 |
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Calling players pieces will not do them any good. They have feelings too. |
_________________
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Semitence
Joined: May 18, 2013
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  Posted:
Jul 10, 2017 - 15:16 |
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3 frenzy players? Not ideal imo. |
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Grod
Joined: Sep 30, 2003
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  Posted:
Jul 10, 2017 - 15:20 |
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Pro? Wrestle? Not my top choices but I think valid ones. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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finsterface
Joined: Apr 29, 2012
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  Posted:
Jul 10, 2017 - 16:57 |
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delusional wrote: | Leave grab for the zombies, get frenzy. Good on any stand firm str4 player. |
Grab is a double for a zombie. much better choices on doubles, for them, i think: guard, sf or ss, dt, leader...
Frenzy is ok, but not so much on ma=4 *and* st=4. With st=5+ ok on low movement, because not so much in need of support and with ma=6+ ok with low strength for blitzing, but not on a flesh-golem and with 2 frenzy-wolves, already (like Semitence said).
Grab or Tackle on the fg for me.
Edit: No Wrestle on a player when you took block, already - especially when he has guard. |
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ph0enyx13
Joined: Nov 14, 2015
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  Posted:
Jul 11, 2017 - 00:43 |
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I'd go with Break Tackle or grab. You already have tackle on a wolf, second wolf has frenzy anyway and what single would you take above tackle? Just sure hands? The wight can take tackle too.
Either way one of the 2 positioning skills will help you more. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Jul 14, 2017 - 21:35 |
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Breakt Tackle to keep the hitter from getting tied down. Though you will roll 1 when dodging. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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