ODeal
Joined: Jan 03, 2013
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  Posted:
Jan 07, 2022 - 16:59 |
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Hi,
This guy
https://fumbbl.com/p/player?player_id=14212987
just rolled +AG. Is it worth it? I try to do the maths and tend to think Break tackle is cheaper and more effective as long as he does only dodge once.
What would you do?
thanks (even if he ll probably die next game now...) |
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Java
Joined: Jan 27, 2018
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  Posted:
Jan 07, 2022 - 17:10 |
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AG helps on the pickups, quite a lot
I would take AG |
_________________ Vlad Von Carstein's door-to-door evangelist |
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C0ddlefish
Joined: Sep 17, 2019
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  Posted:
Jan 07, 2022 - 17:25 |
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ThierryM
Joined: Mar 27, 2015
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  Posted:
Jan 07, 2022 - 20:53 |
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As you can see on Grabitis , picking AG as soon as it came up helped him a lot to then amass xp faster )
You negate Pourring Rain malus (our Nemesis !). |
_________________ Breeder of Bony Legends ! |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jan 07, 2022 - 21:21 |
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Yes AG for sure. you already use him as a carrier |
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ODeal
Joined: Jan 03, 2013
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  Posted:
Mar 21, 2022 - 09:54 |
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I finally took +AG and it is a big bonus for picking up and dodging!!! Thanks!
My second Throw-Ra rolled a double. So I was thinking Dodge (but CIBBL is a tackle spammed environnement), Jump-up (the team is overall slow and bashy) or side-step (with frenzy later?). But I am not sure any of this is really worth it. At least more than Mighty blow or Tackle...
What do you think?
Thanks |
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flashman1234
Joined: May 29, 2016
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  Posted:
Mar 21, 2022 - 10:59 |
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Got to be dodge. Not every player has tackle |
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Azur
Joined: Nov 13, 2020
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  Posted:
May 02, 2022 - 08:49 |
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Guard could be a good choice : since the Khemris often progress in pack around the ball carrier (I call that "the Death March"), your Throw-Ras will be potentially able to give 2D blocks to all their "bodyguards". Very useful to rebuilt a collapsing cage.....
Also very useful when it comes to surround the opponent's cage |
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