Oly1987
Joined: Oct 02, 2006
|
  Posted:
Feb 09, 2017 - 20:46 |
|
I'd like it if in the post match stats (and mid match stats which is another idea I'm toying with) included a statement to show the number of turnovers in play each team has given up (i.e failed block/dodge/pass etc) to help give an indication of how much a coach has been able to end a turn of their own volition (and to see if it might be an interesting game to spec/watch replay) |
|
|
mrt1212
Joined: Feb 26, 2013
|
  Posted:
Feb 09, 2017 - 20:48 |
|
Oly1987 wrote: | I'd like it if in the post match stats (and mid match stats which is another idea I'm toying with) included a statement to show the number of turnovers in play each team has given up (i.e failed block/dodge/pass etc) to help give an indication of how much a coach has been able to end a turn of their own volition (and to see if it might be an interesting game to spec/watch replay) |
Yes please! |
|
|
Raughri
Joined: Oct 11, 2011
|
  Posted:
Feb 09, 2017 - 21:13 |
|
#TerrifyingTurnover counter! |
|
|
Antithesisoftime
Joined: Aug 20, 2014
|
  Posted:
Feb 09, 2017 - 21:14 |
|
I'll agree with this
I've had numerous games that look even based on the current stats shown, but would probably show how much more one-sided they were with a turn-over counter.
like a recent Skaven vs necro match I had, where my Gutter Runners failed on 7 different 2+ rolls that ended turns |
|
|
Harad
Joined: May 11, 2014
|
  Posted:
Feb 09, 2017 - 21:50 |
|
Understand where people are coming from but not sure I agree. We would have rookie coaches pointing out how all their turns end in turnovers. Obviously there will be times when Nuffle shafts you but more often than not it will be masked by other factors. |
|
|
mrt1212
Joined: Feb 26, 2013
|
  Posted:
Feb 09, 2017 - 22:07 |
|
Harad wrote: | Understand where people are coming from but not sure I agree. We would have rookie coaches pointing out how all their turns end in turnovers. Obviously there will be times when Nuffle shafts you but more often than not it will be masked by other factors. |
Not owning the situation and positioning with the possibility bad dice is a classic rookie mistake though. It might make a coach feel better for a moment but you cant hide from trends. |
|
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Feb 09, 2017 - 22:07 |
|
Better measurement would be how many player movement was missed due to turnover. 11th player failing a dodge means less than the 1st player action failing thus missing out on 10 other possible actions.
That metric would correlate more to winning than number of turnovers. |
_________________
|
|
Wreckage
Joined: Aug 15, 2004
|
  Posted:
Feb 09, 2017 - 22:10 |
|
You can already check the total turns taken by all players, guess that is a pretty good indication. |
|
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Feb 09, 2017 - 22:12 |
|
That's total turns on pitch, though. Not actions taken. And even if it were actions taken, it wouldn't account for forgone actions. |
_________________ Lude enixe, obliviscatur timor. |
|
mrt1212
Joined: Feb 26, 2013
|
  Posted:
Feb 09, 2017 - 22:17 |
|
bghandras wrote: | Better measurement would be how many player movement was missed due to turnover. 11th player failing a dodge means less than the 1st player action failing thus missing out on 10 other possible actions.
That metric would correlate more to winning than number of turnovers. |
Could you do a weighted count? If you only have 8 players on the pitch and you fail the 7th action, that's somewhat different than having 11 and failing the 10th. |
|
|
Endzone
Joined: Apr 01, 2008
|
  Posted:
Feb 09, 2017 - 22:23 |
|
Bring back the Luck Meter 2017! |
|
|
Wreckage
Joined: Aug 15, 2004
|
  Posted:
Feb 09, 2017 - 22:27 |
|
mrt1212 wrote: | bghandras wrote: | Better measurement would be how many player movement was missed due to turnover. 11th player failing a dodge means less than the 1st player action failing thus missing out on 10 other possible actions.
That metric would correlate more to winning than number of turnovers. |
Could you do a weighted count? If you only have 8 players on the pitch and you fail the 7th action, that's somewhat different than having 11 and failing the 10th. |
I'm not so sure. Isn't it kind of the same? IF you suffer turnovers you lose actions within the turn. If you lose players you lose long term actions, but overall both things leave you at a disadvantage. |
|
|
mrt1212
Joined: Feb 26, 2013
|
  Posted:
Feb 09, 2017 - 22:33 |
|
Wreckage wrote: | mrt1212 wrote: | bghandras wrote: | Better measurement would be how many player movement was missed due to turnover. 11th player failing a dodge means less than the 1st player action failing thus missing out on 10 other possible actions.
That metric would correlate more to winning than number of turnovers. |
Could you do a weighted count? If you only have 8 players on the pitch and you fail the 7th action, that's somewhat different than having 11 and failing the 10th. |
I'm not so sure. Isn't it kind of the same? IF you suffer turnovers you lose actions within the turn. If you lose players you lose long term actions, but overall both things leave you at a disadvantage. |
You're right, I wasn't parsing it correctly. |
|
|
|