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Sp00keh



Joined: Dec 06, 2011

Post   Posted: Sep 05, 2023 - 22:22 Reply with quote Back to top

XtremeXwing wrote:
Unpopular Opinion with the count making an appearance without OFAB he will be "old world CLassic" as well

"The Vampires are also getting two Star Players, available to play for any Sylvanian Spotlight teams"

So that'd be Undead, Necro, Vamps, Tomb Kings
remetagross



Joined: Mar 09, 2023

Post   Posted: Sep 06, 2023 - 23:56 Reply with quote Back to top

Not super fond of the Captain's model. The Vargheist and Luthor's are drop-dead (he) gorgeous, though!

Karina has a very sweet special rule. Seems like being too slow is a problem of the past for the new vamps !
Java



Joined: Jan 27, 2018

Post   Posted: Sep 18, 2023 - 12:05 Reply with quote Back to top

https://www.warhammer-community.com/2023/09/17/sunday-preview-knights-vampires-and-classic-warhammer-40000-terrain/

Preorders next week

Halloween release rumours were greatly exaggerated

_________________
Vlad Von Carstein's door-to-door evangelist
kozak



Joined: Feb 25, 2017

Post   Posted: Sep 18, 2023 - 12:31 Reply with quote Back to top

If at least they no longer have Animal savagery it's good! Everything that boost them will pleased me
PeteW



Joined: Aug 05, 2005

Post   Posted: Sep 18, 2023 - 12:32 Reply with quote Back to top

kozak wrote:
If at least they no longer have Animal savagery it's good! Everything that boost them will pleased me


Ha! Unless the new Bloodlust is equally unplayable... If they are all Bloodlust 3+ that would be interesting. 2+ would make them good again.

Annoying we have to buy the Spike to get the rules though.

_________________
"Jesus loves me this I know, 'cos my Bible tells me so." MrMojo - where did you go?
Strongaxe



Joined: Jan 27, 2023

Post   Posted: Sep 18, 2023 - 13:29 Reply with quote Back to top

A giant, fat, MEH.
Joost



Joined: Mar 17, 2014

Post   Posted: Sep 18, 2023 - 13:48 Reply with quote Back to top

New Bloodlust at 2+ might be too strong with Pro now at 3+. I'm looking forward to seeing how they'll resolve it!
Heroic_Tackle



Joined: Nov 05, 2006

Post   Posted: Sep 18, 2023 - 15:39 Reply with quote Back to top

PeteW wrote:
kozak wrote:
If at least they no longer have Animal savagery it's good! Everything that boost them will pleased me


Ha! Unless the new Bloodlust is equally unplayable... If they are all Bloodlust 3+ that would be interesting. 2+ would make them good again.

Annoying we have to buy the Spike to get the rules though.


IIRC the rules are in the box with the miniatures (Roster, new skills/traits). It was like that for new Norse and Amazons.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Sep 21, 2023 - 13:24 Reply with quote Back to top

Details out. No prices or skill-access yet tho

https://www.warhammer-community.com/2023/09/21/blood-bowl-how-the-vampire-team-rose-again/

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Sp00keh



Joined: Dec 06, 2011

Post   Posted: Sep 21, 2023 - 13:27 Reply with quote Back to top

Sp00keh wrote:
0-2 Blitzers M6 S4 A3+ P4+ AV9+
0-2 Runners M8 S3 A2+ P4+ AV8+
0-2 Throwers M6 S3 A2+ P2+ AV9+
Thralls same as currently

Well done to me for getting it pretty close

Next predictions:
Thralls are confirmed at 40k, guessing they'll have G + AS access
Blitzers 120k GS + A
Runners 110k GA + S
Throwers 110k GP + SA
Varg 160k S + GA


Last edited by Sp00keh on %b %21, %2023 - %15:%Sep; edited 1 time in total
remetagross



Joined: Mar 09, 2023

Post   Posted: Sep 21, 2023 - 13:46 Reply with quote Back to top

Okay, as far as I can see for the new Bloodlust:

-The non-biting vamp does not go into reserves but is bonehead instead (better than before)
-You can choose not to bite, even with a thrall an hand. Better for thrall management in risk-free positions (better than before)
-You must bite someone before the hand-off, not after as it used to be (worse than before)
-One third of your vamps is twice as likely to fail bloodlust, and they will compete for the blitz with the Vargheist (worse than before)

By the way the Vargheist seems a solid big guy to me. AV 10+,regeneration,on a team that can take an apo, and a negatrait that guarantees its action.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Sep 21, 2023 - 14:13 Reply with quote Back to top

Good list. to add:

- Failing BL and going bonehead additionally causes a turnover (bad)
- You can now have 7x Bloodlust players on the team (more than before)
- You can now change from Block etc action to Move action if you want to run over and bite someone instead of going bonehead (better than before)


Actually on this last point, what are the scenarios you'd want to change into a Move action?

Attempting to Block, fail BL, decide to Move and bite instead (which may mean dodging)
Attempting to Gaze, fail BL, decide to bite instead
Attempting to Blitz/Pass/Handover, fail BL decide to bite instead. This isn't much of a change of action, more of a change of destination


Last edited by Sp00keh on %b %21, %2023 - %14:%Sep; edited 1 time in total
C0ddlefish



Joined: Sep 17, 2019

Post   Posted: Sep 21, 2023 - 14:39 Reply with quote Back to top

Not convince about that Big Guy myself. If it doesn't have a thrall available at both stages of it's Frenzy then it's going to be a Turnover machine
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Sep 21, 2023 - 14:42 Reply with quote Back to top

Ohhh it's per Action. Hmm

Orrrrr
Is it?

"Whenever a player with this Trait activates, after declaring their action, they must roll ..."

Perhaps it's:
- Activate the player
- declare Action
- roll Bloodlust
- do the Block Action
- do the followup Block Action

the 'whenever' part is triggered by the Activation, isn't it? not the Action.
It only mentions Action to clarify that you need to declare what you're doing before you take the roll
EinVoegleinImWind



Joined: May 31, 2023

Post   Posted: Sep 21, 2023 - 14:50 Reply with quote Back to top

Sp00keh wrote:
Ohhh it's per Action. Hmm

Orrrrr
Is it?

"Whenever a player with this Trait activates, after declaring their action, they must roll ..."

Perhaps it's:
- Activate the player
- declare Action
- roll Bloodlust
- do the Block Action
- do the followup Block Action

the 'whenever' part is triggered by the Activation, isn't it? not the Action.
It only mentions Action to clarify that you need to declare what you're doing before you take the roll


You only roll once per activation but with frenzy you take the risk to move away from your thralls because of the forced follow-up.
In other words we have a new form of a frenzy trap here.
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