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Poll
Doubles on STR4 lineman?
Mighty Blow
29%
 29%  [ 11 ]
Guard
70%
 70%  [ 26 ]
Something else
0%
 0%  [ 0 ]
Total Votes : 37


noxnoctum



Joined: Dec 08, 2014

Post   Posted: Nov 12, 2017 - 06:30 Reply with quote Back to top

Not sure what direction to go with for this... Rest of the team is as follows:

3 Blodger Blitzers
1 unleveled Blitzer
1 Witch Elf with Wrestle
1 Witch Elf with Block/Side Step
4 unleveled linemen
thoralf



Joined: Mar 06, 2008

Post   Posted: Nov 12, 2017 - 07:13 Reply with quote Back to top

I'd pick Guard because you have none, but Mighty Blow is hard to resist.

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spelledaren



Joined: Mar 06, 2004

Post   Posted: Nov 12, 2017 - 11:17 Reply with quote Back to top

Guard, always really.

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delusional



Joined: Jan 18, 2013

Post   Posted: Nov 12, 2017 - 13:46 Reply with quote Back to top

Other options:
Leader.
..
/...
You know what. Nothing is really better then either Guard or MB. Leader on ST4 is a little wasteful. Every doubles skill I can think of is surpassed by a normal skill for this player.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 12, 2017 - 13:50 Reply with quote Back to top

Guard.

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bghandras



Joined: Feb 06, 2011

Post   Posted: Nov 12, 2017 - 14:40 Reply with quote Back to top

Guard on str4 is really hard to deal with if played properly.

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kummo



Joined: Mar 29, 2016

Post   Posted: Nov 12, 2017 - 15:38 Reply with quote Back to top

Guard

If it were a blitzer or Witch elf then mighty blow could be an option. But as linemen are slower you really want guard on them nearly always.

edit: juggs on witch is fun too Very Happy
DarthPhysicist



Joined: Jun 14, 2015

Post   Posted: Nov 12, 2017 - 22:15 Reply with quote Back to top

Guard. you are never gonna outbash bash, but you can defend and a st 4 guard is a pain to deal with.

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Keothi



Joined: Jul 08, 2013

Post   Posted: Jan 11, 2018 - 05:38 Reply with quote Back to top

ST4 Guard is golden as he's the target to be blocked away to remove the guard assist to your players. Which means committing 2 players minimum to get the 2DB block to push away. One of them has to be Strength 4 and the other will need Guard. Even if they succeed you've made them commit 2 high value players to that result and as an elf team you reap the benefits of a 2 on 1 player ratio as field coverage has now decreased.
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