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licker



Joined: Jul 10, 2009

Post   Posted: Mar 16, 2017 - 16:22 Reply with quote Back to top

There are easy answers, but ultimately it helps all teams. Elfs who want to get their spp on their specialists, and who can still throw the odd pass with a lineman and then get him a cheeky MVP.

It will at least keep the MVP off of your dirty player zombies and thralls and other garbage linemen, so you can cap them at one skill and then never worry about them boating up.
zakatan



Joined: May 17, 2008

Post   Posted: Mar 16, 2017 - 16:24 Reply with quote Back to top

YOUsayWHAT wrote:
Jim_Fear wrote:
YOUsayWHAT wrote:
What do you mean by seasons?


Dude, read the new rule book, or learn how to use Google.


Well i read that you need to use team RR to PO, and here PO is getting removed so google is not relevant.


You also read that PO is moved to an optional league skill, which additionally requires a TRR to use. That's why it is removed from competitive divisions.

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JellyBelly



Joined: Jul 08, 2009

Post   Posted: Mar 16, 2017 - 16:30 Reply with quote Back to top

Kondor wrote:
PainState wrote:
Garion wrote:
lizzies win big time here, it means you dont have to score with saurii any more


Well so do Orcs with their BoB's....Chaos/Nurgle with their Warriors. Undeaded/Khemri with their Mummies/Guardians.

Slow developing players or teams get a big boost in the MVP change.

SO

When seasons get introduced into R/B at some point, this helps those teams keep up with the other teams.


Has any admins or Christer talked about implementing seasons in B or R?


According to C's news post, it seems he is still considering how (or perhaps if) they can/should be applied to R/B.

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zakatan



Joined: May 17, 2008

Post   Posted: Mar 16, 2017 - 16:34 Reply with quote Back to top

It would be more valuable to everyone if we got the cumulative value of skills back. Then it would be much easier to get those 1st and 2nd most TV-efficient skills to everyone who needed them, and prevent superstars and legends from getting unwanted crowd attention.

Instead, it just makes it easier for low TV minmaxer sharks to feast on low TV rookieish teams with the legend+fodder formula.

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fidius



Joined: Jun 17, 2011

Post   Posted: Mar 16, 2017 - 16:37 Reply with quote Back to top

Yes. Powergamers <3 the new MVP rule.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Mar 16, 2017 - 16:49 Reply with quote Back to top

zakatan wrote:
It would be more valuable to everyone if we got the cumulative value of skills back. Then it would be much easier to get those 1st and 2nd most TV-efficient skills to everyone who needed them, and prevent superstars and legends from getting unwanted crowd attention.

Instead, it just makes it easier for low TV minmaxer sharks to feast on low TV rookieish teams with the legend+fodder formula.


This ruleset is definitely making it seem like the rich will get richer and the poor will get poorer.
garyt1



Joined: Mar 12, 2011

Post   Posted: Mar 16, 2017 - 16:55 Reply with quote Back to top

BubbaDave wrote:
(Also, I was interested to see my player who sat out the match due to MNG in the prior match was still MVP-eligible.)

Looks to be a bug.

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PainState



Joined: Apr 04, 2007

Post   Posted: Mar 16, 2017 - 16:57 Reply with quote Back to top

When it comes to Seasons it seems Christer is hedging his bet on that one aspect of BB2016 for R/B. All the other stuff he is ramming down our throats now with Kalimar.

There is still a chance that "seasons" will only apply to L and never be introduced into R/B.

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Kondor



Joined: Apr 04, 2008

Post   Posted: Mar 16, 2017 - 19:15 Reply with quote Back to top

PainState wrote:
When it comes to Seasons it seems Christer is hedging his bet on that one aspect of BB2016 for R/B. All the other stuff he is ramming down our throats now with Kalimar.

There is still a chance that "seasons" will only apply to L and never be introduced into R/B.


To be honest, while I do not like a couple of aspects of the new rules, I will be ok with things if seasons stay out of R/B.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Mar 16, 2017 - 19:22 Reply with quote Back to top

Only a handful of people are clamoring for seasons and the basis is never "will this be a net benefit to the experience" but "we need to reconcile with the rules". Hopefully all the mechanical changes to the client will go swimmingly and implementing seasons will prove too difficult to do well and be abandoned as a task too tall for the value it provides.

In another scenario seasons are implemented after 3-6 months of the client getting 80-90% of the new client mechanics in place and it is determined after some time that seasons are a step backwards for the enjoyment of the playerbase and we never speak of it again.
Rabe



Joined: Jun 06, 2009

Post   Posted: Mar 16, 2017 - 20:09 Reply with quote Back to top

Seasons are probably meant to keep teams reasonable TV-wise. If it's (technically) not an option to implement it soon, we have quite a nice testing phase, once most of the other rules are there (in particular Expensive Mistakes). Maybe the seasons mechanism doesn't prove necessary.

Then again, Christer always stated he's trying to keep things as close to the official rules as possible. Within that spirit, seasons have to come. Period.

(And I'm really not a fan of it, considering long-term team building is one of my joys.)

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zakatan



Joined: May 17, 2008

Post   Posted: Mar 16, 2017 - 20:15 Reply with quote Back to top

to me seasonal play is deeply unfair to occasional players

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fidius



Joined: Jun 17, 2011

Post   Posted: Mar 16, 2017 - 20:51 Reply with quote Back to top

I am optimistic it will be implemented in a way that is not unfair to occasional players.

Fluff-wise, it is consistent with the way professional sports teams are run, and it introduces a natural sunset motivation which is likewise a nod to realism in sports players' careers. However the idea that players demand more money just because they are older and want to retire is a bit nuts.

The obvious point is to sunset players, and put a cap on treasury, while at the same time provide decimated teams the hope that they can rebuild. It does this quite effectively imo, but I don't like the fluff, and would prefer a more elegant solution (EM is a fairly blunt instrument, and the seasonal reset limits team growth way too much).

Surely there are ways to accomplish these goals without trampling on fluff and forcing long-term teams to float within a very arbitrary TV range?

We'll see. In a way I hope mrt's right. But in the meantime we have unlimited gold, MVP-pimping, and much lower attrition. The next 3-6 months will be very interesting.
JellyBelly



Joined: Jul 08, 2009

Post   Posted: Mar 16, 2017 - 21:01 Reply with quote Back to top

@fidius: I expect that, even without seasons, expensive mistakes will cut down on unlimited gold and prevent teams from amassing huge cash piles to buy tourneys (i.e. taking advantage of the removal of the petty cash phase).

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PainState



Joined: Apr 04, 2007

Post   Posted: Mar 16, 2017 - 21:15 Reply with quote Back to top

JellyBelly wrote:
@fidius: I expect that, even without seasons, expensive mistakes will cut down on unlimited gold and prevent teams from amassing huge cash piles to buy tourneys (i.e. taking advantage of the removal of the petty cash phase).


Well, even I agree that if you are going to remove transfer cash at equal value you MUST then put a very hard restrictor plate on how much gold you can horde. You cannot have one with out the other.

IMO you do everything talked about but do not put "season" play into R/B you will see team TV size lower in R especially and given enough time and games the teams will stabilize around the 2000-2200 TV range for high end play.

But you will still have some coaches who jam their TV into the 2400+TV range, play with perm damage across the roster and have fun while it lasts. Then they get slagged out and have to restart the entire team because of lack of gold.

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