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Joost



Joined: Mar 17, 2014

Post   Posted: Jun 03, 2019 - 22:00 Reply with quote Back to top

So... My skink Alvares rolled 5+5 on his legend skill. Sprint is my default choice because it would make him a natural oneturner. But I'm not certain it is better than Block, or Sure Hands.

HE's on the Non Furry Animals

Any help is much appreciated![/url]
ArrestedDevelopment



Joined: Sep 14, 2015

Post   Posted: Jun 03, 2019 - 22:17 Reply with quote Back to top

Bazakastine is one of the best lizard coaches I know and he said you should take +AV to cancel the av bust and keep your skink alive if he fails any 2+s

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Mateuszzzzzz



Joined: Feb 26, 2006

Post   Posted: Jun 03, 2019 - 22:52 Reply with quote Back to top

Sprint.
juck101



Joined: Nov 16, 2003

Post   Posted: Jun 04, 2019 - 00:48 Reply with quote Back to top

I would take block to keep him alive. With m12 you can one turn it anyway if you want
MenonaLoco



Joined: Jan 05, 2016

Post   Posted: Jun 04, 2019 - 02:50 Reply with quote Back to top

block, sprint, av... may he die a horrible death. Soon.
NickNutria



Joined: Jul 25, 2006

Post   Posted: Jun 04, 2019 - 03:57 Reply with quote Back to top

Take the sprint, a natural one-turner is fantastic.
doclystria



Joined: Sep 22, 2011

Post   Posted: Jun 04, 2019 - 07:56 Reply with quote Back to top

sprint
bram



Joined: Jan 04, 2008

Post   Posted: Jun 04, 2019 - 09:41 Reply with quote Back to top

NickNutria wrote:
Take the sprint, a natural one-turner is fantastic.


Especially if he's stunty and AG4.
Joost



Joined: Mar 17, 2014

Post   Posted: Jun 04, 2019 - 09:55 Reply with quote Back to top

Thanks all, consensus seems to be in line with my own instinct to go for the one turner.
PeteW



Joined: Aug 05, 2005

Post   Posted: Jun 04, 2019 - 11:05 Reply with quote Back to top

I would go for block, personally.

NAtural OTTS are overrated.

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Joost



Joined: Mar 17, 2014

Post   Posted: Jun 04, 2019 - 11:24 Reply with quote Back to top

PeteW wrote:
I would go for block, personally.

NAtural OTTS are overrated.


I’d love to learn more. Could you elaborate?
Rafe



Joined: Apr 27, 2009

Post   Posted: Jun 04, 2019 - 11:47 Reply with quote Back to top

I assume the line of thinking is that it's so easy to OTS with a MA12 with just 1 push from the LoS that the sprint is a waste

3 standfirmers, being down to practically 0 players and perhaps perfect defense are the only times you might struggle.
Purplegoo



Joined: Mar 23, 2006

Post   Posted: Jun 04, 2019 - 12:32 Reply with quote Back to top

Assuming you want to keep this guy around, I think Block is the best option by a little way. The -AV and the Catch and Sure Feet choices mean I would personally sack him, but if you want to keep him playing, Block is a long way better than Sprint. Choose the skill you can use (probably passively) for the whole game, rather than the one you might have to use once (and even if you do, you can get one push plus the vast, vast majority of the time). It’ll keep him alive longer than +AV will anyway, and won’t feel like TV you’re burning on past mistakes / incidents.

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 04, 2019 - 14:02 Reply with quote Back to top

Either Block or Sprint. I checked your roster and you have a Juggernaut Saurus, therefore you should be able to 1TTD even without Sprint.

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CroixFer



Joined: Jan 05, 2012

Post   Posted: Jun 04, 2019 - 14:45 Reply with quote Back to top

sprint
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